Capcom vs SNK 2/Iori: Difference between revisions

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== Normal Moves ==
== Normal Moves ==


These numbers aren't accurate.  Copy'd pasted from Hibiki's section.  Anyone with accurate data or anyone know which site to refer me to please do, or feel free to update yourself.  As for command Normals, Iori's got a bunch so I gotta re-figure the format again vs Hibiki's 1 command normal.
Cancelability or damage with slashs in it (ex. y/n or 1200/1100) refer to when the move hits early in the active frames compared to when it hits late.   
 
Frame data acquired from Buktooth's N-Iori Guide at: http://db.gamefaqs.com/coinop/arcade/file/capcom_vs_snk_2_iori_n_groove.txt
 
Replced Hibiki's frame data for the punchs with Iori's, will do the kicks when I get home from work.  A 'Neutral' state means that the close and far versions are the exact same move.  Cancelability or damage with slashs in it (ex. y/n or 1200/1100) refer to when the move hits early in the active frames compared to when it hits late.  Frame data acquired from Buktooth's N-Iori Guide at http://db.gamefaqs.com/coinop/arcade/file/capcom_vs_snk_2_iori_n_groove.txt
-DonQuixote
-DonQuixote


<table style="width:400px;border:1px solid silver" cellborder="1">
<table style="width:500px;border:1px solid silver" cellborder="1">
<tr>
<tr>
   <th>Name</th>
   <th>Name</th>
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   <td>-</td>
   <td>-</td>
   <td>1200</td>
   <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> F + Strong</td>
  <td>Ground</td>
  <td>y</td>
  <td>y</td>
  <td>-8</td>
  <td>-8</td>
  <td>8</td>
  <td>7</td>
  <td>24</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid green"> F + Forward</td>
  <td>Ground</td>
  <td>n</td>
  <td>n</td>
  <td>+0</td>
  <td>+0</td>
  <td>33</td>
  <td>3</td>
  <td>17</td>
  <td>1000</td>
</tr>
<tr>
  <td style="border:1px solid green">B + Short</td>
  <td>Air</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>12</td>
  <td>-</td>
  <td>500</td>
</tr>
</tr>
</table>
</table>

Revision as of 14:45, 26 February 2006

Introduction

Ioristance.gif

This is Iori. He IS stylin.


Moves List

Normal Moves

Cancelability or damage with slashs in it (ex. y/n or 1200/1100) refer to when the move hits early in the active frames compared to when it hits late. Frame data acquired from Buktooth's N-Iori Guide at: http://db.gamefaqs.com/coinop/arcade/file/capcom_vs_snk_2_iori_n_groove.txt -DonQuixote

Name State Spc Sup Hit Blk Sta Act Rec Dmg
Jab Close y y +7 +7 2 4 6 400
Far y y +5 +5 2 4 8 300
Crouch y y +3 +3 3 4 8 300
Jump - - - - 3 22 - 600
Strong Neutral y y -5 -5 7 3 25 800
Crouch y y +5 +5 4 6 9 900
Jump - - - - 4 7 - 900
Fierce Close y/n y/y +0 +0 3 6 24 1200/1100
Far y/n y/n -5 -5 7 5 26 1300/1400
Crouch y y -1 -1 4 5 20 1100
Jump - - - - 11 3 - 1300
Short Close y y +3 +3 3 4 10 500
Far n y +3 +3 6 6 8 500
Crouch y y +5 +5 4 4 8 200
Jump - - - - 4 22 - 500
Forward Neutral n y -6 -6 6 3 26 1000
Crouch n y -2 -2 5 4 20 800
Jump - - - - 5 10 - 900
Roundhouse Close n y +3 +3 6 3 21 1400
Far n n -2 -2 9 7 22 1300
Crouch n n DWN -16 9 4 36 1300
Jump - - - - 7 8 - 1200
Command Normals
F + Strong Ground y y -8 -8 8 7 24 800
F + Forward Ground n n +0 +0 33 3 17 1000
B + Short Air - - - - 5 12 - 500

Special Moves

Supers

The Basics

Bread and Butter Combos

Openings

Super Combos

Custom Combos

Advanced Strategy

Wake-Up Pressure/Knockdown Mixups

Matchups

Random Tricks/Notes

Discussion

http://www.shoryuken.com/forums/forumdisplay.php?f=48