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! Image !! {{mp}} or {{hp}} !! Framedata | ! Image !! {{mp}} or {{hp}} !! Framedata | ||
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| Gif/Image here || The most notable part about this move is the fact it has virtually no lag, starting or ending, but is quite limited in its utility due to relatively poor power. It is best used for stopping aerial assaults. || 0-'''9'''-6-'''9'''-2 | | Gif/Image here || The most notable part about this move is the fact it has virtually no lag, starting or ending, but it is quite limited in its utility due to its relatively poor power. It is best used for stopping aerial assaults. || 0-'''9'''-6-'''9'''-2 | ||
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Revision as of 03:03, 14 July 2024
Moveset
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Framedata |
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Gif/Image here | A very strong move, very quick and fantastic damage, but poor range. If you can get close enough to your opponent, this is a very rewarding attack. | 4-10-6 |
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Framedata |
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Gif/Image here | The most notable part about this move is the fact it has virtually no lag, starting or ending, but it is quite limited in its utility due to its relatively poor power. It is best used for stopping aerial assaults. | 0-9-6-9-2 |
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Framedata |
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Gif/Image here | Adon does a low shin kick and a positively janky one at that. This move is widely considered to be Adon's best grounded normal. | 5-10-7 |
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Framedata |
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Gif/Image here | 2 kicks in quick succession that move adon forward. It has okay range and damage, making it adon's best mid-long range attack, but it's very slow and blockable, so be careful with it. | 9-5-15-5-7 |
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Framedata |
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Gif/Image here | Basically MK but done twice in a row, doing 4 kicks instead. Generally inferior to MK due to the even longer lingering, but can still be used despite its riskiness. | 9-5-15-5-17-5-15-5-5 |
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Framedata |
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Gif/Image here | Adon's jumpkick. Does a lot of damage, but it's hard to land due to the slow speed and odd jump arc, but that doesn't mean it's useless. Use it when the opponent least expects it. | 24-5-5-6-7 ![]() 24-5-4-6-7 |