SSBU/Roy/Introduction: Difference between revisions

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* '''Explosive Kill Power''': Roy is great at killing, with his aerials, Forward Smash, and Side-B all killing very well. In addition, his amazing jab leads into kill confirms, including his infamous “Jair”(Jab into Bair) confirm.
* '''Explosive Kill Power''': Roy is great at killing, with his aerials, Forward Smash, and Side-B all killing very well. In addition, his amazing jab leads into kill confirms, including his infamous “Jair”(Jab into Bair) confirm.
* '''Amazing Aerials''': Outside of his Dair, his aerials are some of the overall best in the game. Nair and Fair start and extend combos, Bair is a great kill tool, and Uair is amazing for juggling. Outside of Dair, his aerials are very safe, ranging from -4 to -6 on shield.
* '''Amazing Aerials''': Outside of his Dair, his aerials are some of the overall best in the game. Nair and Fair start and extend combos, Bair is a great kill tool, and Uair is amazing for juggling. Outside of Dair, his aerials are very safe, ranging from -4 to -6 on shield.
* '''Down Tilt is low-key broken''': Down Tilt is a relatively fast, disjointed poke that is -3 on shield up close (only punishable by 4 characters). He can use the close hit to start tech chases at mid percents and then use the far hit to keep starting tech chases at higher percents.
* '''Dominant Neutral''': His amazing tools combined with his mobility makes him a dominant presence in the neutral game.
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* '''Con''':
* '''Con''':
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Latest revision as of 17:19, 30 March 2024

Strengths Weaknesses
  • Great Mobility: Roy is very fast, allowing him to easily get in and use his close-range sweetspots. In addition, his great fall speed makes him good at getting out of juggles.
  • Great Damage: Roy has a plethora of combo starters that lead to amazing damage, such as his jab and aerials.
  • Explosive Kill Power: Roy is great at killing, with his aerials, Forward Smash, and Side-B all killing very well. In addition, his amazing jab leads into kill confirms, including his infamous “Jair”(Jab into Bair) confirm.
  • Amazing Aerials: Outside of his Dair, his aerials are some of the overall best in the game. Nair and Fair start and extend combos, Bair is a great kill tool, and Uair is amazing for juggling. Outside of Dair, his aerials are very safe, ranging from -4 to -6 on shield.
  • Dominant Neutral: His amazing tools combined with his mobility makes him a dominant presence in the neutral game.
  • Con:
  • Con: