Fighter's History Dynamite/Ray McDougall: Difference between revisions

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Wheel Kick.  
Wheel Kick.  


Ray easily has THE game breaking move, Wheel Kick. He is otherwise still an amazing character but Wheel Kick makes him the best. If Ryoko had Wheel Kick, she would be #1. That is how good Wheel Kick is.
Ray easily has THE game breaking move, Wheel Kick. He is otherwise still an amazing character but Wheel Kick makes him the best. If Ryoko had Wheel Kick, she would be top tier. That is how good Wheel Kick is.


Enough about wheel kicks, there are many other reasons Ray is a great character: long range pokes with great priority, HIGHLY damaging combos, instant dizzy (Electric Dynamite) and only 1 bad matchup.
Enough about wheel kicks, there are many other reasons Ray is a great character: long range pokes with great priority, a solid projectile, highly damaging combos, an instant dizzy move on some characters (Thunder Dynamite Tackle), and practically no bad matchups. He can very effectively play offense or defense depending on what kind of situation he's in. Perhaps the worst thing about Ray is his weak spot - it's the lightning bolt symbol on his shirt, and since a lot of moves tend to hit the chest area, Ray is prone to being dizzied rather easily.
 
Ray is a solid choice for a beginner, as all of his moves are rather straightforward to figure out. In the hands of an experienced player, he's even more deadly.


= Moves List =
= Moves List =

Revision as of 05:15, 14 July 2008

Introduction

Wheel Kick.

Ray easily has THE game breaking move, Wheel Kick. He is otherwise still an amazing character but Wheel Kick makes him the best. If Ryoko had Wheel Kick, she would be top tier. That is how good Wheel Kick is.

Enough about wheel kicks, there are many other reasons Ray is a great character: long range pokes with great priority, a solid projectile, highly damaging combos, an instant dizzy move on some characters (Thunder Dynamite Tackle), and practically no bad matchups. He can very effectively play offense or defense depending on what kind of situation he's in. Perhaps the worst thing about Ray is his weak spot - it's the lightning bolt symbol on his shirt, and since a lot of moves tend to hit the chest area, Ray is prone to being dizzied rather easily.

Ray is a solid choice for a beginner, as all of his moves are rather straightforward to figure out. In the hands of an experienced player, he's even more deadly.

Moves List

Normal Moves

Light Punch

Standing

Jumping

Crouching

Strong Punch

Standing

Jumping

Crouching

Light Kick

Standing

Jumping

Crouching

Strong Kick

Standing

Jumping

Crouching

Special Moves

Big Tornado

  • Quarter Circle Forward + punch

Dynamite Tackle

  • Forward, Forward + punch

Wheel Kick

  • Quarter Circle Back + kick

Flying Wheel Kick

  • (In air)Quarter Circle Back + kick

Super Move

Thunder Dynamite Tackle

  • Charge back, forward, forward + punch

The Basics

Advanced Strategy

Match-ups

Vs. Clown:

Vs. Jean Pierre:

Vs. Kano Ryoko:

Throw fireballs and trip if she jumps in deep enough. It's really that easy.

Vs. Karnov:

Vs. Lee Diendo:

Vs. Liu Feilin:

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlock Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal (self):

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba:

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox