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'''Fireball''' | '''Fireball''' | ||
*Quarter Circle Forward + Punch | *Quarter Circle Forward + Punch | ||
Slightly slow recovery, traverses full screen. Incorporate this into your ground game and be sure to try the slide glitch... Your opponent might have trouble blocking ;) | |||
'''Fire Breath''' | '''Fire Breath''' | ||
*Forward, Forward + Any button | *Forward, Forward + Any button | ||
Better up close than Fireball, this attack stays out longer. Karnov also recovers pretty much right after the fire dissapates, so don't worry about getting punished. A solid way to help keep an opponent locked down, especially in the corner. | |||
'''Super 100-Kick''' | '''Super 100-Kick''' | ||
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'''Balloon Attack''' | '''Balloon Attack''' | ||
*(In Air)Forward, Down-Forward, Down, Down-Back, Back, Up-Forward + Punch | *(In Air)Forward, Down-Forward, Down, Down-Back, Back, Up-Forward + Punch | ||
This is the one. Incredible invincibility, stays out forever. Experiment with this for crossup fun and lock down shenanigans. If you want to play Karnov you will need to be able to effectively use this move. | |||
== Super Move == | == Super Move == |
Revision as of 01:04, 13 December 2008
Introduction
THE 'NOV.
Karnov is Data East's flagship character, and his powerful is *nearly* unmatched in FHD. His invincible balloon, high damage output and doable infinites make him a strong contender in this game. He is often thought to be unbeatable, but the more you play him you will recognize the weakness of Karnov....
Moves List
Normal Moves
Light Punch
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Strong Punch
Standing (Far) - A bufferable move with good damage and high priority. Great inside combos.
Standing (Close) -
Crouching - Great anti air. Stuffs pretty much any jump in.
Jumping -
Jumping (Neutral) -
Light Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Strong Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Throws
Special Moves
Fireball
- Quarter Circle Forward + Punch
Slightly slow recovery, traverses full screen. Incorporate this into your ground game and be sure to try the slide glitch... Your opponent might have trouble blocking ;)
Fire Breath
- Forward, Forward + Any button
Better up close than Fireball, this attack stays out longer. Karnov also recovers pretty much right after the fire dissapates, so don't worry about getting punished. A solid way to help keep an opponent locked down, especially in the corner.
Super 100-Kick
- Charge Back, Forward + Kick
Balloon Attack
- (In Air)Forward, Down-Forward, Down, Down-Back, Back, Up-Forward + Punch
This is the one. Incredible invincibility, stays out forever. Experiment with this for crossup fun and lock down shenanigans. If you want to play Karnov you will need to be able to effectively use this move.
Super Move
Karnov does not have a super move
The Basics
Advanced Strategy
Match-ups
Vs. Clown:
Vs. Jean Pierre:
Vs. Kano Ryoko:
Vs. Karnov (self):
Vs. Lee Diendo:
Vs. Liu Feilin:
Vs. Liu Yungmie:
Vs. Marstorius:
Vs. Matlock Jade:
Vs. Mizoguchi Makoto:
Vs. Ray McDougal:
Do not brainlessly spam balloon. Ray has the edge here with Wheel Kick. You will also not be using close fireballs / flame breath for this same reason. Ray's fireball is incredibly fast, so use balloon to float over those. Just be careful to never enter wheel kick range. (Need more info)