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== | {{MOTW Character Intro |char=Torao |content= | ||
==Introduction== | |||
Torao Onigawara is a man who values his adherence to the path of martial arts above all else. Once a renowned instructor who gave martial arts training to soldiers in the military, he has since lost everything, now forced to live on the streets of Eden. With nowhere to truly call home, all he has left is an old, tattered gi, and the philosophy he wholly dedicated himself to so many years ago -- to live and breathe karate. | |||
== Gameplay == | |||
{{Content Box|content= | |||
Unlike most characters, his reverse style is incredibly useful because of his ability to switch in and out of it instantly while attacking. His LK is your main way of doing this. From there he has two moves: HP gives you a hook that knocks down and slides the opponent. The range is pretty short, but it's safe and damaging. HK gives you a roundhouse that also knocks down and has much more range, but is less safe. His escape dash attacks are instant and both knock down, and you can OTG another HP escape dash attack, but both have short range; you've got to be stepping on their toes for the HP one. | |||
Things to know: | |||
His HP can chain (not cancel) into his LK. | |||
{{ProConTable | |||
|pros= | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
|cons= | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
*'''TBA:''' tba. | |||
}} | |||
}} | |||
}} | |||
== Attributes == | |||
{| class="wikitable" | |||
|- | |||
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump | |||
|- | |||
| 2 || 1.5 || 14f || 12f || 4f || 40f || 36f || 36f || 36f || 36f | |||
|} | |||
==Move List== | |||
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing | |||
===Standing Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LP | |||
|input=LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=5 | |||
|active=5 | |||
|recovery=14/7 | |||
|onhit=--2/+7 | |||
|onblock=+1/+10 | |||
|properties= | |||
|description= | |||
TBA | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LPx2 | |||
|input=LP>LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=5 | |||
|active=6 | |||
|recovery=22/11 | |||
|onhit=-12/+2 | |||
|onblock=-9/+5 | |||
|properties= *Cancelling other moves to 5LP gives this | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=6 | |||
|active=4 | |||
|recovery=22/11 | |||
|onhit=+3/+17 | |||
|onblock=-7/+7 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK | |||
|input=LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=8 | |||
|active=6 | |||
|recovery=25/11 | |||
|onhit=+4 | |||
|onblock=-6 | |||
|properties= *Invul f31> feet | |||
*Counts as a heavy move | |||
|description= | |||
Not remotely useful knowledge but for some reason the throw hurtbox changes when hitting the move. Maybe it was meant to have reduced lag on hit too | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HK | |||
|input=HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7 | |||
|active=6 | |||
|recovery=32 | |||
|onhit=-6 | |||
|onblock=-16 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Crouch Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=5 | |||
|active=4 | |||
|recovery=14 | |||
|onhit=-2 | |||
|onblock=+1 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=6 | |||
|active=6 | |||
|recovery=24/*20 | |||
|onhit=+5 | |||
|onblock=-5 | |||
|properties= *Reduced recovery on hit/block on active frames 1-2 | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=5 | |||
|active=4 | |||
|recovery=19/*22 | |||
|onhit=-5 | |||
|onblock=-2 | |||
|properties= *Increased recovery on hit/block on active frames 1-2 | |||
*Avoids feet hurtboxes | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=8 | |||
|active=6 | |||
|recovery=26/*28 | |||
|onhit=+1 | |||
|onblock=-9 | |||
|properties= *Increased recovery on hit/block on active frames 1-3 | |||
*Causes st.sitstun if spaced | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Comand Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6LP | |||
|input=6LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=12 | |||
|active=3 | |||
|recovery=27/15/*28 | |||
|onhit=-12/+2 | |||
|onblock=-9/+5 | |||
|properties= *Invul f12 throw/head | |||
*Increased recovery on hit/block | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6HP | |||
|input=6HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=17 | |||
|active=3 | |||
|recovery=27/15/*28 | |||
|onhit=+1/+15 | |||
|onblock=-9/+5 | |||
|properties= *Increased recovery on hit/block | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=3HP | |||
|input=3HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=10 | |||
|active=6 | |||
|recovery=28 | |||
|onhit=0 | |||
|onblock=+4 | |||
|properties= *Invul f6-7 full | |||
*Guard breaks | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=3HK | |||
|input=3HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=13 | |||
|active=6 | |||
|recovery=45 | |||
|onhit=+25 KD | |||
|onblock=-29 | |||
|properties= *Invul f13> low-profile | |||
*Opponent lands on back | |||
*Hits OTG | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Rising Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=4 | |||
|active=12 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=ris.HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=5 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=6 | |||
|active=10 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=6 | |||
|active=7 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Falling Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=5 | |||
|active=until landing | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= *Hurtbox displaced lower f17 | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=5 | |||
|active=until landing | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= *Hits OTG when forward jumping against Cool, Taro and Carlos | |||
*Hurtbox displaced lower f14 | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name=fal.LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=6 | |||
|active=10 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=7 | |||
|active=9 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Foward Throw | |||
|input=4/6+HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+47 SpKD | |||
|onblock= | |||
|properties= *Opponent lands on front | |||
*10f tech window | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Back Throw | |||
|input=4/6+HK (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+47 SpKD | |||
|onblock= | |||
|properties= *Opponent lands on front | |||
*17f tech window | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Stance Switch and Reverse Stance Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Stance Switch | |||
|input=LK+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=10/18 | |||
|onhit= | |||
|onblock= | |||
|properties= *invul f1> feet | |||
*Holding 4/6 before pressing HPHK moves Torao in the pressed direction and extends recovery | |||
|description= | |||
2nd value in recovery comes from 4/6sw | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.5P | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7 | |||
|active=3 | |||
|recovery=34 | |||
|onhit=+67 SKD | |||
|onblock=-6 guard break, -19 | |||
|properties= *First frame guard breaks | |||
*stays in reverse stance | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.2K | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=14 | |||
|active=10 | |||
|recovery=36 | |||
|onhit= | |||
|onblock=-7 guard break | |||
|properties= *Invul f52> feet | |||
*Guard breaks | |||
*techable launch | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.2P | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7 | |||
|active=7 | |||
|recovery=25 | |||
|onhit=-3 | |||
|onblock=-13 | |||
|properties= *Invul f1-6, 8-9 parry | |||
|description= | |||
Parry out-prioritised by hurtboxes so it only works on spaced moves, the parrybox on f8-9 is mostly covered by a hurtbox so it's useless, stays in reverse stance | |||
}} | |||
}} | |||
===Escape Dash and Escape Attack=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Dash | |||
|input=LP+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=13 | |||
|active= | |||
|recovery=5 | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f1-29 strike, 59 if held, f30> throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Attack Punch | |||
|input=Punch while holding ED | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=14 | |||
|active=8 | |||
|recovery=26 | |||
|onhit=+75 SpKD | |||
|onblock=-12 | |||
|properties= *Invul f1> throw | |||
*f1> throw | |||
*Hits OTG | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Attack Kick | |||
|input=Kick while holding ED | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=17 | |||
|active=8 | |||
|recovery=26/14 | |||
|onhit=+87 SpKD | |||
|onblock=0 | |||
|properties= *Invul f1> throw | |||
*Reduced recover on hit/block | |||
|description= | |||
can combo to forward throw for some reason | |||
}} | |||
}} | |||
===Deadly Skills=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Hell's Rush (light) | |||
|input=236+LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=10, 11 | |||
|active=1, 4 | |||
|recovery=29/*36 | |||
|onhit=-7 | |||
|onblock=-13 | |||
|properties= *Invul f40-44 full on hit/block | |||
*Increased recovery on hit/block | |||
*techable on air hit | |||
|description= | |||
Torao dashes forward and releases a series of punches. Can use in combos, but I think his HP/HK finishers yield better damage. Good whiff punisher, and you can use it to chip the opponent to death. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Hell's Rush (heavy) | |||
|input= | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=20, 21 | |||
|active=1, 4 | |||
|recovery=29/*36 | |||
|onhit=-7 | |||
|onblock=-13 | |||
|properties= *Invul f5-16 high-profile, ground throw invuln, f50-54 full on hit/block | |||
*Increased recovery on hit/block | |||
*techable on air hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=236+P~PP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=25, 36, 39, 50, 60 | |||
|active=2, (9), 1, (2), 3, (8), 3, (7), 2 | |||
|recovery=23 | |||
|onhit= | |||
|onblock=-3 | |||
|properties= *Techable launch on final hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=236+P~LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=30 | |||
|active=3 | |||
|recovery=23 | |||
|onhit=+6 | |||
|onblock=-4 | |||
|properties= *Ends in reverse stance | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=236+P~HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=32 | |||
|active=3 | |||
|recovery=28 | |||
|onhit= | |||
|onblock=-9 | |||
|properties= *Techable launch | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Sonic Kick (light) | |||
|input= | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=15 | |||
|active=9 | |||
|recovery=12 | |||
|onhit= | |||
|onblock=+5 | |||
|properties= *Techable launch | |||
|description= | |||
Torao's main pain bringer. It's a little slow and obvious, but once it reaches its active frames it has really high priority. Use HK as a pre-emptive anti-air and LK to stuff things from a distance. Only use from a distance, otherwise be ready to eat whatever the opponent can give you. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Sonic Kick (heavy) | |||
|input= | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=16 | |||
|active=9 | |||
|recovery=14 | |||
|onhit= | |||
|onblock=+3 | |||
|properties= *Goes higher and further than LK | |||
*techable launch | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dodge a Blow (light) | |||
|input=214+LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=4 | |||
|active=10 | |||
|recovery=8, 26 | |||
|onhit= | |||
|onblock= | |||
|properties= *High parry | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dodge a Blow (heavy) | |||
|input=214+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=8 | |||
|active=20 | |||
|recovery=9, 26 | |||
|onhit= | |||
|onblock= | |||
|properties= *High parry | |||
|description= | |||
This move is great. If you don't have a super ready, be a bit wary of using it, but if you do, whore parry-->Dosu Dragon. | |||
}} | |||
}} | |||
===Super Deadly Skill=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= A Real Man’s Last-Ditch Karate | |||
|input=63214+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=9 + 35 + 7, 17 | |||
|active=5, (7), 6 | |||
|recovery=7 | |||
|onhit=+68 SKD | |||
|onblock=-17 | |||
|properties= *Invul f1-15 strike | |||
*Performs followup attacks on block | |||
*Opponent lands on front | |||
*ends in reverse stance | |||
|description= | |||
Your standard high-damage rush super. Difficult to combo into, unless you use j. anything --> Kenka. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Dosu Dragon | |||
|input=2141236+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Unblockable | |||
|startup=9 + 36 + 6 | |||
|active=4 | |||
|recovery=40 | |||
|onhit=+64 SKD | |||
|onblock= | |||
|properties= *Invul f1-13 strike | |||
*Opponent lands on front | |||
|description= | |||
A really good move. It does super high damage, and is invincible for the entire startup. This is why Torao is really dangerous once he gets meter: he can super you in the middle of attack strings, multi-hit moves, etc. It guard crushes, but your opponent can roll right past it if they're fast enough. | |||
}} | |||
}} | |||
{{stub}} | |||
[[Category:Daraku Tenshi]] | [[Category:Daraku Tenshi]] |
Revision as of 20:46, 21 December 2024
Introduction
Torao Onigawara is a man who values his adherence to the path of martial arts above all else. Once a renowned instructor who gave martial arts training to soldiers in the military, he has since lost everything, now forced to live on the streets of Eden. With nowhere to truly call home, all he has left is an old, tattered gi, and the philosophy he wholly dedicated himself to so many years ago -- to live and breathe karate.
Gameplay
Unlike most characters, his reverse style is incredibly useful because of his ability to switch in and out of it instantly while attacking. His LK is your main way of doing this. From there he has two moves: HP gives you a hook that knocks down and slides the opponent. The range is pretty short, but it's safe and damaging. HK gives you a roundhouse that also knocks down and has much more range, but is less safe. His escape dash attacks are instant and both knock down, and you can OTG another HP escape dash attack, but both have short range; you've got to be stepping on their toes for the HP one.
Things to know:
His HP can chain (not cancel) into his LK.
Strengths | Weaknesses |
---|---|
|
|
Attributes
Forward Walk Speed | Back Walk Speed | Forward Dash | Back Dash | Prejump | Neutral Jump | Forward Jump | Back Jump | Forward Super Jump | Back Super Jump |
---|---|---|---|---|---|---|---|---|---|
2 | 1.5 | 14f | 12f | 4f | 40f | 36f | 36f | 36f | 36f |
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 5 | 5 | 14/7 | ||||||||||||||||||||
On Hit | On Block | Guard | Properties | ||||||||||||||||||||
--2/+7 | +1/+10 | Low/High | - | ||||||||||||||||||||
TBA
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 4 | 22/11 |
On Hit | On Block | Guard | Properties |
+3/+17 | -7/+7 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 6 | 25/11 |
On Hit | On Block | Guard | Properties |
+4 | -6 | Low/High |
|
Not remotely useful knowledge but for some reason the throw hurtbox changes when hitting the move. Maybe it was meant to have reduced lag on hit too |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 6 | 32 |
On Hit | On Block | Guard | Properties |
-6 | -16 | Low/High | - |
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 4 | 14 |
On Hit | On Block | Guard | Properties |
-2 | +1 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 6 | 24/*20 |
On Hit | On Block | Guard | Properties |
+5 | -5 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 4 | 19/*22 |
On Hit | On Block | Guard | Properties |
-5 | -2 | Low |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 6 | 26/*28 |
On Hit | On Block | Guard | Properties |
+1 | -9 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 3 | 27/15/*28 |
On Hit | On Block | Guard | Properties |
-12/+2 | -9/+5 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 17 | 3 | 27/15/*28 |
On Hit | On Block | Guard | Properties |
+1/+15 | -9/+5 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 10 | 6 | 28 |
On Hit | On Block | Guard | Properties |
0 | +4 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | 6 | 45 |
On Hit | On Block | Guard | Properties |
+25 KD | -29 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 8 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 10 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 7 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | until landing | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | until landing | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 10 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 9 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+47 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+47 SpKD | - | Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | - | 10/18 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
2nd value in recovery comes from 4/6sw |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 3 | 34 |
On Hit | On Block | Guard | Properties |
+67 SKD | -6 guard break, -19 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 10 | 36 |
On Hit | On Block | Guard | Properties |
- | -7 guard break | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 7 | 25 |
On Hit | On Block | Guard | Properties |
-3 | -13 | Low/High |
|
Parry out-prioritised by hurtboxes so it only works on spaced moves, the parrybox on f8-9 is mostly covered by a hurtbox so it's useless, stays in reverse stance |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | - | 5 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 8 | 26 |
On Hit | On Block | Guard | Properties |
+75 SpKD | -12 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 17 | 8 | 26/14 |
On Hit | On Block | Guard | Properties |
+87 SpKD | 0 | High |
|
can combo to forward throw for some reason |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 10, 11 | 1, 4 | 29/*36 |
On Hit | On Block | Guard | Properties |
-7 | -13 | Low/High |
|
Torao dashes forward and releases a series of punches. Can use in combos, but I think his HP/HK finishers yield better damage. Good whiff punisher, and you can use it to chip the opponent to death. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 20, 21 | 1, 4 | 29/*36 |
On Hit | On Block | Guard | Properties |
-7 | -13 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 25, 36, 39, 50, 60 | 2, (9), 1, (2), 3, (8), 3, (7), 2 | 23 |
On Hit | On Block | Guard | Properties |
- | -3 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 30 | 3 | 23 |
On Hit | On Block | Guard | Properties |
+6 | -4 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 32 | 3 | 28 |
On Hit | On Block | Guard | Properties |
- | -9 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 9 | 12 |
On Hit | On Block | Guard | Properties |
- | +5 | Low/High |
|
Torao's main pain bringer. It's a little slow and obvious, but once it reaches its active frames it has really high priority. Use HK as a pre-emptive anti-air and LK to stuff things from a distance. Only use from a distance, otherwise be ready to eat whatever the opponent can give you. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | 9 | 14 |
On Hit | On Block | Guard | Properties |
- | +3 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 10 | 8, 26 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 20 | 9, 26 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
This move is great. If you don't have a super ready, be a bit wary of using it, but if you do, whore parry-->Dosu Dragon. |
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 + 35 + 7, 17 | 5, (7), 6 | 7 |
On Hit | On Block | Guard | Properties |
+68 SKD | -17 | Low/High |
|
Your standard high-damage rush super. Difficult to combo into, unless you use j. anything --> Kenka. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 + 36 + 6 | 4 | 40 |
On Hit | On Block | Guard | Properties |
+64 SKD | - | Unblockable |
|
A really good move. It does super high damage, and is invincible for the entire startup. This is why Torao is really dangerous once he gets meter: he can super you in the middle of attack strings, multi-hit moves, etc. It guard crushes, but your opponent can roll right past it if they're fast enough. |