User:Kaladin/Glossary: Difference between revisions

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== Overview / Ideas ==
==Move Properties==
* Create a glossary defining the many properties a move can have in UMvC3.
* Create a template that when given a property name, links to the appropriate section of the glossary, and also has a hover tooltip with a transcluded definition.
* Potentially


{{GlossaryTerm-UMVC3
| term = Ground Bounce
| definition = Moves with the property will cause the opponent to bounce off the ground in a comboable state for a certain amount of frames before transitioning into Hard Knockdown. Generally, only one Ground Bounce is possible in a combo, using a second Ground Bounce move will instead lead to the opponent hitting the ground in the Soft Knockdown state. However, Down TAC and a few moves can get around this limitation.
| shortDefinition = Ground Bounce moves will cause the opponent hit the ground and bounce in a comboable state for a fixed amount of time.
}}


==Move Properties==
{{GlossaryTerm-UMVC3
| term = Forced Ground Bounce
| definition = Certain moves will always cause a Ground Bounce regardless of if a Ground Bounce has already been used earlier in the combo. Some of these moves can also hit or be cancelled in specific ways to "reset" the Ground Bounce, allowing a regular Ground Bounce move to Bounce the opponent when it normally could not.
| shortDefinition = Certain moves will always cause a Ground Bounce regardless of if a Ground Bounce has already been used earlier in the combo.
}}


{{GlossaryTerm-UMVC3
{{GlossaryTerm-UMVC3

Revision as of 15:29, 15 May 2024

Move Properties

Ground Bounce

Definition: Moves with the property will cause the opponent to bounce off the ground in a comboable state for a certain amount of frames before transitioning into Hard Knockdown. Generally, only one Ground Bounce is possible in a combo, using a second Ground Bounce move will instead lead to the opponent hitting the ground in the Soft Knockdown state. However, Down TAC and a few moves can get around this limitation.
Shortened Definition: Ground Bounce moves will cause the opponent hit the ground and bounce in a comboable state for a fixed amount of time.


Forced Ground Bounce

Definition: Certain moves will always cause a Ground Bounce regardless of if a Ground Bounce has already been used earlier in the combo. Some of these moves can also hit or be cancelled in specific ways to "reset" the Ground Bounce, allowing a regular Ground Bounce move to Bounce the opponent when it normally could not.
Shortened Definition: Certain moves will always cause a Ground Bounce regardless of if a Ground Bounce has already been used earlier in the combo.


Crumple

Definition: When a crumple move hits a grounded opponent it will cause the opponent to slowly crumple to the floor. When this occurs, they are freely comboable up until they hit the ground, but are considered airborne. Thus the first hit that connects on them will pop them into the air. When they finish the crumple and hit the ground, they are considered in Hard Knockdown for a fixed amount of time before they transition to soft knockdown and can tech roll.
Shortened Definition: Crumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.