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{| | <includeonly>|- style="font-size:80%; line-height:1em" | ||
|+ | {{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=5 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:20%" | {{Tooltip| text=Startup | hovertext=Amount of frames before the move becomes active +1, including the 1st active frame.}} | |||
! style="width:20%" | {{Tooltip| text=Active | hovertext=Amount of frames the move is active for.}} | |||
! style="width:20%" | {{Tooltip| text=Recovery | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}} | |||
! style="width:20%" | {{Tooltip| text=Base Damage | hovertext=The move's base damage before any modifiers like defense or scaling are applied.}} | |||
! style="width:20%" | {{Tooltip| text=Stand Damage | hovertext=How much damage the move does to the Stand gauge.}} | |||
|- | |- | ||
| {{#if: {{{startup|}}} | {{{startup}}} |-}} | |||
| {{#if: {{{active|}}} | {{{active}}} |-}} | |||
| {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | |||
| {{#if: {{{damage|}}} | {{{damage}}} |-}} | |||
| {{#if: {{{standdamage|}}} | {{{standdamage}}} |-}} | |||
|- | |- | ||
| | |||
! style="width:20%" | {{Tooltip| text=Guard. | hovertext=Whether the move needs to be blocked high, low or mid.}} | |||
! style="width:20%" | {{Tooltip| text=Hit Adv. | hovertext=How many frames you can move before the opponent after hitting the opponent.}} | |||
! style="width:20%" | {{Tooltip| text=Block Adv. | hovertext=Same as hit advantage, except for when the move is blocked.}} | |||
! style="width:20%" | {{Tooltip| text=Pushblock Adv. | hovertext=Like the other advantages, except when the attack is pushblocked.
Pushblock advantage calculated as if pushblocked on the same frame a move is blocked.}} | |||
! style="width:20%" | {{Tooltip| text=Invuln | hovertext=The window during this move that you can't be hit for.}} | |||
|- | |- | ||
| | | {{#if: {{{guard|}}} | {{{guard}}} |-}} | ||
| {{#if: {{{hit|}}} | {{{hit}}} |-}} | |||
| {{#if: {{{block}}} | {{{block}}} |-}} | |||
| {{#if: {{{pushblock|}}} | {{{pushblock}}} |-}} | |||
| {{#if: {{{invuln|}}} | {{{invuln}}} |-}} | |||
|- | |- | ||
| | {{#if: {{{description|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} | ||
|} | {{{description}}} }}</includeonly><noinclude> | ||
Placeholder examples. | |||
{{MoveData | |||
|image=HFTF_NewKakyoin_(66)5A.png | |||
|caption= Anti-air | |||
|name=5A | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=3 | |||
|active=2 | |||
|recovery=2 | |||
|hit=+5 | |||
|block=+7 | |||
|pushblock=+4 | |||
|guard=Mid | |||
|damage=4 | |||
|cancel=Super<br>Special<br>Tandem | |||
|properties=IPS=Yes<br>Scales=Yes | |||
|description= | |||
*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | |||
*Links into the majority of your other normals. Whiffs on some crouching characters. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=HFTF_NewKakyoin_s.5C(1).png | |||
|image2=HFTF_NewKakyoin_s.5C(2).png | |||
|image3=HFTF_NewKakyoin_s.m.5C.png | |||
|caption2=The anti to end all airs. | |||
|caption3=OOPS! ALL UNBLOCKABLE! | |||
|name=s.5C | |||
|data= | |||
{{AttackData-HFTF | |||
|version=Hit 1 | |||
|startup=12 | |||
|active=3 | |||
|recovery=- | |||
|hit=-6 | |||
|block=-7 | |||
|pushblock=-16 | |||
|guard= | |||
|damage=7 | |||
|cancel=SP, SU, TA, 236S | |||
|properties=IPS=No Scales=Yes | |||
|description= | |||
*Bad hitbox, this isn't what you want from this move | |||
*Chains into: None | |||
<br> | |||
}} | |||
{{AttackData-HFTF | |||
|version=Hit 2 | |||
|startup=16 | |||
|active=8 | |||
|recovery=13 | |||
|hit=-1 | |||
|block=-1 | |||
|pushblock=-7 | |||
|guard= | |||
|damage=7 | |||
|cancel=SP, SU, TA, 236S | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*Extremely good hitbox anti-air, with a bit of disjoint as frosting on the cake | |||
<br><br> | |||
}} | |||
{{AttackData-HFTF | |||
|version=Chained | |||
|startup=8 | |||
|active=9 | |||
|recovery=14 | |||
|hit=-1 | |||
|block=-2 | |||
|pushblock=-11 | |||
|guard= | |||
|damage=5 | |||
|cancel=SP, SU, TA, 236S | |||
|properties=IPS=No Scales=No | |||
|description= | |||
*Also has a good anti-air hitbox, but the real attraction is... | |||
*...The fact the last 1/3rd of the move's hitbox is completely unblockable | |||
*Chains into: None | |||
<br> | |||
}} | |||
}} | |||
<br> | |||
</noinclude> | |||
[[Category:JoJo's Bizarre Adventure]] |
Revision as of 16:44, 6 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | - | Mid | +5 | +7 | +4 | ||||||||||||
|
Hit 1 | Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | 3 | - | 7 | - | - | -6 | -7 | -16 | |||||||||||||
| |||||||||||||||||||||
Hit 2 | Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||
16 | 8 | 13 | 7 | - | - | -1 | -1 | -7 | |||||||||||||
| |||||||||||||||||||||
Chained | Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||
8 | 9 | 14 | 5 | - | - | -1 | -2 | -11 | |||||||||||||
|