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== Combos/Infinites == | == Combos/Infinites == | ||
Lariat Infinite | |||
* [Jumping Kick Lariat] | * [Jumping Kick Lariat] | ||
** Done close to the ground. Can add J.Lp or J.Lk before the Lariat. | ** Done close to the ground. Can add J.Lp or J.Lk before the Lariat. | ||
Air Combo Infinite | |||
* [Cr.Mp, /\ Sj.Lp, Sj.Mk XX Kick Lariat] | * [Cr.Mp, /\ Sj.Lp, Sj.Mk XX Kick Lariat] | ||
** Can switch Sj.Lp for Sj.Lk. Can also skip the Sj.Mk. | ** Can switch Sj.Lp for Sj.Lk. Can also skip the Sj.Mk. | ||
= Match-ups = | = Match-ups = |
Revision as of 17:00, 8 January 2009
Introduction
Moves List
Normal Moves
Knee Dive (in air) | D+Mk |
Body slam (in air) | D+Hp |
Special Moves
Spinning Lariat (also in air) | 3P/3K |
Green Hand | Dp+P |
Spining Piledriver (also in air) | 360+P |
Flying Smash | Qcf+K |
Dashing Grab | F, F, then Mp, Hp, Mk, or Hk |
Super Moves
Final Atomic Buster | 720+PP |
The Basics
Advanced Strategy
Combos/Infinites
Lariat Infinite
- [Jumping Kick Lariat]
- Done close to the ground. Can add J.Lp or J.Lk before the Lariat.
Air Combo Infinite
- [Cr.Mp, /\ Sj.Lp, Sj.Mk XX Kick Lariat]
- Can switch Sj.Lp for Sj.Lk. Can also skip the Sj.Mk.