Line 13: | Line 13: | ||
===Strong Punch=== | ===Strong Punch=== | ||
'''Standing''' | '''Standing''' | ||
Excellent range and priority. More often than not this will at the very least clash if not outright stuff many other moves and pokes. A staple for Lee's ground game. Bufferable. | |||
'''Jumping''' | '''Jumping''' | ||
'''Crouching''' | '''Crouching''' | ||
Similar to standing but with surprisingly less range... This is definitely a move you will be using. Bufferable. | |||
===Light Kick=== | ===Light Kick=== |
Revision as of 23:10, 3 November 2008
Introduction
Moves List
Normal Moves
Light Punch
Standing
Jumping
Crouching
Strong Punch
Standing Excellent range and priority. More often than not this will at the very least clash if not outright stuff many other moves and pokes. A staple for Lee's ground game. Bufferable.
Jumping
Crouching Similar to standing but with surprisingly less range... This is definitely a move you will be using. Bufferable.
Light Kick
Standing
Jumping
Crouching
Strong Kick
Standing
Jumping
Crouching
Special Moves
ZesshouHou
- Quarter Circle Forward + Punch
ChoshinKou
- (After ZesshouHou)Forward, Forward + Weak Punch
TetsuzanKou
- (After ZesshouHou)Forward, Forward + Strong Punch
Super ZesshouHou
- Quarter Circle Forward, Back + Punch
SenKyuuTai
- Quarter Circle Forward + Kick
Super Move
MouKo Kouhazan
- Back, Forward, Down-Back, Down-Forward + AB