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{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; text-align: center" | {{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; text-align: center" | ||
{{!}}+ Frame Advantage Chart | {{!}}+ Frame Advantage Chart | ||
!{{Tooltip | text=Character | hovertext=Character.}} | ! style = "width=40%" {{!}} {{Tooltip | text=Character | hovertext=Character.}} | ||
!{{Tooltip | text= | ! style = "width=20%" {{!}} {{Tooltip | text=Adv. | hovertext=How much earlier you can move while the opponent is knocked down.}} | ||
!{{Tooltip | text=Oki | ! style = "width=40%" {{!}} {{Tooltip | text=Oki | hovertext=What Okizeme option works on this character.}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{CharacterLabel-HFTF|Old Joseph}} | {{!}} {{CharacterLabel-HFTF|Old Joseph}} |
Revision as of 09:39, 14 January 2025
Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | 5 | 26 | - | - | Low | Knockdown | -20 | -19 | ||||||||||||||||||||||||
Causes knockdown, but the long recovery makes it less than ideal as a combo ender.
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