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* Very high priority anti-airs that setup juggles | * Very high priority anti-airs that setup juggles | ||
* Strong at close, mid and long range unlike most incarnations of the character | * Strong at close, mid and long range unlike most incarnations of the character | ||
* Guard crush helps him immensely, as it allows him to have offensive pressure from full screen at all times | |||
* Gigantic air throw range that practically looks like a bug at times | * Gigantic air throw range that practically looks like a bug at times | ||
* Drills are incredibly fast with great pushback and can make him look like a divekick character at times | * Drills are incredibly fast with great pushback and can make him look like a divekick character at times |
Latest revision as of 00:51, 22 May 2024
Introduction
Once again, Dhalsim fights to protect his family and the poor. After sensing a disturbance caused by the evil energy of the Psycho Drive, Dhalsim leaves his village to investigate further, but fears that by doing so, he will further the chances of him becoming corrupted with darkness.
Pros | Cons |
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