No edit summary |
|||
Line 5: | Line 5: | ||
== Normal Moves == | == Normal Moves == | ||
===Light Punch=== | ===Light Punch=== | ||
'''Standing''' | '''Standing (Far)''' - | ||
''' | '''Standing (Close)''' - | ||
'''Crouching''' | '''Crouching''' - | ||
'''Jumping''' - | |||
'''Jumping (Neutral)''' - | |||
===Strong Punch=== | ===Strong Punch=== | ||
'''Standing''' | '''Standing (Far)''' - | ||
''' | '''Standing (Close)''' - Hits deep jump ins solid and usually beats them, bufferable. Used a lot for chaining into hands. | ||
'''Crouching''' - Solid anti air, bufferable and great for use into Flash Kick. | |||
''' | '''Jumping''' - | ||
'''Jumping (Neutral)''' - | |||
===Light Kick=== | ===Light Kick=== | ||
'''Standing''' | '''Standing (Far)''' - | ||
''' | '''Standing (Close)''' - | ||
'''Crouching''' | '''Crouching''' - | ||
'''Jumping''' - This is your choice jump in. Stays out forever and beats a ridiculous amount of attacks. | |||
'''Jumping (Neutral)''' - | |||
===Strong Kick=== | ===Strong Kick=== | ||
'''Standing''' | '''Standing (Far)''' - | ||
'''Standing (Close)''' - | |||
'''Crouching''' - | |||
'''Jumping''' - | |||
'''Jumping (Neutral)''' - | |||
== Throws == | |||
== Special Moves == | == Special Moves == |
Revision as of 08:30, 5 November 2008
Introduction
Moves List
Normal Moves
Light Punch
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Strong Punch
Standing (Far) -
Standing (Close) - Hits deep jump ins solid and usually beats them, bufferable. Used a lot for chaining into hands.
Crouching - Solid anti air, bufferable and great for use into Flash Kick.
Jumping -
Jumping (Neutral) -
Light Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping - This is your choice jump in. Stays out forever and beats a ridiculous amount of attacks.
Jumping (Neutral) -
Strong Kick
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Throws
Special Moves
Needle Shower
- Rapidly Tap Punch
Chojaku Needle Shower
- Rapidly Tap ABCD
Ball Rose
- Charge Back, Forward + Punch
Sliding Kick
- Down-Forward + Kick
Flic Flac
- Charge Down, Up + Kick
Super Move
Rondato
- Charge Forward, Quarter Circle Back + Kick