DonQuixote (talk | contribs) |
DonQuixote (talk | contribs) |
||
Line 13: | Line 13: | ||
== Normal Moves == | == Normal Moves == | ||
Cancelability or damage with slashs in it (ex. y/n or 1200/1100) refer to when the move hits early in the active frames compared to when it hits late. | |||
Frame data acquired from Buktooth's N-Iori Guide at: http://db.gamefaqs.com/coinop/arcade/file/capcom_vs_snk_2_iori_n_groove.txt | |||
-DonQuixote | -DonQuixote | ||
<table style="width: | <table style="width:500px;border:1px solid silver" cellborder="1"> | ||
<tr> | <tr> | ||
<th>Name</th> | <th>Name</th> | ||
Line 279: | Line 277: | ||
<td>-</td> | <td>-</td> | ||
<td>1200</td> | <td>1200</td> | ||
</tr> | |||
<tr> | |||
<td>'''Command Normals'''</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> F + Strong</td> | |||
<td>Ground</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>-8</td> | |||
<td>-8</td> | |||
<td>8</td> | |||
<td>7</td> | |||
<td>24</td> | |||
<td>800</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> F + Forward</td> | |||
<td>Ground</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>+0</td> | |||
<td>+0</td> | |||
<td>33</td> | |||
<td>3</td> | |||
<td>17</td> | |||
<td>1000</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green">B + Short</td> | |||
<td>Air</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>5</td> | |||
<td>12</td> | |||
<td>-</td> | |||
<td>500</td> | |||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 14:45, 26 February 2006
Introduction
This is Iori. He IS stylin.
Moves List
Normal Moves
Cancelability or damage with slashs in it (ex. y/n or 1200/1100) refer to when the move hits early in the active frames compared to when it hits late. Frame data acquired from Buktooth's N-Iori Guide at: http://db.gamefaqs.com/coinop/arcade/file/capcom_vs_snk_2_iori_n_groove.txt -DonQuixote
Name | State | Spc | Sup | Hit | Blk | Sta | Act | Rec | Dmg |
---|---|---|---|---|---|---|---|---|---|
Jab | Close | y | y | +7 | +7 | 2 | 4 | 6 | 400 |
Far | y | y | +5 | +5 | 2 | 4 | 8 | 300 | |
Crouch | y | y | +3 | +3 | 3 | 4 | 8 | 300 | |
Jump | - | - | - | - | 3 | 22 | - | 600 | |
Strong | Neutral | y | y | -5 | -5 | 7 | 3 | 25 | 800 |
Crouch | y | y | +5 | +5 | 4 | 6 | 9 | 900 | |
Jump | - | - | - | - | 4 | 7 | - | 900 | |
Fierce | Close | y/n | y/y | +0 | +0 | 3 | 6 | 24 | 1200/1100 |
Far | y/n | y/n | -5 | -5 | 7 | 5 | 26 | 1300/1400 | |
Crouch | y | y | -1 | -1 | 4 | 5 | 20 | 1100 | |
Jump | - | - | - | - | 11 | 3 | - | 1300 | |
Short | Close | y | y | +3 | +3 | 3 | 4 | 10 | 500 |
Far | n | y | +3 | +3 | 6 | 6 | 8 | 500 | |
Crouch | y | y | +5 | +5 | 4 | 4 | 8 | 200 | |
Jump | - | - | - | - | 4 | 22 | - | 500 | |
Forward | Neutral | n | y | -6 | -6 | 6 | 3 | 26 | 1000 |
Crouch | n | y | -2 | -2 | 5 | 4 | 20 | 800 | |
Jump | - | - | - | - | 5 | 10 | - | 900 | |
Roundhouse | Close | n | y | +3 | +3 | 6 | 3 | 21 | 1400 |
Far | n | n | -2 | -2 | 9 | 7 | 22 | 1300 | |
Crouch | n | n | DWN | -16 | 9 | 4 | 36 | 1300 | |
Jump | - | - | - | - | 7 | 8 | - | 1200 | |
Command Normals | |||||||||
F + Strong | Ground | y | y | -8 | -8 | 8 | 7 | 24 | 800 |
F + Forward | Ground | n | n | +0 | +0 | 33 | 3 | 17 | 1000 |
B + Short | Air | - | - | - | - | 5 | 12 | - | 500 |