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Helps if you hold forward during the air parts of the combo. <br> | Helps if you hold forward during the air parts of the combo. <br> | ||
There's a delay before the air part of the combo. | There's a delay before the air part of the combo. | ||
*Not a true combo, can be teched out of | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 16:01, 13 January 2025


-Select from below to jump to each section-
| Easy | Medium | Difficult | Advanced | Unrecorded |
About "Textbook" Combos:
Project Justice features a "Textbook" Combo system- also known as "Nekketsu" (Hot-Blooded) Combos in the Japanese version. Textbook Combos function similarly to Chain Combos or Magic-Series Combos present in games like Marvel vs Capcom 2 and Vampire Savior, where combos can be easily executed by inputting attacks in order from weakest to strongest:
(Light Normal Heavy Normal
Heavy Command Normal)
( or
or
6
/ 3
/ Etc.)
However! Combos in Project Justice can be more intricate and complex- extending beyond the simple built-in strings provided by Textbook Combos. Most combos will begin with Textbook combos, however, so it's good to be familiar with the concept beforehand! Study up below!
ExpandPJ Frame Data Glossary |
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ExpandPJ Acronym Glossary |
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Easy
Medium
Difficult
Advanced
Glitches
(Grabbed from Kyosukes main page for now until combos can be expanded upon and categorized)
Unrecorded