Fighter's History Dynamite/Jean Pierre: Difference between revisions

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'''Jumping'''
'''Jumping'''
This is your choice jump in. Stays out forever and beats a ridiculous amount of attacks.


'''Crouching'''
'''Crouching'''

Revision as of 09:18, 4 November 2008

Introduction

Moves List

Normal Moves

Light Punch

Standing

Jumping

Crouching

Strong Punch

Standing Hits deep jump ins solid and usually beats them, bufferable. Used a lot for chaining into hands.

Jumping


Crouching Solid anti air, bufferable and great for use into Flash Kick.

Light Kick

Standing

Jumping This is your choice jump in. Stays out forever and beats a ridiculous amount of attacks.

Crouching

Strong Kick

Standing

Jumping

Crouching

Special Moves

Needle Shower

  • Rapidly Tap Punch

Chojaku Needle Shower

  • Rapidly Tap ABCD

Ball Rose

  • Charge Back, Forward + Punch

Sliding Kick

  • Down-Forward + Kick

Flic Flac

  • Charge Down, Up + Kick

Super Move

Rondato

  • Charge Forward, Quarter Circle Back + Kick

The Basics

Advanced Strategy

Match-ups

Vs. Clown:

Vs. Jean Pierre (self):

Vs. Kano Ryoko:

Vs. Karnov:

Vs. Lee Diendo:

Vs. Liu Feilin:

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlock Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal:

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba:

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox