Daraku Tenshi: The Fallen Angels/Cool: Difference between revisions

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== Attributes ==
== Attributes ==
Forward Walk speed: 2.5
{| class="wikitable"
Back Walk speed: 2.2
|-
Forward Dash: 21f
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump
Back Dash: 23f
|-
Prejump: 4f
| 2.5 || 2.2 || 21f || 23f || 4f || 37f || 36f || 36f || 36f || 36f
Neutral Jump: 37f
|}
Forward Jump: 36f
Back Jump: 36f
Forward Super Jump: 36f
Back Super Jump: 36f




Line 35: Line 31:
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing


===Standing Normals===


===Chain===
{{MoveData
|image=
|caption=
|name=5LP
|input=LP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=6
|active=5
|recovery=10/7
|onhit=+1
|onblock=+4
|properties=
|description=
TBA
}}
}}


{{MoveData
|image=
|caption=
|name=5HP
|input=HP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=10
|active=4
|recovery=29/15
|onhit=-3
|onblock=-13
|properties= Invul f25>full when cancelled
|description=
TBA
}}
}}


===Super Moves===
{{MoveData
|image=
|caption=
|name=5LK
|input=LK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=8
|active=4
|recovery=19/12
|onhit=-9
|onblock=-6
|properties=Invul f21>full when cancelled
|description=
TBA
}}
}}


{{MoveData
|image=
|caption=
|name=5HK
|input=HK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=10
|active=7
|recovery=35/8
|onhit=-13
|onblock=-23
|properties=
|description=
TBA
}}
}}


===Bread N Butter Combos===
===Crouch Normals===


{{MoveData
|image=
|caption=
|name=2LP
|input=LP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=5
|active=3
|recovery=10/7
|onhit=+6
|onblock=+13
|properties=
|description=
TBA
}}
}}


===Playstyle===
{{MoveData
|image=
|caption=
|name=2HP
|input=HP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=7
|active=9
|recovery=14/6
|onhit=+9
|onblock=+3
|properties=
|description=
Techable on air hit
}}
}}


{{MoveData
|image=
|caption=
|name=2LK
|input=LK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low
|startup=7
|active=3
|recovery=15/10
|onhit=-4
|onblock=+8
|properties=
|description=
TBA
}}
}}


{{MoveData
|image=
|caption=
|name=2HK
|input=HK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low
|startup=7
|active=4
|recovery=30
|onhit=-2
|onblock=-8
|properties=f26-31 low-profile
|description=
Causes st.sitstun if spaced
}}
}}
===Comand Normals===
{{MoveData
|image=
|caption=
|name=6HP
|input=6HP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=15
|active=5
|recovery=35
|onhit=-10
|onblock=-20
|properties=
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=6HK
|input=6HK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=14
|active=8
|recovery=36
|onhit=-22
|onblock=-32
|properties=
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=3HK
|input=3HK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low
|startup=12
|active=5
|recovery=30
|onhit=+41 KD
|onblock=-9
|properties=f8-31 low-profile
|description=
TBA
}}
}}
===Rising Normals===
{{MoveData
|image=
|caption=
|name=8LP
|input=8LP
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=2
|active=15
|recovery=until landing
|onhit=
|onblock=
|properties=f26-31 low-profile
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=8HP
|input=HP
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=5
|active=8
|recovery=until landing
|onhit=
|onblock=
|properties=
|description=
Arm hurtbox disappears f9 (disjoint)
}}
}}
{{MoveData
|image=
|caption=
|name=8LK
|input=8LK
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=4
|active=10
|recovery=until landing
|onhit=
|onblock=
|properties=
|description=
Leg hurtbox partially out f3
}}
}}
{{MoveData
|image=
|caption=
|name=8HK
|input=8HK
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=7
|active=7
|recovery=until landing
|onhit=
|onblock=
|properties=
|description=
Leg hurtbox partially out f6
}}
}}
===Falling Normals===
{{MoveData
|image=
|caption=
|name=8LP
|input=8LP
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=4
|active=10
|recovery=until landing
|onhit=+27
|onblock=+25
|properties=
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=8HP
|input=8HP
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=7
|active=6
|recovery=until landing
|onhit=+27
|onblock=+25
|properties=
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=8LK
|input=8LK
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=3
|active=10
|recovery=until landing
|onhit=+27
|onblock=+25
|properties=
|description=
TBA
}}
}}
{{MoveData
|image=
|caption=
|name=8HK
|input=8HK
|data=
{{AttackData-UMVC3
|damage=
|guard=High
|startup=7
|active=7
|recovery=until landing
|onhit=+27
|onblock=+27
|properties=
|description=
TBA
}}
}}
===Deadly Skills===
{{MoveData
|image=
|caption=
|name= Darts of Black (light)
|input=[4]6+LP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=19
|active=until hits/offscreen
|recovery=15
|onhit=+11
|onblock=+18
|properties=
|description=
Techable on air hit, 34f charge
}}
}}
{{MoveData
|image=
|caption=
|name= Darts of Black (heavy)
|input=[4]6+HP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=12
|active=until hits/offscreen
|recovery=36
|onhit=-10
|onblock=-3
|properties=
|description=
Faster projectile speed, techable on air hit, 34f charge
}}
}}
{{MoveData
|image=
|caption=
|name=Somersault Kick (light)
|input=[2]8+LK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=3
|active=18
|recovery=30
|onhit=
|onblock=-22
|properties=
|description=
Techable launch
}}
}}
{{MoveData
|image=
|caption=
|name=Somersault Kick (heavy)
|input=[2]8+HK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=3/5/8
|active=2/3/14
|recovery=34
|onhit=
|onblock=-26
|properties=f1-2 strike, f3-4 above foot, f5-7 above waist
|description=
Techable launch
}}
}}
===Super Deadly Skill===
{{MoveData
|image=
|caption=
|name=Bad Luck
|input=[4]1236+HP
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=35+26
|active=until hits/offscreen
|recovery=63
|onhit=-24
|onblock=-30
|properties=f1-33 strike
|description=
Multihit, untechable and hits once on air hit, hits once point blank
}}
}}
{{MoveData
|image=
|caption=
|name=Triple Somersault Kick
|input=[2]364+HK
|data=
{{AttackData-UMVC3
|damage=
|guard=Low/High
|startup=34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110
|active=2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 13
|recovery=39
|onhit=
|onblock=-34
|properties=f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
|description=
Untechable launch til final hit
}}
}}


{{stub}}
{{stub}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Revision as of 03:40, 9 December 2024

Introduction

Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.

Gameplay

Cool is a charge character.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
MOTW Cool Art.png

Attributes

Forward Walk Speed Back Walk Speed Forward Dash Back Dash Prejump Neutral Jump Forward Jump Back Jump Forward Super Jump Back Super Jump
2.5 2.2 21f 23f 4f 37f 36f 36f 36f 36f


Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 5 10/7
On Hit On Block Guard Properties
+1 +4 Low/High -

TBA

5HP
HP
Damage Startup Active Recovery
- 10 4 29/15
On Hit On Block Guard Properties
-3 -13 Low/High Invul f25>full when cancelled

TBA

5LK
LK
Damage Startup Active Recovery
- 8 4 19/12
On Hit On Block Guard Properties
-9 -6 Low/High Invul f21>full when cancelled

TBA

5HK
HK
Damage Startup Active Recovery
- 10 7 35/8
On Hit On Block Guard Properties
-13 -23 Low/High -

TBA

Crouch Normals

2LP
LP
Damage Startup Active Recovery
- 5 3 10/7
On Hit On Block Guard Properties
+6 +13 Low/High -

TBA

2HP
HP
Damage Startup Active Recovery
- 7 9 14/6
On Hit On Block Guard Properties
+9 +3 Low/High -

Techable on air hit

2LK
LK
Damage Startup Active Recovery
- 7 3 15/10
On Hit On Block Guard Properties
-4 +8 Low -

TBA

2HK
HK
Damage Startup Active Recovery
- 7 4 30
On Hit On Block Guard Properties
-2 -8 Low f26-31 low-profile

Causes st.sitstun if spaced

Comand Normals

6HP
6HP
Damage Startup Active Recovery
- 15 5 35
On Hit On Block Guard Properties
-10 -20 Low/High -

TBA

6HK
6HK
Damage Startup Active Recovery
- 14 8 36
On Hit On Block Guard Properties
-22 -32 Low/High -

TBA

3HK
3HK
Damage Startup Active Recovery
- 12 5 30
On Hit On Block Guard Properties
+41 KD -9 Low f8-31 low-profile

TBA

Rising Normals

8LP
8LP
Damage Startup Active Recovery
- 2 15 until landing
On Hit On Block Guard Properties
- - High f26-31 low-profile

TBA

8HP
HP
Damage Startup Active Recovery
- 5 8 until landing
On Hit On Block Guard Properties
- - High -

Arm hurtbox disappears f9 (disjoint)

8LK
8LK
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
- - High -

Leg hurtbox partially out f3

8HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
- - High -

Leg hurtbox partially out f6

Falling Normals

8LP
8LP
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

8HP
8HP
Damage Startup Active Recovery
- 7 6 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

8LK
8LK
Damage Startup Active Recovery
- 3 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

8HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
+27 +27 High -

TBA

Deadly Skills

Darts of Black (light)
[4]6+LP
Damage Startup Active Recovery
- 19 until hits/offscreen 15
On Hit On Block Guard Properties
+11 +18 Low/High -

Techable on air hit, 34f charge

Darts of Black (heavy)
[4]6+HP
Damage Startup Active Recovery
- 12 until hits/offscreen 36
On Hit On Block Guard Properties
-10 -3 Low/High -

Faster projectile speed, techable on air hit, 34f charge

Somersault Kick (light)
[2]8+LK
Damage Startup Active Recovery
- 3 18 30
On Hit On Block Guard Properties
- -22 Low/High -

Techable launch

Somersault Kick (heavy)
[2]8+HK
Damage Startup Active Recovery
- 3/5/8 2/3/14 34
On Hit On Block Guard Properties
- -26 Low/High f1-2 strike, f3-4 above foot, f5-7 above waist

Techable launch

Super Deadly Skill

Bad Luck
[4]1236+HP
Damage Startup Active Recovery
- 35+26 until hits/offscreen 63
On Hit On Block Guard Properties
-24 -30 Low/High f1-33 strike

Multihit, untechable and hits once on air hit, hits once point blank

Triple Somersault Kick
[2]364+HK
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg

Untechable launch til final hit