(→Target Combos: Clarification added.) |
(Formatting cleanup and some extra info.) |
||
Line 486: | Line 486: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Can attack/block 2 frames after landing and walk after 4 frames. | ||
}} | }} | ||
}} | }} | ||
Line 552: | Line 552: | ||
|advHit=launch | |advHit=launch | ||
|advBlock=- | |advBlock=- | ||
|description= | |description=Can attack/block 2 frames after landing and walk after 4 frames. | ||
}} | }} | ||
}} | }} | ||
Line 597: | Line 597: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Chargeable until frame 60. Transitions into Charged Uppercut after frame 25. Auto-corrects toward the opponent after startup. | ||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
Line 609: | Line 609: | ||
|recovery=37 | |recovery=37 | ||
|total=50 | |total=50 | ||
|advHit= | |advHit=Launch | ||
|advBlock=-30 | |advBlock=-30 | ||
|description= | |description=Invincible 1-4f. Applies 50% damage/dizzy/meter gain scaling as a combo starter. | ||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
Line 623: | Line 623: | ||
|recovery=29 | |recovery=29 | ||
|total=47 | |total=47 | ||
|advHit= | |advHit=Launch | ||
|advBlock=-25 | |advBlock=-25 | ||
|description= | |description= | ||
Line 645: | Line 645: | ||
|recovery=24 | |recovery=24 | ||
|total=58 | |total=58 | ||
|advHit= | |advHit=HKD | ||
|advBlock=-7 | |advBlock=-7 | ||
|description= | |description= | ||
Line 667: | Line 667: | ||
|recovery=21 | |recovery=21 | ||
|total=57 | |total=57 | ||
|advHit= | |advHit=Wall Bounce | ||
|advBlock=-6 | |advBlock=-6 | ||
|description= | |description= | ||
Line 689: | Line 689: | ||
|recovery=55 | |recovery=55 | ||
|total=76 | |total=76 | ||
|advHit= | |advHit=Ground Bounce | ||
|advBlock=-40 | |advBlock=-40 | ||
|description= | |description=All hits stop raising juggle count at 4. | ||
}} | }} | ||
}} | }} | ||
Line 715: | Line 715: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Cancellable into any attack or jump (but not walk or block) after 18f. | ||
}} | }} | ||
}} | }} |
Revision as of 03:23, 26 August 2024
Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 6 | 2 | 7 | 15 | 6 | 4 | - |
Cancellable into light attacks. Whiffs against crouching opponents. |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 8 | 4 | 8 | 20 | 7 | 4 | - |
Forces standing. Links into cr.L on hit and serves as the starter to his TC. |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | Spc/OD | 9 | 4 | 14 | 27 | 5 | 1 | - |
Cancellable into Hover, specials, and super. |
f.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
Cancellable into light attacks. Whiffs against crouching opponents. |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 8 | 3 | 11 | 22 | 5 | 2 | - |
Vlad's go-to poke. |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | Other | 9 | 4 | 17 | 30 | 2 | -2 | - |
Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare. |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 6 | 2 | 9 | 17 | 4 | 2 | - |
Cancellable into light attacks. Vlad's main mashable poke. |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | None | 10 | 5 | 14 | 29 | 0 | -3 | - |
A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning. |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Low | 150 | None | 10 | 4 | 23 | 37 | HKD | -8 | - |
A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown. |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 7 | 10 | - | - | - | - | - |
Cancellable into Hover and specials. |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | Other | 8 | 8 | - | - | - | - | - |
Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away. |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | High | 150 | Other | 8 | 4 | - | - | - | - | - |
Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos. |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 10 | - | - | - | - | - |
Cancellable into Hover and specials. |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | Other | 7 | 8 | - | - | - | - | - |
Cancellable into Hover. |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
95 | High | 150 | Other | 9 | 6 | - | - | - | - | - |
Cancellable into Hover. |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | KnAdv | 19 | 4 | 11 | 34 | 4 | 1 | - |
A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in. |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 8 | 6 | - | - | - | - | - |
A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix. |
Target Combos
cl.TC
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | Mid | 50 | Spc/OD/KA | 7 | 4 | 29 | 40 | Launch | -14 | - |
Second hit whiffs on crouching opponents. Midscreen conversions after the launch are limited, but it enables a lot of damaging combos and reset opportunities in the corner. |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50+50 | Unblk | 50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
125 | Unblk | 150 | None | 5 | 3 | 27 | 35 | - | - | - |
Specials
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | OD/KA | 10 | 1 | 24 | 35 | 6 | 2 | - |
jS1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | None | 7 | 1 | - | - | - | - | - |
Can attack/block 2 frames after landing and walk after 4 frames. |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100! | Mid | 125! | KnAdv | 10 | 1 | 21 | 32 | launch | - | - |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
0 | - | 0 | KnAdv | - | - | 33 | 33 | - | - | - |
jS1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100! | Mid | 125! | None | 10 | 1 | - | - | launch | - | - |
Can attack/block 2 frames after landing and walk after 4 frames. |
jS1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
0 | - | 0 | None | - | - | - | - | - | - | - |
can attack/block after 2 landing frames, and walk after 4 frames |
S2.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Cosmonaut Liftoff Charge | - | - | - | None | 10 | - | - | 60 | - | - | - |
Chargeable until frame 60. Transitions into Charged Uppercut after frame 25. Auto-corrects toward the opponent after startup. | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Quick Cosmonaut Liftoff | 100 | Mid | 100 | OD/KA | 4 | 9 | 37 | 50 | Launch | -30 | - |
Invincible 1-4f. Applies 50% damage/dizzy/meter gain scaling as a combo starter. | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Charged Cosmonaut Liftoff | 175! | Mid | 100! | OD/KA | 4 | 14 | 29 | 47 | Launch | -25 | - |
S3.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25 + 25 + 25 + 50 = 125 | Mid | 50 + 50 + 50 + 50 = 150 | OD/KA | 8 | 2 (4) 2 (4) 2 (10) 2 | 24 | 58 | HKD | -7 | - |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25!+60! | Mid | 50!+100! | OD/KA | 14 | 2 (16) 4 | 21 | 57 | Wall Bounce | -6 | - |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75!+225! | Mid | 0 | Other | 5+5+5 | 6 | 55 | 76 | Ground Bounce | -40 | - |
All hits stop raising juggle count at 4. |
Other
Forward Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 20 | - | - | - |
Cancellable into any attack or jump (but not walk or block) after 18f. |
Back Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 30 | - | - | - |