Line 42: | Line 42: | ||
'''Standing (Close)''' - | '''Standing (Close)''' - | ||
'''Crouching''' - | '''Crouching''' - Great poke. Fairly speedy, above average range. Staple move. | ||
'''Jumping''' - | '''Jumping''' - |
Revision as of 14:56, 18 November 2008
Introduction
Moves List
Normal Moves
Light Punch
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Strong Punch
Standing (Far) -
Standing (Close) - Hits deep jump ins solid and usually beats them, bufferable. Used a lot for chaining into hands.
Crouching - Solid anti air, bufferable and great for use into Flash Kick.
Jumping -
Jumping (Neutral) -
Light Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping - This is your choice jump in. Stays out forever and beats a ridiculous amount of attacks.
Jumping (Neutral) -
Strong Kick
Standing (Far) -
Standing (Close) -
Crouching - Great poke. Fairly speedy, above average range. Staple move.
Jumping -
Jumping (Neutral) -
Throws
Special Moves
Needle Shower
- Rapidly Tap Punch
You won't be using this because of...
Chojaku Needle Shower
- Rapidly Tap ABCD
THE ONE. Damage is out of control on this. If you aim to even have a passable Jean you need to be able to do this every time you confirm a hit.
Ball Rose
- Charge Back, Forward + Punch
Sliding Kick
- Down-Forward + Kick
Flic Flac
- Charge Down, Up + Kick
This is some turtle shit. Flash kick that moves you backwards. Pretty safe, don't get too happy with this when cornered.
Super Move
Rondato
- Charge Forward, Quarter Circle Back + Kick