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{{!}} Viewtiful Joe {{!}}{{!}} Hits {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} - {{clr|M|2M}} > 236M doesn't combo <br>- {{clr|H|5H}}/{{clr|H|2H}} > 236M hits later into active frames than normal,<br> making it easy to miss cancel window. | {{!}} Viewtiful Joe {{!}}{{!}} Hits {{!}}{{!}} Hits {{!}}{{!}} Whiffs {{!}}{{!}} - {{clr|M|2M}} > 236M doesn't combo <br>- {{clr|H|5H}}/{{clr|H|2H}} > 236M hits later into active frames than normal,<br> making it easy to miss cancel window. | ||
{{!}}} | {{!}}}}} | ||
== Blank Character Data Templates == | == Blank Character Data Templates == |
Revision as of 18:20, 24 March 2024
- User Page 1: User:DarthPhallus/Viper
- Sandbox User:DarthPhallus/Sandbox 1
Useful Stuff
- Assist Sheet for Fixed Hitstun: https://docs.google.com/spreadsheets/d/17fmzdZHfPGd_2rPX89b0hS_4aOzo24IUDSt4IBjgc4M/edit?hl=en_US&hl=en_US#gid=0
- Modder Scratchpad: Has Weight Values among a bunch of other stuff
- OTG Options + More Bible Page 31
- Potential Video of Hitboxes? [1]
- Damage Calculator [2]
Assist Blockstun Values
Methodology
- Record at 120fps with OBS and the game hopefully running at a smooth FPS. Use ffmpeg deduplication to remove duplicate frames cutting the recording down to 60FPS, this should ensure the least possibility of duplicate frames.
- Record and count each assist 3 times, so that if there are skipped frames I may notice a discrepency in the framedata and rerecord, odds of a frame being skipped in all three attempts is low.
Notes
- Not buffering anything out of blockstun results in the blockstun animation lingering for a while after the actual blockstun of an assist has ended so I have to be sure to hold up/back as soon as I'm blocking, of course this can result in errors, especially with short blockstun assists.
- Techincally this is actually counting the combo of Blockstun + Blockstop, not sure if that matters in this game as blockstop often interacts with system mechanics in different ways, but I have no idea how to even count blockstop so I'll just ignore that for now.
- Planning to count each three times, and if there is any discrepenancy do it again with a new recording.
- Gonna test for multiple values when Assists can hit multiple ways (Arthur Bottle Toss), but not sure how exhaustive I will make it atm.
Akuma
- A (Gohadoken): 22f
- B (Tatsu): 45f
- Y (Hyakki Gojin): 27f
Amaterasu
- A (Solar Flare): N/A
- B (Cold Star): (If First Hit Connects) 75f | (If First Hit Whiffs) 65f
- Y (Bloom): N/A
Arthur
- A (Heavenly Slash): 21f
- B (Dagger Toss): 43f
- Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.
C. Viper
- A (Thunder Knuckle): 21f
- B (Seismic Hammer): 21f
- Y (Burning Kick): 21f
Chris
- A (Combination Punch): 39f
- B (Gun Fire): 35f
- Y (Grenade Toss): 21f
Chun Li
- A (Kikoken):
- B (Tenshokyaku):
- Y (Hyakuretsukyaku):
Dante
- A (Jam Session):
- B (Crystal):
- Y (Weasel Shot):
Felicia
- A (Rolling Buckler + Rolling Slide):
- B (Sand Splash):
- Y (Cat Spike):
Firebrand
- A (Hell Spitfire):
- B (Demon Missile M):
- Y (Demon Missile H):
Cancel Table Generic
* L/S/H stands for Launcher, Specials, and Hypers
Normal | Chains Into | Cancels Into | Notes |
---|---|---|---|
5L | |||
2L | |||
5M | |||
2M | |||
5H | |||
2H |
M Thunder Knuckle Chart
Character | Raw | In-Blockstun | In-Hitstun | Notes |
---|---|---|---|---|
Amaterasu | Whiffs | Whiffs | Hits | - |
Arthur | Hits | Whiffs | Whiffs | Whiffs after H normals. |
Morrigan | Whiffs | Hits | Hits | - |
Rocket Raccoon | Hits | Whiffs | Whiffs | - 2M > 236M doesn't combo - 5H/2H > 236M hits later into active frames than normal, making it easy to miss cancel window. |
Viewtiful Joe | Hits | Hits | Whiffs | - 2M > 236M doesn't combo - 5H/2H > 236M hits later into active frames than normal, making it easy to miss cancel window. |
}}
Blank Character Data Templates
==Character Data== {{CharacterData-UMVC3 | chara = | portrait = UMVC3 Portrait.png | icon = UMVC3 Icon.png | nameplate = UMVC3 Nameplate.png | hp = | grndChainLimit = | grndMagic = | airChainLimit = | xfDamageBoost = | xfSpeedBoost = | minNormScale = | minSpecScale = | minHyperScale = | weight = | minLaunchHeight = | receivedSpeed = }} ==Movement Data== {{MovementData-UMVC3 | chara = | fwdDashDur = | bwdDashDur = | airActions = | jumpDur = | superJumpDur = | wallJumpDur = | airJumpDur = | airDashType = | earliestADJump = | earliestADSJump = | upADDur = | upFwdADDur = | fwdADDur = | dwnFwdADDur = | dwnADDur = | dwnBwdADDur = | bwdADDur = | upBwdADDur = | flightStartup = | flightDur = | flightRecovery = }}