Fighter's History Dynamite/Lee Diendo: Difference between revisions

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===Strong Punch===
===Strong Punch===
'''Standing'''
'''Standing'''
Excellent range and priority. More often than not this will at the very least clash if not outright stuff many other moves and pokes.  A staple for Lee's ground game. Bufferable.


'''Jumping'''
'''Jumping'''


'''Crouching'''
'''Crouching'''
Similar to standing but with surprisingly less range... This is definitely a move you will be using. Bufferable.


===Light Kick===
===Light Kick===

Revision as of 23:10, 3 November 2008

Introduction

Moves List

Normal Moves

Light Punch

Standing

Jumping

Crouching

Strong Punch

Standing Excellent range and priority. More often than not this will at the very least clash if not outright stuff many other moves and pokes. A staple for Lee's ground game. Bufferable.

Jumping

Crouching Similar to standing but with surprisingly less range... This is definitely a move you will be using. Bufferable.

Light Kick

Standing

Jumping

Crouching

Strong Kick

Standing

Jumping

Crouching

Special Moves

ZesshouHou

  • Quarter Circle Forward + Punch

ChoshinKou

  • (After ZesshouHou)Forward, Forward + Weak Punch

TetsuzanKou

  • (After ZesshouHou)Forward, Forward + Strong Punch

Super ZesshouHou

  • Quarter Circle Forward, Back + Punch

SenKyuuTai

  • Quarter Circle Forward + Kick

Super Move

MouKo Kouhazan

  • Back, Forward, Down-Back, Down-Forward + AB

The Basics

Advanced Strategy

Match-ups

Vs. Clown:

Vs. Jean Pierre:

Vs. Kano Ryoko:

Vs. Karnov:

Vs. Lee Diendo (self):

Vs. Liu Feilin:

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlock Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal:

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba:

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox