Template:SF6-KimSafejab18: Difference between revisions

Template page
(Created page with "{| class="wikitable" ! Reversals | {{{1}}} |- ! KD +16 | {{clr|SA|SA3/CA}}, {{clr|DR|DR~}}{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}<br> {{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|2HP}}~{{clr|H|2HK}}, {{clr|DR|DR~}}{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}} (Corner Sideswitch) |- ! KD +17 | Forward Throw, {{clr|DR|DR~}}{{clr|L|2LK}}/{{clr|M|2MP}} * {{sf6-adv|VP|+10 oH / +4 oB}}; if midscreen, can only frame trap with {{clr|M|5MK}} trade |- ! KD +20 | {{clr|M|5MP}}~{{clr|H|HP}} >...")
 
No edit summary
 
Line 4: Line 4:
|-
|-
! KD +16
! KD +16
| {{clr|SA|SA3/CA}}, {{clr|DR|DR~}}{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}<br>
| {{clr|SA|SA3/CA}} ...<br>
{{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|2HP}}~{{clr|H|2HK}}, {{clr|DR|DR~}}{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}} (Corner Sideswitch)
{{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|2HP}}~{{clr|H|2HK}} (Corner Sideswitch) ...<br>
... {{clr|DR|DR~}}{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}
|-
|-
! KD +17
! KD +17
| Forward Throw, {{clr|DR|DR~}}{{clr|L|2LK}}/{{clr|M|2MP}}
| Forward Throw, {{clr|DR|DR~}}{{clr|L|2LK}}/{{clr|M|2MP}}
* {{sf6-adv|VP|+10 oH / +4 oB}}; if midscreen, can only frame trap with {{clr|M|5MK}} trade
|-
|-
! KD +20
! KD +20
Line 25: Line 25:
|-
|-
! KD +22
! KD +22
| {{clr|SA|SA2}}, Dash + {{clr|L|2LP}}/{{clr|M|2MP}}<br>
| {{clr|SA|SA2}} (Ground/Air) ...<br>
Nue Twister (Corner), Dash + {{clr|L|2LP}}/{{clr|M|2MP}}
Nue Twister (Corner) ...<br>
... Dash + {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}
|-
|-
! KD +23
! KD +23
| {{clr|H|Run~HK}}, Dash + {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}<br>
| {{clr|H|Run~HK}} ...<br>
{{clr|M|5MP}}~{{clr|H|HP}} > {{clr|M|MK Tatsu}} (Corner), Dash + {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}<br>
{{clr|M|5MP}}~{{clr|H|HP}} > {{clr|M|MK Tatsu}} (Corner) ...<br>
{{clr|DR|Drive Reversal}} (Corner), Dash + {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}
{{clr|DR|Drive Reversal}} (Corner) ...<br>
... Dash + {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}<br>
|-
|-
! KD +25
! KD +25
Line 55: Line 57:
|-
|-
! KD +37
! KD +37
| {{clr|M|MP Elbow}} (grounded), Teleport~{{clr|L|2LP}} (Corner)
| {{clr|M|MP Elbow}} (grounded) ...<br>
... Teleport~{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}} (Corner)<br>
... Dash + {{clr|L|w.2LP}}, {{clr|M|2MP}} (Corner)
|-
|-
! KD +38
! KD +38
| {{clr|SA|SA1 + Can}}, Teleport~{{clr|L|2LP}}/{{clr|L|2LK}}
| {{clr|SA|SA1 + Can}}, Teleport~{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}
|-
|-
! KD +39
! KD +39
| {{clr|H|HP Elbow}}, {{clr|M|immediate j.MP}} > Air Tatsu, Teleport~{{clr|L|2LK}}<br>
| {{clr|H|HP Elbow}}, {{clr|M|immediate j.MP}} > Air Tatsu...<br>
{{clr|M|Run~MK}} (grounded), Teleport~{{clr|L|2LK}} (Corner)
{{clr|M|Run~MK}} (grounded, 1st active frame) ...<br>
* 1st active frame of {{clr|M|Run~MK}} must connect
... Teleport~{{clr|L|2LK}}/{{clr|M|2MP}}
* {{clr|M|2MP}} can link to {{clr|M|5MK}}
* {{clr|L|2LK}} has no follow-up if midscreen
|-
|-
! KD +41
! KD +41
| {{clr|L|Run~LK}} (grounded), Dash x2 + {{clr|L|2LP}}/{{clr|L|2LK}}
| {{clr|L|Run~LK}} (grounded), Dash x2 + {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}}
|-
|-
! KD +48
! KD +48
| {{clr|H|HP Elbow}}, {{clr|M|immediate j.MP}} > {{clr|OD|OD Air Tatsu}} ...<br>
| {{clr|H|HP Elbow}}, {{clr|M|immediate j.MP}} > {{clr|OD|OD Air Tatsu}} ...<br>
... Teleport~{{clr|L|w.2LP}}~{{clr|L|2LK}} (near Corner)<br>
... Teleport~{{clr|L|w.2LP}}~{{clr|L|2LK}} (near Corner)<br>
... Run~Stop x2, {{clr|L|2LP}} (Anywhere; slow inputs to avoid accidental Super)
... Empty jump forward, {{clr|M|2MP}} (near Corner)<br>
... Run~Stop x2, {{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|M|2MP}} (Anywhere; slow inputs to avoid accidental Super)
|}
|}

Latest revision as of 15:04, 16 December 2024

Reversals {{{1}}}
KD +16 SA3/CA ...

5LP~MP~2HP~2HK (Corner Sideswitch) ...
... DR~2LP/2LK/2MP

KD +17 Forward Throw, DR~2LK/2MP
KD +20 5MP~HP > Run~MK, MK Tatsu (Corner) ...

2LP x3 > HK Tatsu (Corner) ...
... w.2LP, 2MP
... w.5LP, 2LK

  • Slow down the whiffed light to avoid chaining
KD +21 HK Tatsu (Corner) ...

... w.2LP, 2MK
... w.2LK, 2MP

  • Don't start with 2LP x3 (makes it KD +20)
KD +22 SA2 (Ground/Air) ...

Nue Twister (Corner) ...
... Dash + 2LP/2LK/2MP

KD +23 Run~HK ...

5MP~HP > MK Tatsu (Corner) ...
Drive Reversal (Corner) ...
... Dash + 2LP/2LK/2MP

KD +25 OD Run~HK, Dash + 2MP
  • Grounded connect only; perfect meaty (+9/+1)
KD +26 5MP~HP > 236MP ...

5LP~MP~HP~HK ...
5LP~MP~2HP~HK (Corner) ...
... Run~Stop, 2LP/2LK
... Dash + 2MK (+7/+3)

KD +30 5MP~HP > Arc Step, juggle Divekick or 236LP ...

... w.2MK, 2LP/2LK/2MP (Corner)
... DR~3MK

  • 236LP is auto-timed here, but works in any min-height juggle
KD +31 2HK, Dash + w.2LP~2LP

Arc Step > Command Throw, Dash + w.2LP~2LP

KD +37 MP Elbow (grounded) ...

... Teleport~2LP/2LK/2MP (Corner)
... Dash + w.2LP, 2MP (Corner)

KD +38 SA1 + Can, Teleport~2LP/2LK/2MP
KD +39 HP Elbow, immediate j.MP > Air Tatsu...

Run~MK (grounded, 1st active frame) ...
... Teleport~2LK/2MP

  • 2MP can link to 5MK
  • 2LK has no follow-up if midscreen
KD +41 Run~LK (grounded), Dash x2 + 2LP/2LK/2MP
KD +48 HP Elbow, immediate j.MP > OD Air Tatsu ...

... Teleport~w.2LP~2LK (near Corner)
... Empty jump forward, 2MP (near Corner)
... Run~Stop x2, 2LP/2LK/2MP (Anywhere; slow inputs to avoid accidental Super)