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==Introduction== | ==Introduction== | ||
As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it. | As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it. | ||
== Gameplay == | == Gameplay == | ||
{{Content Box|content= | {{Content Box|content= | ||
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|} | |} | ||
6HK | ==Move List== | ||
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing | |||
===Standing Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LP | |||
|input=LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7 | |||
|active=8/3 | |||
|recovery=14/9 | |||
|onhit=-3/+7 | |||
|onblock=+4/+14 | |||
|properties= *f16-17 body when cancelled | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=8, 9 | |||
|active=1, 5 | |||
|recovery=19/11 | |||
|onhit=+8/+16 | |||
|onblock=+5/+13 | |||
|properties= *Invul f7 throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK | |||
|input=LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=12 | |||
|active=7 | |||
|recovery=18/8 | |||
|onhit=-6/+4 | |||
|onblock=-3/+7 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5HK | |||
|input=HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=15 | |||
|active=7 | |||
|recovery=24/10 | |||
|onhit=+1/+15 | |||
|onblock=-5/+9 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Crouch Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7 | |||
|active=8 | |||
|recovery=10/6 | |||
|onhit=+1/+5 | |||
|onblock=+4/+8 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=16 | |||
|active=5 | |||
|recovery=18/11 | |||
|onhit=+9/+19 | |||
|onblock=+3/+13 | |||
|properties= *Invul f7-9 throw | |||
*F16-18 causes techable launch on air hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=8 | |||
|active=8 | |||
|recovery=12/6 | |||
|onhit=-6/0 | |||
|onblock=+2/+8 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=11 | |||
|active=9 | |||
|recovery=19/8 | |||
|onhit=+4/+15 or +32/+43 st.sitstun | |||
|onblock=-6/+5 | |||
|properties= *Doesn't cause sitstun on standing Yuiren, Yuiran, Roche and Torao unless spaced | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Comand Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6HP | |||
|input=6HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=16 | |||
|active=12 | |||
|recovery=20/7 | |||
|onhit=0/+18 | |||
|onblock=-6/+ | |||
|properties= *Causes sit stun on crouch hit while in MAX | |||
|description= Hook punch that hits overhead, it is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=6HK | |||
|input=6HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=16, 23 | |||
|active=7, 7 | |||
|recovery=23/7 | |||
|onhit=+72/+94 SpKD, +5/+21 | |||
|onblock=-4/+11, +12 | |||
|properties= *Causes st.sitstun if spaced | |||
*Hits twice on block unless hit 1 is special cancelled | |||
*hit 2 forces crouch | |||
*Opponent lands on front grounded | |||
*back airborne | |||
|description= Heel drop that knocks down at close range, but leaves the opponent standing at far range. It is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=3HK | |||
|input=3HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low | |||
|startup=12 | |||
|active=7 | |||
|recovery=43 | |||
|onhit=+26 KD | |||
|onblock=-24 | |||
|properties= *f9-53 low profile | |||
*Opponent lands on back, unchanged by MAX beyond being launched slightly further | |||
|description= Dashing hook to the gut, not special-cancelable | |||
}} | |||
}} | |||
===Rising Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=5 | |||
|active=12 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.HP | |||
|input=HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=5 | |||
|active=12 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=5 | |||
|active=12 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=ris.HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=8 | |||
|active=7 | |||
|recovery=until landing | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Falling Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=8 | |||
|active=10 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=8 | |||
|active=10 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.LK | |||
|input=8LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=7 | |||
|active=8 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=fal.HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=9 | |||
|active=7 | |||
|recovery=until landing | |||
|onhit=+27 | |||
|onblock=+25 | |||
|properties= *Active loses range on 4th frame | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Throws=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Foward Throw | |||
|input=4/6+HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+11 SpKD | |||
|onblock= | |||
|properties= *Opponent lands on back | |||
*13f tech window | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Back Throw | |||
|input=4/6+HK (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+54 SpKD | |||
|onblock= | |||
|properties= *Opponent lands on front | |||
*11f tech window | |||
*Ends in reverse stance | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Stance Switch and Reverse Stance Normals=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Stance Switch | |||
|input=LK+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=15 | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.5P | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=14, 17, 20, 23 | |||
|active=3, 3, 3, 5 | |||
|recovery=48 | |||
|onhit=+47 SpKD | |||
|onblock=-30, -25 | |||
|properties= *Invul f17-22 high profile, f40-59 low profile | |||
*Hits 4 times on block | |||
*OTGs | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.5K | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=15 | |||
|active=6 | |||
|recovery=24/10 | |||
|onhit=+40 alt.sitstun | |||
|onblock=-4 | |||
|properties= *Invul f11-23 high profile | |||
*Untechable on air hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=r.2X | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=7 | |||
|active=8 | |||
|recovery=14/7 | |||
|onhit=+10 or +38 st.sitstun | |||
|onblock=0 | |||
|properties= *Leg hurtbox out f5 | |||
*stays in reverse stance | |||
*OTGs | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
=== | ===Escape Dash and Escape Attack=== | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Dash | |||
|input=LP+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard= | |||
|startup=13 | |||
|active= | |||
|recovery=5 | |||
|onhit= | |||
|onblock= | |||
|properties= *Invul f1-28 strike, 58 if held, f29/59> throw | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Escape Attack | |||
|input=Kick while holding ED | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup=13 | |||
|active=7 | |||
|recovery=31 | |||
|onhit=-6 | |||
|onblock=-12 | |||
|properties= *Invul f1> throw | |||
*Arm hurtbox out f11 | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Escape Attack Kick | |||
|input=Kick while holding ED | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=High | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|onblock= | |||
|properties= | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
===Deadly Skills=== | |||
'' | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Wild Board | |||
|input=214+P | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=29 | |||
|active=until hit/offscreen | |||
|recovery=30 | |||
|onhit=+69 KD -Point blank | |||
|onblock=+3 -Point blanck | |||
|properties= *Becomes useless without missiles | |||
*opponent lands on back | |||
*Recovery is considered after startup. 55 total frames with no missiles | |||
|description= | |||
TBA | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Wild Boar | |||
|input=214+[P] | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=209 | |||
|active=until hit/offscreen | |||
|recovery=30 | |||
|onhit=+69 KD -Point blanck | |||
|onblock=+3 -Point blank | |||
|properties= *Becomes especially useless without missiles | |||
*opponent lands on back | |||
*Recovery is considered after startup. 236 total frames with no missiles if held all the way through. Have fun. | |||
|description= Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Has no whiff animation and can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster. | |||
}} | |||
}} | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Hold Destiny | |||
|input=623+P | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=14 | |||
|active=4 | |||
|recovery=37 | |||
|onhit=+88 KD | |||
|onblock=-15 | |||
|properties= *Uses 3 missiles on hit if available | |||
*HP ver. goes slightly farther | |||
*Opponent lands on front | |||
*Hit adv. +49 st.sitstun without missiles | |||
|description= Harry dashes forward for a hitgrab where he fires some missiles into his opponent's gut. The button can be held to increase the distance of the dash. Consumes two missiles on hit. If Harry has no missiles remaining, landing this move will put the opponent into sit stun. | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Hold Destiny | |||
|input=623+[P] | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=35 latest | |||
|active=4 | |||
|recovery=37 | |||
|onhit=+88 KD | |||
|onblock=-15 | |||
|properties= *Holding as long as possible has no hit | |||
*Must be held until frame 27 | |||
*Recv. 41 total frames if held all the way through | |||
*Hit adv. +49 st.sitstun without missiles | |||
*Opponent lands on front | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Baghdad in the Sky ( light ) | |||
|input=623+LK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=8, 10, 13, 23 | |||
|active=2, 3, 2, (8), 3 | |||
|recovery=34 | |||
|onhit= | |||
|onblock=-24, -21 | |||
|properties= *Invul Leans back f1 | |||
*2nd and 2rd hits can whiff in some scenarios, techable launch | |||
|description= Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. | |||
}} | |||
}} | |||
=== | {{MoveData | ||
|image= | |||
|caption= | |||
|name= Baghdad in the Sky ( heavy ) | |||
|input=623+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=8, 10, 13, 23 | |||
|active=2, 3, 2, (8), 3 | |||
|recovery=45 | |||
|onhit= | |||
|onblock=-35, -32 | |||
|properties= *Invul Leans back f1 | |||
*2nd and 2rd hits can whiff in some scenarios, techable launch | |||
|description= Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Army Bomb | |||
|input=41236+HP (close) | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+49 KD | |||
|onblock= | |||
|properties= *2f tech window | |||
*No whiff animation | |||
*Opponent lands on back | |||
*Unchanged by MAX | |||
|description= Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster. | |||
}} | |||
}} | |||
=== | ===Super Deadly Skill=== | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Waste of Tax | |||
|input=214236+HK | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Low/High | |||
|startup=31 + 5 | |||
|active=6 | |||
|recovery=28 | |||
|onhit=Variable | |||
|onblock=+2 guard break, -7 | |||
|properties= *Invul f1-4 strike, f5-6 above knees, f7-10 upper body | |||
*Uses up all missiles on hit, final missile launches, f6 guard breaks on block | |||
*More missiles = more advantage, although note the pushback | |||
*Opponent lands on back | |||
*with no missiles. "You're a lucky boy!" | |||
|description= The missile super. Harry strikes with his 5P, then goes into a series of attacks that ends with him firing all of his missiles at his opponent, with the final one knocking down. Consumes '''all''' remaining missiles on hit. If Harry has no missiles remaining, he'll perform the first half of the move as normal, but will only point his launcher at the opponent for a second when it comes time to launch the missiles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Destruction Bomb | |||
|input=4123641236+HP | |||
|data= | |||
{{AttackData-UMVC3 | |||
|damage= | |||
|guard=Throw | |||
|startup=2 | |||
|active=1 | |||
|recovery= | |||
|onhit=+35 KD | |||
|onblock= | |||
|properties= *Opponent lands on front | |||
*Untechable | |||
*No whiff animation | |||
|description= The command grab super. Harry powerbombs the opponent multiple times before finishing with a suplex. Just like his normal command grab. | |||
}} | |||
}} | |||
{{stub}} | {{stub}} | ||
[[Category:Daraku Tenshi]] | [[Category:Daraku Tenshi]] |
Revision as of 21:42, 18 December 2024
Introduction
As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it.
Gameplay
Harry Ness is a grappler with a unique resource in his missiles, granting him access to a projectile and extra damage in his combos while they're available.
Strengths | Weaknesses |
---|---|
|
|
Attributes
Forward Walk Speed | Back Walk Speed | Forward Dash | Back Dash | Prejump | Neutral Jump | Forward Jump | Back Jump | Forward Super Jump | Back Super Jump |
---|---|---|---|---|---|---|---|---|---|
2.55 | 1.6 | 21f | 20f | 4f | 36f | 34f | 34f | 34f | 34f |
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8/3 | 14/9 |
On Hit | On Block | Guard | Properties |
-3/+7 | +4/+14 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 9 | 1, 5 | 19/11 |
On Hit | On Block | Guard | Properties |
+8/+16 | +5/+13 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 7 | 18/8 |
On Hit | On Block | Guard | Properties |
-6/+4 | -3/+7 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 7 | 24/10 |
On Hit | On Block | Guard | Properties |
+1/+15 | -5/+9 | Low/High | - |
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | 10/6 |
On Hit | On Block | Guard | Properties |
+1/+5 | +4/+8 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | 5 | 18/11 |
On Hit | On Block | Guard | Properties |
+9/+19 | +3/+13 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 8 | 12/6 |
On Hit | On Block | Guard | Properties |
-6/0 | +2/+8 | Low | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 9 | 19/8 |
On Hit | On Block | Guard | Properties |
+4/+15 or +32/+43 st.sitstun | -6/+5 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | 12 | 20/7 |
On Hit | On Block | Guard | Properties |
0/+18 | -6/+ | High |
|
Hook punch that hits overhead, it is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16, 23 | 7, 7 | 23/7 |
On Hit | On Block | Guard | Properties |
+72/+94 SpKD, +5/+21 | -4/+11, +12 | Low/High |
|
Heel drop that knocks down at close range, but leaves the opponent standing at far range. It is possible to command grab cancel this attack, but you need to very quickly input the half circle right as the attack hits, otherwise the input override will give you a 623 due to this move's forward input |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 7 | 43 |
On Hit | On Block | Guard | Properties |
+26 KD | -24 | Low |
|
Dashing hook to the gut, not special-cancelable |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 7 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 10 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 10 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 7 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+11 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+54 SpKD | - | Throw |
|
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | - | 15 |
On Hit | On Block | Guard | Properties |
- | - | - | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14, 17, 20, 23 | 3, 3, 3, 5 | 48 |
On Hit | On Block | Guard | Properties |
+47 SpKD | -30, -25 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 15 | 6 | 24/10 |
On Hit | On Block | Guard | Properties |
+40 alt.sitstun | -4 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 8 | 14/7 |
On Hit | On Block | Guard | Properties |
+10 or +38 st.sitstun | 0 | Low/High |
|
TBA |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | - | 5 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 13 | 7 | 31 |
On Hit | On Block | Guard | Properties |
-6 | -12 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | - | - |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Deadly Skills
Damage | Startup | Active | Recovery | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 29 | until hit/offscreen | 30 | ||||||||||||||||||||
On Hit | On Block | Guard | Properties | ||||||||||||||||||||
+69 KD -Point blank | +3 -Point blanck | Low/High |
| ||||||||||||||||||||
TBA
|
Damage | Startup | Active | Recovery | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | 14 | 4 | 37 | ||||||||||||||||||||
On Hit | On Block | Guard | Properties | ||||||||||||||||||||
+88 KD | -15 | Low/High |
| ||||||||||||||||||||
Harry dashes forward for a hitgrab where he fires some missiles into his opponent's gut. The button can be held to increase the distance of the dash. Consumes two missiles on hit. If Harry has no missiles remaining, landing this move will put the opponent into sit stun.
|
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 13, 23 | 2, 3, 2, (8), 3 | 34 |
On Hit | On Block | Guard | Properties |
- | -24, -21 | Low/High |
|
Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 13, 23 | 2, 3, 2, (8), 3 | 45 |
On Hit | On Block | Guard | Properties |
- | -35, -32 | Low/High |
|
Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+49 KD | - | Throw |
|
Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster. |
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 31 + 5 | 6 | 28 |
On Hit | On Block | Guard | Properties |
Variable | +2 guard break, -7 | Low/High |
|
The missile super. Harry strikes with his 5P, then goes into a series of attacks that ends with him firing all of his missiles at his opponent, with the final one knocking down. Consumes all remaining missiles on hit. If Harry has no missiles remaining, he'll perform the first half of the move as normal, but will only point his launcher at the opponent for a second when it comes time to launch the missiles. |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+35 KD | - | Throw |
|
The command grab super. Harry powerbombs the opponent multiple times before finishing with a suplex. Just like his normal command grab. |