The zoning form
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(Created page with "==Introduction== '''Scheming Sorcerer''' ''"Shang Tsung grew up in Outworld’s backwaters. Too lazy for hard labor and too shifty for honest work, he eked out a living selling quack cures and fake magic. Though his wares were useless, Shang Tsung’s easy charm always closed the deal. Shang Tsung was resigned to this hardscrabble life. But then one day a mysterious stranger came, promising to make Shang Tsung a powerful sorcerer. Though suspicious of the offer, it was...") |
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* '''Zoning Beast:''' He doesn't need meter to access his multi-hitting fireball; | * '''Zoning Beast:''' He doesn't need meter to access his multi-hitting fireball; | ||
* '''A Decent F4:''' While not offering as much as Old Form's F4, it is still a solid 11f mid that can score a knockdown; | |||
* '''MK11 Short Hop on 'Roids:''' F3 is a borderline ignorant Overhead on par with Reiko's F2; opponents cannot afford to keep neutral ducking Young Shang. | |||
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* '''Weak Conversion Ability:''' He needs to switch to Old Form to access a good launcher; | * '''Weak Conversion Ability:''' He needs to switch to Old Form to access a good launcher; | ||
* '''Poor Offense:''' Young Form's offense is weaker than Old Form's, with fewer buttons or strings useful up close; | |||
* '''Duckable Fireballs:''' A fundamental flaw in Young Shang's zoning is that he has few answers for opponents ducking at range: he has to enhance his fireball or use a Kameo to enforce respect; | |||
* '''Poor Kameo Synergy:''' Shang Tsung lacks a Kameo that's especially synergistic with his entire kit, as the needs of both forms are far too disparate to cover. | |||
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The combo form | The combo/pressure form | ||
{{ProConTable | {{ProConTable | ||
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* '''Take 'Em to the Movies:''' Ground Skull allows for long, highly damaging juggle combos | * '''Take 'Em to the Movies:''' Ground Skull allows for long, highly damaging juggle combos, with Injection being a great combo ender for transitioning to Young Shang's zoning; | ||
* '''A Better F4:''' Old Form's F4 is 11f on startup and extends into a longer string with stagger opportunities in the earlier hits; | |||
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* '''Trickshot:''' Ground Skull is not as easy to fire and forget as Young Form's Straight Skulls; | * '''Trickshot:''' Ground Skull is not as easy to fire and forget as Young Form's Straight Skulls; Ground Skull is minus at all ranges and has some blindspots which makes keeping opponents out harder | ||
* '''Knowledge Checked:''' Opponents savvy against the F4 string will take advantage of F4121 being punishable and F41214 being a High; any other option will give up your turn; | |||
* '''Poor Kameo Synergy:''' Shang Tsung lacks a Kameo that's especially synergistic with his entire kit, as the needs of both forms are far too disparate to cover. | |||
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Scheming Sorcerer
"Shang Tsung grew up in Outworld’s backwaters. Too lazy for hard labor and too shifty for honest work, he eked out a living selling quack cures and fake magic. Though his wares were useless, Shang Tsung’s easy charm always closed the deal. Shang Tsung was resigned to this hardscrabble life. But then one day a mysterious stranger came, promising to make Shang Tsung a powerful sorcerer. Though suspicious of the offer, it was one he couldn’t refuse."
Shang Tsung is a unique form-based character who can switch between his Young Form which focuses on a straightforward fireball zoning game and his Old Form which is capable of extended combos through his ground fireballs. He also retains his classic ability to transform into his opponent and, for a bar of meter, increase his damage output while transformed. Each form comes with unique pros and cons:
The zoning form
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