Street Fighter Alpha 3/Ken/Introduction: Difference between revisions

From SuperCombo Wiki
Line 18: Line 18:


| cons =
| cons =
* Lacks reliable customs outside of the corner
* Customs do relatively mediocre damage mid-screen and require Ken to be close to start them.
* Customs do relatively mediocre damage mid-screen and require Ken to be close to start them.
* Hadou rave is more difficult to setup/execute (requires constant kara cancels) and does less guard damage than Ryu's
* Hadou rave is more difficult to setup/execute (requires constant kara cancels) and does less guard damage than Ryu's

Revision as of 01:02, 22 May 2024

Introduction

Ken now travels the world again in the hopes that Ryu can challenge him again for another fight, but wonders if he's now making the right choices in life by doing so.

Pros Cons
  • Great set of normals and a decent fireball
  • Unique kick normals do heavy guard crush damage and have great speed/range/safety
  • Medium DP has a huge amount of horizontal range on startup. Much larger than the other shotos
  • Punch grab has a lot of corner carry
  • Kick grab sets up juggles in the corner
  • Hard to keep cornered due to roll and air tatsu trajectory
  • Great cross-up loop that's difficult to block
  • Fantastic air mobility with air tatsus. Can combo into DP on hit
  • Great meter build like the other shotos with tatsu spam. Ground tatsu recovers slightly slower, so not quite as good as Ryu/Akuma's.
  • Recent developments have made him more of a complete V-ISM character
  • Has an infinite on P1 side
  • Lacks reliable customs outside of the corner
  • Customs do relatively mediocre damage mid-screen and require Ken to be close to start them.
  • Hadou rave is more difficult to setup/execute (requires constant kara cancels) and does less guard damage than Ryu's
  • Is missing the hopkick Ryu and Akuma have access to
  • Fireball doesn't knock down like Ryu or Akuma's
  • Ground tatsu is unsafe on hit against many characters
  • Cannot cancel into roll like he could in A2
  • One of the hardest infinites to execute consistently