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=== Fall Speed === | === Fall Speed === | ||
Fall Speed is how fast a character moves downward towards the ground in mid-air. A character has two fixed fall speeds: Regular, and fastfall. Fastfall is initiated once you are past the apex of your jump and press downwards, accelerating you quicker downwards, though this difference in regular and fastfall speeds is different on a character to character basis. | |||
In Melee, Falco has the fastest regular and fastfall speeds, at 3.1 and 3.5, and Jigglypuff has the slowest at 1.3 and 1.6 respectively. | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
!Rank!!Character!!Regular Falling Speed!!Fast Falling Speed!!Speed Increase | |||
|- | |||
|rowspan=2|'''1-2'''||{{CharHead|Falco|SSBM|hsize=20px}}||3.1||rowspan=2|3.5||12.9% | |||
|- | |||
|{{CharHead|Captain Falcon|SSBM|hsize=20px}}||2.9||20.7% | |||
|- | |||
|'''3'''||{{CharHead|Fox|SSBM|hsize=20px}}||2.8||3.4||21.4% | |||
|- | |||
|rowspan=2|'''4-5'''||{{CharHead|Link|SSBM|hsize=20px}}||rowspan=2|2.13||rowspan=2|3||rowspan=2|40.8% | |||
|- | |||
|{{CharHead|Sheik|SSBM|hsize=20px}} | |||
|- | |||
|'''6'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||2.4||2.96||23.3% | |||
|- | |||
|'''7'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||1.93||2.93||51.8% | |||
|- | |||
|'''8'''||{{CharHead|Roy|SSBM|hsize=20px}}||2.4||2.9||20.8% | |||
|- | |||
|'''9'''||{{CharHead|Pikachu|SSBM|hsize=20px}}||1.9||2.7||42.1% | |||
|- | |||
|'''10'''||{{CharHead|Ganondorf|SSBM|hsize=20px}}||2||2.6||30.0% | |||
|- | |||
|rowspan=2|'''11-12'''||{{CharHead|Marth|SSBM|hsize=20px}}||2.2||rowspan=2|2.5||13.6% | |||
|- | |||
|{{CharHead|Pichu|SSBM|hsize=20px}}||1.9||31.6% | |||
|- | |||
|'''13'''||{{CharHead|Bowser|SSBM|hsize=20px}}||1.9||2.4||26.3% | |||
|- | |||
|rowspan=5|'''14-18'''||{{CharHead|Mario|SSBM|hsize=20px}}||rowspan=3|1.7||rowspan=5|2.3||rowspan=3|35.3% | |||
|- | |||
|{{CharHead|Dr. Mario|SSBM|hsize=20px}} | |||
|- | |||
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}} | |||
|- | |||
|{{CharHead|Mewtwo|SSBM|hsize=20px}}||1.5||53.3% | |||
|- | |||
|{{CharHead|Samus|SSBM|hsize=20px}}||1.4||64.3% | |||
|- | |||
|rowspan=2|'''19-20'''||{{CharHead|Young Link|SSBM|hsize=20px}}||2.13||rowspan=2|2.2||3.3% | |||
|- | |||
|{{CharHead|Ness|SSBM|hsize=20px}}||1.83||20.2% | |||
|- | |||
|rowspan=4|'''21-24'''||{{CharHead|Luigi|SSBM|hsize=20px}}||rowspan=3|1.6||rowspan=4|2||rowspan=3|25.0% | |||
|- | |||
|{{CharHead|Kirby|SSBM|hsize=20px}} | |||
|- | |||
|{{CharHead|Ice Climbers|SSBM|hsize=20px}} | |||
|- | |||
|{{CharHead|Peach|SSBM|hsize=20px}}||1.5||33.3% | |||
|- | |||
|'''25'''||{{CharHead|Zelda|SSBM|hsize=20px}}||1.4||1.85||32.1% | |||
|- | |||
|'''26'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||1.3||1.6||23.1% | |||
|} | |||
=== Gravity === | === Gravity === |
Revision as of 05:04, 29 February 2024
Physics Attributes
Weight
Weight is the attribute that measures how much a character resists knockback.
In Melee, the average weight of a character is 90, with the lightest playable character being Pichu at 55, and the heaviest being Bowser at 117.
Rank | Character | Weight |
---|---|---|
N/A | ![]() |
140 |
1 | ![]() |
117 |
2 | ![]() |
114 |
3 | ![]() |
110 |
4 | ![]() |
109 |
5 | ![]() |
108 |
6-7 | ![]() |
104 |
![]() | ||
8-10 | ![]() |
100 |
![]() | ||
![]() | ||
N/A | ![]() |
100 |
N/A | ![]() | |
11 | ![]() |
94 |
12-14 | ![]() |
90 |
![]() | ||
![]() | ||
N/A | ![]() |
90 |
15 | ![]() |
88 |
16 | ![]() |
87 |
17-19 | ![]() |
85 |
![]() | ||
![]() | ||
20-21 | ![]() |
80 |
![]() | ||
22 | ![]() |
75 |
23 | ![]() |
70 |
24-25 | ![]() |
60 |
![]() | ||
26 | ![]() |
55 |
Sourced from ssbwiki's weight list[[1]]
Fall Speed
Fall Speed is how fast a character moves downward towards the ground in mid-air. A character has two fixed fall speeds: Regular, and fastfall. Fastfall is initiated once you are past the apex of your jump and press downwards, accelerating you quicker downwards, though this difference in regular and fastfall speeds is different on a character to character basis.
In Melee, Falco has the fastest regular and fastfall speeds, at 3.1 and 3.5, and Jigglypuff has the slowest at 1.3 and 1.6 respectively.
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
1-2 | Template:CharHead | 3.1 | 3.5 | 12.9% |
Template:CharHead | 2.9 | 20.7% | ||
3 | Template:CharHead | 2.8 | 3.4 | 21.4% |
4-5 | Template:CharHead | 2.13 | 3 | 40.8% |
Template:CharHead | ||||
6 | Template:CharHead | 2.4 | 2.96 | 23.3% |
7 | Template:CharHead | 1.93 | 2.93 | 51.8% |
8 | Template:CharHead | 2.4 | 2.9 | 20.8% |
9 | Template:CharHead | 1.9 | 2.7 | 42.1% |
10 | Template:CharHead | 2 | 2.6 | 30.0% |
11-12 | Template:CharHead | 2.2 | 2.5 | 13.6% |
Template:CharHead | 1.9 | 31.6% | ||
13 | Template:CharHead | 1.9 | 2.4 | 26.3% |
14-18 | Template:CharHead | 1.7 | 2.3 | 35.3% |
Template:CharHead | ||||
Template:CharHead | ||||
Template:CharHead | 1.5 | 53.3% | ||
Template:CharHead | 1.4 | 64.3% | ||
19-20 | Template:CharHead | 2.13 | 2.2 | 3.3% |
Template:CharHead | 1.83 | 20.2% | ||
21-24 | Template:CharHead | 1.6 | 2 | 25.0% |
Template:CharHead | ||||
Template:CharHead | ||||
Template:CharHead | 1.5 | 33.3% | ||
25 | Template:CharHead | 1.4 | 1.85 | 32.1% |
26 | Template:CharHead | 1.3 | 1.6 | 23.1% |