< Mortal Kombat 1 | Scorpion
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<br>'''back kick''' = 4 | <br>'''back kick''' = 4 | ||
<br>'''jump''' = j | <br>'''jump''' = j | ||
<br>'''jump cancel''' = jc. | |||
<br>'''Enhanced''' = EX | <br>'''Enhanced''' = EX | ||
<br>'''Kameo''' = K | <br>'''Kameo''' = K | ||
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<br>'''Cancel''' = ~ | <br>'''Cancel''' = ~ | ||
<br>'''Delay""" = dl. | <br>'''Delay""" = dl. | ||
==Juggle Starter== | ==Juggle Starter== | ||
{{TheoryBox | {{TheoryBox |
Revision as of 12:58, 6 October 2024
Input Notation
↑ = up =u
↓ = down = d
← = back = b
→ = forward = f
front punch = 1
back punch = 2
front kick = 3
back kick = 4
jump = j
jump cancel = jc.
Enhanced = EX
Kameo = K
Stance Switch = SS
Cancel = ~
Delay""" = dl.
Juggle Starter
f32,f4 Starter
f32/f4, f32(x2), 4~bf1, 33~db2
BnB kombo.
Spear Starter
Grounded Meterless Starter (12, b3, bf1, etc.)
...bf1, f32(x3), f34, bf2
Loop f32 three times into Blazing Charge ender.
Grounded Metered Starter (12, b3, bf1, etc.)
...bf1, f32(x2), j.12~EX db2, dl.j111~jbf2
...~bf1, f32(x2), j.12~EX db2, dl.j111~dl.bf2
...~bf1, f32(x2), j.12~EX db2, dl.j111~dl.bf2
j.12~EX db2 can be looped up to three times but will scale the kombo gravity and may cause the ender to whiff.
EX Teleport Cancels
BnB Cancel Kombo
...~EX db3, 12~bf1, f32(x3), f34, bf2
Main go-to cancel kombo
Kameo Specific

bf2~b+k, dash, f32, 4~bf1, 33~db2
f32(x2), j.12~db2~b+k, 4~bf1, 33~db2
f32(x2), j.12~db2~b+k, 4~bf1, 33~db2
Stryker ambush grenade extension.

...db3~dl.u+k~j1, f32(x2), 4~bf1, 33~db2
Throw, dl.u+k~j1, f4, f32, 4~bf1, 33~db2
Throw, dl.u+k~j1, f4, f32, 4~bf1, 33~db2