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= Introduction = | = Introduction = | ||
TURTLE SHIT BRAH | TURTLE SHIT BRAH | ||
Definitely more damage and higher priority moves than almost any character in the game. Jean is arguably top 3, but the jury is out on this one. | |||
= Moves List = | = Moves List = |
Revision as of 01:18, 13 December 2008
Introduction
TURTLE SHIT BRAH Definitely more damage and higher priority moves than almost any character in the game. Jean is arguably top 3, but the jury is out on this one.
Moves List
Normal Moves
Light Punch
Standing (Far) -
Standing (Close) -
Crouching - Insane priority, quick, great range. A great poke.
Jumping -
Jumping (Neutral) -
Strong Punch
Standing (Far) - See below
Standing (Close) - Hits deep jump ins solid and usually beats them, bufferable. Used a lot for chaining into hands.
Crouching - Solid anti air, bufferable and great for use into Flash Kick. In fact, you can safely use this instead of flash kick because I haven't found something that beats this.
Jumping -
Jumping (Neutral) -
Light Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping - This is your choice jump in. Stays out forever and beats a ridiculous amount of attacks.
Jumping (Neutral) -
Strong Kick
Standing (Far) -
Standing (Close) -
Crouching - Great poke. Fairly speedy, above average range. Staple move.
Jumping -
Jumping (Neutral) -
Throws
Special Moves
Needle Shower
- Rapidly Tap Punch
You won't be using this because of...
Chojaku Needle Shower
- Rapidly Tap ABCD
THE ONE. Damage is out of control on this. If you aim to even have a passable Jean you need to be able to do this every time you confirm a hit.
Ball Rose
- Charge Back, Forward + Punch
Sliding Kick
- Down-Forward + Kick
Flic Flac
- Charge Down, Up + Kick
This is some turtle shit. Flash kick that moves you backwards. Pretty safe, don't get too happy with this when cornered.
Super Move
Rondato
- Charge Forward, Quarter Circle Back + Kick
The Basics
Advanced Strategy
Match-ups
Vs. Clown:
Vs. Jean Pierre (self):
Vs. Kano Ryoko:
Just throw fireballs and crouching hard punch if she jumps close, standing hard punch if she jumps from afar.