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==Core Combos==
==Core Combos==
{{ComboCard
  |title=Basic Stand ON !SC Combo
  |subtitle=The reason it's so scary to play Stand ON vs. Jotaro
  |difficulty={{DifficultyText|Basic}}
  |notation='''d.s.5A''', '''s.5AAB''' xx '''s.214B''' '''!SC''', (...)
  |content=Makes people wince when it lands. A lot of characters benefit from playing in Stand ON, but Jotaro's titanic Stand Damage makes Stand Crashing a breeze. Always be wary of your opponent's Stand Gauge, as adjusting your routing to cause a '''!SC''' makes it very easy to deal a ton of damage. It's ideal to '''!SC''' with '''s.214B''', as it moves Jotaro right up to the opponent's face and recovers fast enough to follow up, usually with a '''d.s.5C''' xx '''214S'''.
*In a pinch, you can consider following through with this string even on block, as fully depleting the opponent's Stand Gauge while they're blocking gives you even more time to kill them with a combo of your choosing. However, '''s.214X''' is fairly unsafe on block, so weigh the risks carefully.
}}
{{ComboCard
{{ComboCard
   |title=Stand OFF BnB
   |title=Stand OFF BnB

Revision as of 14:54, 22 January 2025

Jotaro Combos

Beginner Combos

Stand OFF 236S Confirm How Jotaro gets his knockdowns Basic

5A, 6B xx 236S xx s.214B > 214A
Very simple confirm into Jotaro's rekkas ending in a knockdown. Absolute must-know combo for any aspiring Jotaro as it allows him to put the opponent in an unreactable 50/50 via Star Finger. Note that nearly any Stand OFF normal may be used instead of the 5A, 6B link, but it's best to learn this link early as it's the gateway to Jotaro's more optimal combos.


Stand ON Rekka Confirm How to turn Jotaro's strong Stand ON normals into a knockdown Basic

d.s.5A, s.5AAB xx s.214B > 214A
Not only is d.s.5A extremely fast, but it's also consistently rewarding on hit thanks to reliably comboing into s.214B > 214A.
d.s.5A, s.5A is a link you'll need to practice to hit consistently, but it's fairly lenient and well worth the effort.


Core Combos

Basic Stand ON !SC Combo The reason it's so scary to play Stand ON vs. Jotaro Basic

d.s.5A, s.5AAB xx s.214B !SC, (...)
Makes people wince when it lands. A lot of characters benefit from playing in Stand ON, but Jotaro's titanic Stand Damage makes Stand Crashing a breeze. Always be wary of your opponent's Stand Gauge, as adjusting your routing to cause a !SC makes it very easy to deal a ton of damage. It's ideal to !SC with s.214B, as it moves Jotaro right up to the opponent's face and recovers fast enough to follow up, usually with a d.s.5C xx 214S.
  • In a pinch, you can consider following through with this string even on block, as fully depleting the opponent's Stand Gauge while they're blocking gives you even more time to kill them with a combo of your choosing. However, s.214X is fairly unsafe on block, so weigh the risks carefully.


Stand OFF BnB Where the real damage comes from Intermediate

(...) 5A, 6B xx 214B, hh.C, 5A, 6B ...
Stylish and damaging - what else could you ask for? This is a bit of a step up compared to basic confirms into 236S, but this extension improves Jotaro's corner carry and does far more damage. There's a few tricky bits here:
  • For 6B xx 214B it's sometimes easier to negative edge the 214 motion, like so: 6[B] xx 214]B[.
  • It's vital that you hyperhop before doing j.C. You may find that sometimes a regular jump will suffice, but this is very inconsistent so it's better to always hyperhop.

The two main ways you'll follow up on this extension is by canceling into 236S to end the combo or extend it further using Tandem (214S). Both of these require Star Platinum to have disappeared after recovering from 214B, so adjust your timing accordingly.

As useful as this combo part is, using it more than once in the same combo can be unreliable as IPS can force it to drop.


Miscellaneous Combos

Stand OFF 236S Confirm How Jotaro gets his knockdowns Basic

5A, 6B xx 236S xx s.214B > 214A
Very simple confirm into Jotaro's rekkas ending in a knockdown. Absolute must-know combo for any aspiring Jotaro as it allows him to put the opponent in an unreactable 50/50 via Star Finger. Note that nearly any Stand OFF normal may be used instead of the 5A, 6B link, but it's best to learn this link early as it's the gateway to Jotaro's more optimal combos.