(Created page with "==Movelist== ===Chain=== ===Super Moves=== ===Bread N Butter Combos=== ===Playstyle=== {{stub}} Category:Daraku Tenshi") |
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{{MOTW Character Intro |char=Harry Ness |content= | |||
==Introduction== | |||
As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it. | |||
== Gameplay == | |||
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'''Harry Ness''' is a grappler with a unique resource in his missiles, granting him access to a projectile and extra damage in his combos while they're available. | |||
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== Attributes == | |||
{| class="wikitable" | |||
|- | |||
! Forward Walk Speed !! Back Walk Speed !! Forward Dash !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump | |||
|- | |||
| 2.55 || 1.6 || 21f || 20f || 4f || 36f || 34f || 34f || 34f || 34f | |||
|} | |||
==Movelist== | ==Movelist== | ||
'''Command Normals''' | |||
6HP: Hook punch that hits overhead, special-cancelable. Causes sit stun on crouch hit while in MAX | |||
6HK: Heel drop that knocks down at close range, but leaves the opponent standing at far range. Far hit causes sit stun during MAX | |||
~6P/K: Dashing hook to the gut, not special-cancelable | |||
'''Special Moves''' | |||
'''Wild Boar (214P; hold OK)''' | |||
Harry fires a missile from his arm-mounted missile launcher, which knocks down on hit. The button can be held to delay the launch. Consumes one missile on use. If Harry has no missiles remaining, doing this move will simply play the animation with nothing being fired. | |||
'''Army Bomb (41236HP when close)''' | |||
Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Has no whiff animation and can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster. | |||
'''Hold Destiny (623P; hold OK)''' | |||
Harry dashes forward for a hitgrab where he fires some missiles into his opponent's gut. The button can be held to increase the distance of the dash. Consumes two missiles on hit. If Harry has no missiles remaining, landing this move will put the opponent into sit stun. | |||
'''Baghdad in the Sky (623K)''' | |||
Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly. | |||
===Chain=== | ===Chain=== | ||
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===Super Moves=== | ===Super Moves=== | ||
'''Waste of Tax (214236HK)''' | |||
The missile super. Harry strikes with his 5P, then goes into a series of attacks that ends with him firing all of his missiles at his opponent, with the final one knocking down. Consumes '''all''' remaining missiles on hit. If Harry has no missiles remaining, he'll perform the first half of the move as normal, but will only point his launcher at the opponent for a second when it comes time to launch the missiles. | |||
'''Destruction Bomb (4123641236HP)''' | |||
The command grab super. Harry powerbombs the opponent multiple times before finishing with a suplex. Just like his normal command grab, this move has no whiff animation. | |||
Revision as of 02:01, 9 December 2024
Introduction
As a high-ranking military official, Harry Ness is patriotic to a fault. His dedication to his work as the Captain of the 4th Division, 55th Platoon of the US Marine Corps caused his wife to leave him some years ago, taking their daughter with her. He now finds himself in Eden on orders from the President of the United States himself, with the mission of assessing the situation in the city, and hopefully quelling some of the unrest that plagues it.
Gameplay
Harry Ness is a grappler with a unique resource in his missiles, granting him access to a projectile and extra damage in his combos while they're available.
Strengths | Weaknesses |
---|---|
|
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Attributes
Forward Walk Speed | Back Walk Speed | Forward Dash | Back Dash | Prejump | Neutral Jump | Forward Jump | Back Jump | Forward Super Jump | Back Super Jump |
---|---|---|---|---|---|---|---|---|---|
2.55 | 1.6 | 21f | 20f | 4f | 36f | 34f | 34f | 34f | 34f |
Movelist
Command Normals
6HP: Hook punch that hits overhead, special-cancelable. Causes sit stun on crouch hit while in MAX
6HK: Heel drop that knocks down at close range, but leaves the opponent standing at far range. Far hit causes sit stun during MAX
~6P/K: Dashing hook to the gut, not special-cancelable
Special Moves
Wild Boar (214P; hold OK)
Harry fires a missile from his arm-mounted missile launcher, which knocks down on hit. The button can be held to delay the launch. Consumes one missile on use. If Harry has no missiles remaining, doing this move will simply play the animation with nothing being fired.
Army Bomb (41236HP when close)
Harry's command grab, picking up the opponent and powerbomb-ing them into the ground. Has no whiff animation and can be canceled into, thus you can cancel Harry's normals into this move to make them recover faster.
Hold Destiny (623P; hold OK)
Harry dashes forward for a hitgrab where he fires some missiles into his opponent's gut. The button can be held to increase the distance of the dash. Consumes two missiles on hit. If Harry has no missiles remaining, landing this move will put the opponent into sit stun.
Baghdad in the Sky (623K)
Harry launches himself into the air with several upward-angled kicks. Works as an anti-air if you space it properly.
Chain
Super Moves
Waste of Tax (214236HK)
The missile super. Harry strikes with his 5P, then goes into a series of attacks that ends with him firing all of his missiles at his opponent, with the final one knocking down. Consumes all remaining missiles on hit. If Harry has no missiles remaining, he'll perform the first half of the move as normal, but will only point his launcher at the opponent for a second when it comes time to launch the missiles.
Destruction Bomb (4123641236HP)
The command grab super. Harry powerbombs the opponent multiple times before finishing with a suplex. Just like his normal command grab, this move has no whiff animation.