(Created page with "{| class="wikitable" ! Reversals | {{{1}}} |- ! KD +16 | {{clr|SA|SA3/CA}}, {{clr|DR|DR~}}{{clr|L|2LP}}<br> {{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|2HP}}~{{clr|H|2HK}}, {{clr|DR|DR~}}{{clr|L|2LP}} (Corner Sideswitch) |- ! KD +48 | {{clr|H|HP Elbow}}, {{clr|M|immediate j.MP}} > {{clr|OD|OD Air Tatsu}} ...<br> ... Teleport~{{clr|L|w.2LP}}~{{clr|L|2LK}} (near Corner)<br> |}") |
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| {{clr|SA|SA3/CA}}, {{clr|DR|DR~}}{{clr|L|2LP}}<br> | | {{clr|SA|SA3/CA}}, {{clr|DR|DR~}}{{clr|L|2LP}}<br> | ||
{{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|2HP}}~{{clr|H|2HK}}, {{clr|DR|DR~}}{{clr|L|2LP}} (Corner Sideswitch) | {{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|2HP}}~{{clr|H|2HK}}, {{clr|DR|DR~}}{{clr|L|2LP}} (Corner Sideswitch) | ||
|- | |||
! KD +17 | |||
| Forward Throw, {{clr|DR|DR~}}{{clr|L|2LK}} | |||
* {{sf6-adv|VP|+10 oH / +4 oB}}; if midscreen, can only frame trap with {{clr|M|5MK}} trade | |||
|- | |||
! KD +20 | |||
| Juggle {{clr|M|Run~MK}}, {{clr|M|MK Tatsu}}, {{clr|L|w.5LP}}, {{clr|L|2LK}} (Corner) | |||
* Slow down the whiffed light to avoid chaining | |||
|- | |||
! KD +23 | |||
| {{clr|H|Run~HK}}, Dash + {{clr|L|2LP}}<br> | |||
{{clr|M|5MP}}~{{clr|H|HP}} > {{clr|M|MK Tatsu}} (Corner), Dash + {{clr|L|2LP}}<br> | |||
{{clr|DR|Drive Reversal}} (Corner), Dash + {{clr|L|2LP}} | |||
|- | |||
! KD +25 | |||
| {{clr|OD|OD Run~HK}}, {{clr|DR|DR~}}{{clr|L|w.2LP}}~{{clr|L|2LP}} | |||
* Expensive, no {{clr|DR|DR bonus}}, but likely to bait defensive option | |||
|- | |||
! KD +26 | |||
| {{clr|M|5MP}}~{{clr|H|HP}} > {{clr|M|236MP}}, {{clr|M|w.2MP}}, {{clr|L|2LP}} (Corner) <br> | |||
{{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}}~{{clr|H|HK}}, {{clr|M|w.2MP}}, {{clr|L|2LP}} (Corner) <br> | |||
{{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|2HP}}~{{clr|H|HK}}, {{clr|M|w.2MP}}, {{clr|L|2LP}} (Corner) | |||
|- | |||
! KD +30 | |||
| {{clr|M|5MP}}~{{clr|H|HP}} > Arc Step (near Corner) ...<br> | |||
... Divekick, {{clr|M|w.2MK}}, {{clr|L|2LP}}<br> | |||
... {{clr|L|LP Elbow}}, {{clr|M|w.2MK}}, {{clr|L|2LP}} | |||
* {{clr|L|2LP}} is {{sf6-adv|VP|+6 oH}} here, linking to {{clr|M|2MP}} on hit | |||
* {{clr|L|236LP}} is auto-timed here, but works with any min-height juggle | |||
* Alternative setup for both: {{clr|L|w.2LK}}, {{clr|DR|DR~}}{{clr|L|2LP}} (harder execution) | |||
|- | |||
! KD +37 | |||
| {{clr|M|MP Elbow}} (grounded), Run~Stop, {{clr|L|w.5LP}}~{{clr|L|2LP}} (Corner) | |||
|- | |||
! KD +38 | |||
| {{clr|SA|SA1 + Can}}, Teleport~{{clr|L|2LP}} | |||
|- | |||
! KD +39 | |||
| {{clr|H|HP Elbow}}, {{clr|M|immediate j.MP}} > Air Tatsu, Teleport~{{clr|L|2LK}}<br> | |||
{{clr|M|Run~MK}} (grounded), Teleport~{{clr|L|2LK}} (Corner) | |||
* 1st active frame of {{clr|M|Run~MK}} must connect | |||
|- | |||
! KD +41 | |||
| {{clr|L|Run~LK}} (grounded), Dash x2 + {{clr|L|2LP}} | |||
|- | |- | ||
! KD +48 | ! KD +48 |
Revision as of 13:14, 16 December 2024
Reversals | {{{1}}} |
---|---|
KD +16 | SA3/CA, DR~2LP 5LP~MP~2HP~2HK, DR~2LP (Corner Sideswitch) |
KD +17 | Forward Throw, DR~2LK
|
KD +20 | Juggle Run~MK, MK Tatsu, w.5LP, 2LK (Corner)
|
KD +23 | Run~HK, Dash + 2LP 5MP~HP > MK Tatsu (Corner), Dash + 2LP |
KD +25 | OD Run~HK, DR~w.2LP~2LP
|
KD +26 | 5MP~HP > 236MP, w.2MP, 2LP (Corner) 5LP~MP~HP~HK, w.2MP, 2LP (Corner) |
KD +30 | 5MP~HP > Arc Step (near Corner) ... ... Divekick, w.2MK, 2LP
|
KD +37 | MP Elbow (grounded), Run~Stop, w.5LP~2LP (Corner) |
KD +38 | SA1 + Can, Teleport~2LP |
KD +39 | HP Elbow, immediate j.MP > Air Tatsu, Teleport~2LK Run~MK (grounded), Teleport~2LK (Corner)
|
KD +41 | Run~LK (grounded), Dash x2 + 2LP |
KD +48 | HP Elbow, immediate j.MP > OD Air Tatsu ... ... Teleport~w.2LP~2LK (near Corner) |