No edit summary |
(→Normals: Formatting changes and new info added.) |
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Line 4: | Line 4: | ||
<section begin=cl.L/> | <section begin=cl.L/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Close s.L | ||
|image=Vlad cl.L.png | |image=Vlad cl.L.png | ||
|caption= | |caption= | ||
Line 11: | Line 11: | ||
|damage=30 | |damage=30 | ||
|stun=50 | |stun=50 | ||
|guard=Mid | |guard=Mid | ||
|cancel=Spc/OD/KA | |cancel=Spc/OD/KA | ||
|startup=6 | |startup=6 | ||
Line 19: | Line 19: | ||
|advHit=6 | |advHit=6 | ||
|advBlock=4 | |advBlock=4 | ||
|description= | |description=Cancellable into light attacks. Whiffs against crouching opponents. | ||
}} | }} | ||
}} | }} | ||
Line 26: | Line 26: | ||
<section begin=cl.M/> | <section begin=cl.M/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Close s.M | ||
|image=Vlad cl.M.png | |image=Vlad cl.M.png | ||
|caption= | |caption= | ||
Line 41: | Line 41: | ||
|advHit=7 | |advHit=7 | ||
|advBlock=4 | |advBlock=4 | ||
|description= | |description=Forces standing. Links into cr.L on hit and serves as the starter to his TC. | ||
}} | }} | ||
}} | }} | ||
Line 48: | Line 48: | ||
<section begin=cl.H/> | <section begin=cl.H/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Close s.H | ||
|image=Vlad cl.H.png | |image=Vlad cl.H.png | ||
|caption= | |caption= | ||
Line 63: | Line 63: | ||
|advHit=5 | |advHit=5 | ||
|advBlock=1 | |advBlock=1 | ||
|description= | |description=Cancellable into Hover, specials, and super. | ||
}} | }} | ||
}} | }} | ||
Line 70: | Line 70: | ||
<section begin=f.L/> | <section begin=f.L/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Far s.L | ||
|image=Vlad f.L.png | |image=Vlad f.L.png | ||
|caption= | |caption= | ||
Line 77: | Line 77: | ||
|damage=30 | |damage=30 | ||
|stun=50 | |stun=50 | ||
|guard=Mid | |guard=Mid | ||
|cancel=Spc/OD/KA | |cancel=Spc/OD/KA | ||
|startup=5 | |startup=5 | ||
Line 85: | Line 85: | ||
|advHit=5 | |advHit=5 | ||
|advBlock=3 | |advBlock=3 | ||
|description= | |description=Cancellable into light attacks. Whiffs against crouching opponents. | ||
}} | }} | ||
}} | }} | ||
Line 92: | Line 92: | ||
<section begin=f.M/> | <section begin=f.M/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Far s.M | ||
|image=Vlad f.M.png | |image=Vlad f.M.png | ||
|caption= | |caption= | ||
Line 107: | Line 107: | ||
|advHit=5 | |advHit=5 | ||
|advBlock=2 | |advBlock=2 | ||
|description= | |description=Vlad's go-to poke. | ||
}} | }} | ||
}} | }} | ||
Line 114: | Line 114: | ||
<section begin=f.H/> | <section begin=f.H/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Far s.H | ||
|image=Vlad f.H.png | |image=Vlad f.H.png | ||
|caption= | |caption= | ||
Line 129: | Line 129: | ||
|advHit=2 | |advHit=2 | ||
|advBlock=-2 | |advBlock=-2 | ||
|description= | |description=Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare. | ||
}} | }} | ||
}} | }} | ||
Line 151: | Line 151: | ||
|advHit=4 | |advHit=4 | ||
|advBlock=2 | |advBlock=2 | ||
|description= | |description=Cancellable into light attacks. Vlad's main mashable poke. | ||
}} | }} | ||
}} | }} | ||
Line 173: | Line 173: | ||
|advHit=0 | |advHit=0 | ||
|advBlock=-3 | |advBlock=-3 | ||
|description= | |description=A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning. | ||
}} | }} | ||
}} | }} | ||
Line 193: | Line 193: | ||
|recovery=23 | |recovery=23 | ||
|total=37 | |total=37 | ||
|advHit= | |advHit=HKD | ||
|advBlock=-8 | |advBlock=-8 | ||
|description= | |description=A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 202: | Line 202: | ||
<section begin=dj.L/> | <section begin=dj.L/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Diagonal j.L | ||
|image=Vlad dj.L.png | |image=Vlad dj.L.png | ||
|caption= | |caption= | ||
Line 217: | Line 217: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Cancellable into Hover and specials. | ||
}} | }} | ||
}} | }} | ||
Line 224: | Line 224: | ||
<section begin=dj.M/> | <section begin=dj.M/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Diagonal j.M | ||
|image=Vlad dj.M.png | |image=Vlad dj.M.png | ||
|caption= | |caption= | ||
Line 239: | Line 239: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away. | ||
}} | }} | ||
}} | }} | ||
Line 246: | Line 246: | ||
<section begin=dj.H/> | <section begin=dj.H/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Diagonal j.H | ||
|image=Vlad dj.H.png | |image=Vlad dj.H.png | ||
|caption= | |caption= | ||
Line 261: | Line 261: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos. | ||
}} | }} | ||
}} | }} | ||
Line 268: | Line 268: | ||
<section begin=nj.L/> | <section begin=nj.L/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Neutral j.L | ||
|image=Vlad nj.L.png | |image=Vlad nj.L.png | ||
|caption= | |caption= | ||
Line 283: | Line 283: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Cancellable into Hover and specials. | ||
}} | }} | ||
}} | }} | ||
Line 290: | Line 290: | ||
<section begin=nj.M/> | <section begin=nj.M/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Neutral j.M | ||
|image=Vlad nj.M.png | |image=Vlad nj.M.png | ||
|caption= | |caption= | ||
Line 305: | Line 305: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Cancellable into Hover. | ||
}} | }} | ||
}} | }} | ||
Line 312: | Line 312: | ||
<section begin=nj.H/> | <section begin=nj.H/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=Neutral j.H | ||
|image=Vlad nj.H.png | |image=Vlad nj.H.png | ||
|caption= | |caption= | ||
Line 327: | Line 327: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Cancellable into Hover. | ||
}} | }} | ||
}} | }} | ||
Line 334: | Line 334: | ||
<section begin=F+M/> | <section begin=F+M/> | ||
{{MoveData | {{MoveData | ||
|name= | |name=f+M | ||
|image=Vlad F+M.png | |image=Vlad F+M.png | ||
|caption= | |caption= | ||
Line 349: | Line 349: | ||
|advHit=4 | |advHit=4 | ||
|advBlock=1 | |advBlock=1 | ||
|description= | |description=A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in. | ||
}} | }} | ||
}} | }} | ||
Line 356: | Line 356: | ||
<section begin=j.D+H/> | <section begin=j.D+H/> | ||
{{MoveData | {{MoveData | ||
|name=j. | |name=j.d+H | ||
|image=Vlad j.D+H.png | |image=Vlad j.D+H.png | ||
|caption= | |caption= | ||
Line 371: | Line 371: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=crossup | |description=A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix. | ||
}} | }} | ||
}} | }} | ||
<section end=j.D+H/> | <section end=j.D+H/> | ||
==Target Combos== | ==Target Combos== | ||
===<big>{{clr|4|cl.TC}}</big>=== | ===<big>{{clr|4|cl.TC}}</big>=== |
Revision as of 03:18, 26 August 2024
Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 6 | 2 | 7 | 15 | 6 | 4 | - |
Cancellable into light attacks. Whiffs against crouching opponents. |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 8 | 4 | 8 | 20 | 7 | 4 | - |
Forces standing. Links into cr.L on hit and serves as the starter to his TC. |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | Spc/OD | 9 | 4 | 14 | 27 | 5 | 1 | - |
Cancellable into Hover, specials, and super. |
f.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
Cancellable into light attacks. Whiffs against crouching opponents. |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | Spc/OD/KA | 8 | 3 | 11 | 22 | 5 | 2 | - |
Vlad's go-to poke. |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | Mid | 150 | Other | 9 | 4 | 17 | 30 | 2 | -2 | - |
Cancellable into Hover, making it a surprisingly strong poke that converts into easy damage and a hard knockdown if you have the fuel to spare. |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 6 | 2 | 9 | 17 | 4 | 2 | - |
Cancellable into light attacks. Vlad's main mashable poke. |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | None | 10 | 5 | 14 | 29 | 0 | -3 | - |
A sliding poke that is mediocre under most circumstances but can be used to low-profile standard projectiles in its later startup frames, giving Vlad an alternate method of dealing with zoning. |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Low | 150 | None | 10 | 4 | 23 | 37 | HKD | -8 | - |
A standard sweep. Not commonly used or notably useful, but Vlad can always benefit from scoring a hard knockdown. |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 7 | 10 | - | - | - | - | - |
Cancellable into Hover and specials. |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | Other | 8 | 8 | - | - | - | - | - |
Cancellable into Hover. Vlad's best jumping normal for approaching with Hover or from further away. |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
90 | High | 150 | Other | 8 | 4 | - | - | - | - | - |
Cancellable into Hover. Vlad's best deep jump-in and the staple of Hover cancel combos. |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 10 | - | - | - | - | - |
Cancellable into Hover and specials. |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | Other | 7 | 8 | - | - | - | - | - |
Cancellable into Hover. |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
95 | High | 150 | Other | 9 | 6 | - | - | - | - | - |
Cancellable into Hover. |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
60 | Mid | 100 | KnAdv | 19 | 4 | 11 | 34 | 4 | 1 | - |
A forward-advancing command normal that can be used to start pressure from mid-range due to being plus on block. Not his best option due to its slow startup, but it sees some use due to having no resource cost compared to Vlad's other methods of getting in. |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 8 | 6 | - | - | - | - | - |
A body splash that only hits as a crossup. Used frequently in Vlad's deadly Hover mixups, and its crossup-only property makes it a great same-side feint for empty jump low/throw mix. |
Target Combos
cl.TC
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 7 | 4 | 29 | 40 | launch | -14 | - |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50+50 | Unblk | 50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
125 | Unblk | 150 | None | 5 | 3 | 27 | 35 | - | - | - |
Specials
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | OD/KA | 10 | 1 | 24 | 35 | 6 | 2 | - |
jS1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | None | 7 | 1 | - | - | - | - | - |
can attack/block after 2 landing frames, and walk after 4 frames |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100! | Mid | 125! | KnAdv | 10 | 1 | 21 | 32 | launch | - | - |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
0 | - | 0 | KnAdv | - | - | 33 | 33 | - | - | - |
jS1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100! | Mid | 125! | None | 10 | 1 | - | - | launch | - | - |
can attack/block after 2 landing frames, and walk after 4 frames |
jS1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
0 | - | 0 | None | - | - | - | - | - | - | - |
can attack/block after 2 landing frames, and walk after 4 frames |
S2.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Cosmonaut Liftoff Charge | - | - | - | None | 10 | - | - | 60 | - | - | - |
chargeable until frame 60; transitions into Charged Uppercut after frame 25; auto-faces opponent | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Quick Cosmonaut Liftoff | 100 | Mid | 100 | OD/KA | 4 | 9 | 37 | 50 | launch | -30 | - |
invincibile from frames 1-4; applies 50% damage/dizzy/meter reduction as combo starter | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Charged Cosmonaut Liftoff | 175! | Mid | 100! | OD/KA | 4 | 14 | 29 | 47 | launch | -25 | - |
S3.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25 + 25 + 25 + 50 = 125 | Mid | 50 + 50 + 50 + 50 = 150 | OD/KA | 8 | 2 (4) 2 (4) 2 (10) 2 | 24 | 58 | sweep | -7 | - |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
25!+60! | Mid | 50!+100! | OD/KA | 14 | 2 (16) 4 | 21 | 57 | wall bounce | -6 | - |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75!+225! | Mid | 0 | Other | 5+5+5 | 6 | 55 | 76 | grd bounce | -40 | - |
all hits stop raising juggle count at 4 |
Other
Forward Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 20 | - | - | - |
cancelable into any attack or jump (but not walk/block) after 18f |
Back Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 30 | - | - | - |