Line 100: | Line 100: | ||
10 hits- hk, sj.lp, sj.lk, sj.mp, sj.lp, sj.lk, dj.lp, dj.lk, dj.mp, dj.hk......only looks hard | 10 hits- hk, sj.lp, sj.lk, sj.mp, sj.lp, sj.lk, dj.lp, dj.lk, dj.mp, dj.hk......only looks hard | ||
various hits- lp(x14), mk, houyoku-sen....only on crouched magneto in corner....keep pressing lp until you start to back up, then mk, super. | |||
== Advanced == | == Advanced == |
Revision as of 12:08, 17 February 2009
Introduction
This faq was done by Wolverine-Master of shoryuken.com
Moves List
U-up
D-down
L-left
R-right
J-jump
Sj-super jump
Dj-double jump
Otg-off the ground
Lp-jab
Mp-strong
Hp-fierce
Lk-short
Mk-foward
Hk-roundhouse
3P-dash (lp+mp+hp) or f, f
3K-super jump (default) (lk+mk+hk)
Start-taunt
Hp+Hk-switch to next character
Mash-rub hands over all buttons as fast as you can
Normal Moves
Yousou Kyaku (in air): d.mk
Tenshin Shuu Kyaku: d.f+hk
Sankaku Tobi: u.b, u.f near wall
Launcher: hk
Poke: mp
Anti air: hk
?: f.hk (in air)
Throws
Mp
Hp
Special Moves
Hyakuretsu: k (mash) (ground and air)
Tenshokya: d (charge) u+k
Kikouken: b, d, f, any punch
Hazan Shuu: b, d, f, any kick
Super Moves
Kikou-Shou: d, f, 3p
Houyoku-Sen: d, f, 3k
Hyper Tenshokya: d, b, 3k
Combos
some combos require that you dash in first.
Basic
2 hits- hp, kikouken
3 hits- lp, mp, hp
4 hits- lp, lk, d.mp, d.mk
4 hits- lk, mp, mk, d.hp
4 hits- lp, lk, d.hp, d.hk
various hits- d.lk, d.mk, d.hp, houyoku-sen.....mash buttons for more hits.....my max is 32
Intermediate
4 hits- throw, lp, mk, air throw.....opponent must be in corner.....this combo hurts, ouch!!! NORMAL SIZED ONLY( anyone shorter than magneto)
6 hits- hk, sj.lp, sj.lk, sj.mp, sj.mk, sj.hk
7 hits- hk, sj.lp, sj.lp, sj.lp, dj.lp, dj.lp, dj.hk
10 hits- hk, sj.lp, sj.lk, sj.mp, sj.lp, sj.lk, dj.lp, dj.lk, dj.mp, dj.hk......only looks hard
various hits- lp(x14), mk, houyoku-sen....only on crouched magneto in corner....keep pressing lp until you start to back up, then mk, super.