Killer Instinct (2013)/Cinder: Difference between revisions

From SuperCombo Wiki
Line 900: Line 900:
   |on counter-hit= +19
   |on counter-hit= +19
   |on block= -38
   |on block= -38
   |special properties= Invul 1-12f
   |special properties= Invul 1-10f
   |description= To Do
   |description= To Do
  }}
  }}

Revision as of 11:22, 1 September 2024


Introduction

Cinder PLACEHOLDER CHARACTER STORY

Cinder PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Unstable damage: Cinder relies on cashouts from burnout enders and Inferno blockstrings to stay competitive in damage output. His combos scale heavily and early and don't build much white life.
KI2013 Cinder CSS.png
Character Data
Forward Walk Speed 50f to cross two large training mode squares
Backwards Walk Speed 51f to cross two large training mode squares
Forward Dash Duration 20f
Backdash Duration 30f
  • Extra Upper-Body Invul 8-17f
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1

Universal Mechanics

Instinct

Pyromania: Can activate in air. Cinder is permanently Fired Up while Instinct lasts.

Combat Traits

Fired Up: After 8 seconds, the fire on Cinder's body shines brighter, and his next special will be powered up.

Burnout Enders: Fission and Inferno enders cause Potential Damage to build on the opponent's life bar for a short period of time. This period is extended if the opponent uses punches (Fission) or kicks (Inferno).


Normal Moves

Third Degree

Standing Light Punch
Stand LP/5LP
Cinder-SLP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 3 9 16f +2 +5 -1 --

To Do


Stand Light Punch 2
Stand LP/5LP
Cinder-SLP2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 0.9 (0.2%) 1.6 2.4 Mid 5 3 16 23f 0 0 -2 --

Solo damage is 8 (2%) / 12 (3%)


Stand Light Punch 3
Stand LP/5LP
Cinder-SLP3hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 0.8 (0.2%) 1.6 2.4 Mid 5 3 23 30f +3 +3 +1 --

Solo damage is 8 (2%) / 12 (3%)


Far Medium Punch
Stand MP/5MP
Cinder-SMP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 22 (6%) -- 2.4 4 Mid 7 4 21 31f -2 -1 -2 --

To Do


Stand Medium Punch 2
Stand MP/5MP
Cinder-SMP2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 1.6 (0.4%) 4.8 8 Mid 8 3 19 29f -2 -2 -4 --

Solo damage is 14 (3%) / 22 (6%)


Stand Medium Punch 3
Stand MP/5MP
Cinder-SMP3hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 1.2 (0.3%) 2.4 4 Mid 11 2 17 29f 0 0 -3 --
  • Cinder slides forward with a spinning throat chop.
  • Solo damage is 12 (3%) / 22 (6%)


Far Heavy Punch
Stand HP/5HP
Cinder-SHP1hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 28 (7%) -- 4 4.5 Mid 11 2 29 41f 0 +1 -1 --

To Do


Stand Heavy Punch 2
Stand HP/5HP
Cinder-SHP2hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 2.3 (0.6%) 4 4.5 Mid 11 3 23 36f -3 -3 -4 --

Solo damage is 20 (5%) / 28 (7%)


Stand Heavy Punch 3
Stand HP/5HP
Cinder-SHP3hb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
?? ?? 2 (0.6%) 4 4.5 Mid 11 3 31 44f +32 +32 -2 Launcher
  • Jump-cancelable on hit.
  • Solo damage is 18 (5%) / 24 (6%)


Standing Normals

Standing Light Kick
Stand LK/5LK
Cinder-SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Mid 6 2 11 18f +4 +7 +2 --

To Do


Far Medium Kick
Stand MK/5MK
Cinder-SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16(4%) 20(5%) -- 2.4 4 Mid 10 4 14 27f +5 +7 +1 --

Cinder's premier poke.


Far Heavy Kick
Stand HK/5HK
Cinder-SHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24(6%) 28(7%) -- 4 4.5 Mid 12 5 18 34f +4 +4 +1 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Cinder-CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8 (2%) 12 (3%) -- 1.6 2.4 Mid 5 2 11 17f 0 +4 -2 --

To Do


Crouching Medium Punch
Crouch MP/2MP
Cinder-CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 20 (5%) -- 2.4 4 Mid 8 2 18 27f +2 +5 0 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Cinder-CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
28 (7%) 34 (9%) -- 2.4 4 Mid 12 4 26 41f +36 +36 -2 --

Jump cancelable on hit.


Crouching Light Kick
Crouch LK/2LK
Cinder-CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
8(2%) 12(3%) -- 1.6 2.4 Low 5 3 10 17f 0 +5 -2 --

To Do


Crouching Medium Kick
Crouch MK/2MK
Cinder-CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
14(3%) 18(5%) -- 2.4 4 Low 8 5 16 28f -2 +4 -3 --

To Do


Crouching Heavy Kick
Crouch HK/2HK
Cinder-CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
22(6%) 28(7%) -- 4 4.5 Low 12 2 24 34f +57 +57 -3 Hard knockdown

To Do


Close Normals

Close Medium Punch
Stand MP/5MP
Cinder-NMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (5%) 22 (7%) -- 2.4 4 Mid 8 3 20 30f -1 +2 -3 --

To Do


Close Heavy Punch
Stand HP/5HP
Cinder-NHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
26 (7%) 32 (8%) -- 4 4.5 Mid 12 2 22 35f -2 +2 -6 --

To Do


Close Medium Kick
Stand MK/5MK
Cinder-NMKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 22 (6%) -- 2.4 4 Mid 6 3 19 27f +3 +7 +2 --

To Do


Close Heavy Kick
Stand HK/5HK
Cinder-NHKhb.png
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 28 (7%) -- 4 4.5 Mid 10 4 16 29f +3 +6 +2 --

To Do


Air Normals

Jumping Light Punch
Jump LP/8LP
Cinder-JLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 High 7 5 4 15+f +15 +17 +8 --

To Do


Jumping Medium Punch
Jump MP/8MP
Cinder-JMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 20 (5%) -- 2.4 4 High 8 7 4 18+f +16 +19 +9 --

To Do


Jumping Heavy Punch
Jump HP/8HP
Cinder-JHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 28 (7%) -- 4 4.5 High 9 5 4 17+f +20 +24 +17 --

To Do


Jumping Light Kick
Jump LK/8LK
Cinder-JLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
12 (3%) 16 (4%) -- 1.6 2.4 High 7 17 4 27+f +15 +17 +4 --

To Do


Jumping Medium Kick
Jump MK/8MK
Cinder-JMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
16 (4%) 20 (5%) -- 2.4 4 High 8 10 4 21+f +16 +19 +12 Crossup

To Do


Jumping Heavy Kick
Jump HK/8HK
Cinder-JHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
32.1 (8%) 36.1 (10%) -- 4 4.5 High 10 3[3]2 4 21+f +20 +24 +17 Crossup

Solo damage is 24 (6%) / 28 (7%)


Crossfire
Jump 2HK/8+2HK
Cinder-J2HKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 38 (10%) -- 4 4.5 Mid 13 5 4 21+f +32 +32 +8 Recapture
  • Hits mid so can't be used as an instant overhead.


Special Moves

Fission
QCB+P/214P
Cinder-214MPhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- -- -- -- 26 -- -- 26f -- -- -- Fakeout

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 30 (8%) 30 (8%) -- ?? ?? Mid 18 11 20 48f +5 +5 -2 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 40 (11%) 40 (11%) -- ?? ?? Mid 32 11 20 62f +15 +15 +5 --

To Do


Fireflash
Up-Down+K/28K
Cinder-28Khb.png
--
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LK 18 (5%) 26 (7%) -- ?? ?? Mid 10 3 46 58f +19 +19 -38 Invul 1-10f

To Do


Fired Up Specials

Fission (Fired Up)
QCB+P/214P
Cinder-214PFUhb.png
Test Caption
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
LP -- -- -- -- -- -- 26 -- -- 26f -- -- -- Fakeout

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
MP 40 (11%) 40 (11%) -- ?? ?? Mid 18 11 20 48f +15 +15 +5 --

To Do

Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
HP 50 (13%) 50 (13%) -- ?? ?? Mid 32 11 20 62f +20 +20 +9 --

To Do

Shadow Moves

Shadow Pyrobomb
BF+PP/46PP
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 62(17%) 62(17%) -- 0 0 Mid 1+3(4) ?? 24 27f +?? +?? +?? --

Cinder throws a great big bomb. Uniquely, the buttons you press change the properties of this shadow move.

  • LP+MP sends the bomb full-screen.
  • LP+HP sends the bomb mid-screen.
  • MP+HP sends the bomb in a high arc close to Cinder.

Enders

Inferno Ender
QCB+K/214HK
Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns legs for 3 seconds.

Version Ender Type On Hit Special Properties
Level 2 Burnout -1 --

Burns legs for 4.5 seconds.

Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns legs for 6 seconds.

Version Ender Type On Hit Special Properties
Level 1 Burnout -1 --

Burns legs for 7.5 seconds.


Fireflash Ender
DU+K/28K
Version Ender Type On Hit Special Properties
Level 1 Damage +25 --
Version Ender Type On Hit Special Properties
Level 2 Damage +24 --
Version Ender Type On Hit Special Properties
Level 3 Damage +26 --
Version Ender Type On Hit Special Properties
Level 4 Damage +25 --

Cinder performs an increasingly elaborate string of attacks before kicking the opponent away. Mediocre damage for an ender of its type, but if they're still burning up while it's happening, the damage jumps up considerably.

Version Ender Type On Hit Special Properties
Shadow Damage +47 Juggle cashout

Where would a juggle character be without their shadow juggle cashout?


KI2013 Navigation