Tekken 3/Forest Law/Data: Difference between revisions

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(Just have FC and WS moves left to go. Will complete very soon.)
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=====<font style="visibility:hidden; float:right">(2_f+2),2</font>=====
=====<font style="visibility:hidden; float:right">(2_f+2)<2</font>=====
{{AttackData-T3 | chara = law
{{AttackData-T3 | chara = law
| cat = Normal
| cat = Normal
| name = Rave War
| name = Rave War
| input = (2_f+2),2
| input = (2_f+2)<2
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|2}}
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|2}}
| stance =
| stance =
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}}
}}


=====<font style="visibility:hidden; float:right">(2_f+2)f+2</font>=====
=====<font style="visibility:hidden; float:right">(2_f+2)<f+2</font>=====
{{AttackData-T3 | chara = law
{{AttackData-T3 | chara = law
| cat = Normal
| cat = Normal
| name =  
| name =  
| input = (2_f+2),f+2
| input = (2_f+2)<f+2
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}
| stance =
| stance =
Line 393: Line 393:
}}
}}


=====<font style="visibility:hidden; float:right">(2_F+2),f+2,2</font>=====
=====<font style="visibility:hidden; float:right">(2_F+2)<f+2<2</font>=====
{{AttackData-T3 | chara = law
{{AttackData-T3 | chara = law
| cat = Normal
| cat = Normal
| name = Rave War Combo
| name = Rave War Combo
| input = (2_f+2),f+2,2
| input = (2_f+2)<f+2<2
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|2}}
| icons = ({{Icon-TK|2}}OR{{Icon-TK|f}}+{{Icon-TK|2}}){{Icon-TK|f}}+{{Icon-TK|2}}{{Icon-TK|2}}
| stance =
| stance =
Line 564: Line 564:
| stance =
| stance =
| damage = 16,12
| damage = 16,12
| hitlevel = hh
| impact = i19
| recovery =
| total = -
| blockadv = -15
| hitadv = -19
| chadv = -19
| notes = Yes, it's worse on hit than it is on block.
}}
=====<font style="visibility:hidden; float:right">(4_f+4),3,4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Shaolin Spin Kicks
| input = (4_f+4),3,4
| icons = ({{Icon-TK|4}}OR{{Icon-TK|f}}+{{Icon-TK|4}}){{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 16,12,12
| hitlevel = hhh
| impact = i21
| recovery =
| total = -
| blockadv = -7
| hitadv = -1
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">(4_f+4),u+3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Crescent Kick Combo
| input = (4_f+4),3
| icons = ({{Icon-TK|4}}OR{{Icon-TK|f}}+{{Icon-TK|4}}){{Icon-TK|u}}+{{Icon-TK|3}}
| stance =
| damage = 16,30
| hitlevel = hm
| impact = i34 (14f gap)
| recovery =
| total = -
| blockadv = -1
| hitadv = KND
| chadv = KND
| notes =
}}
=====<font style="visibility:hidden; float:right">3+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Backflip
| input = 3+4
| icons = {{Icon-TK|3+4}}
| stance =
| damage = 25
| hitlevel = m
| impact = i25
| recovery =
| total = -
| blockadv = -19
| hitadv = JG
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">(3+4_UB/U/UF+4),3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Backflipper
| input = (3+4_UB/U/UF+4),3
| icons = ({{Icon-TK|3+4}}OR{{Icon-TK|ubp}}/{{Icon-TK|up}}/{{Icon-TK|ufp}}+{{Icon-TK|4}}){{Icon-TK|3}}
| stance =
| damage = (25,21_25,25)
| hitlevel = mm
| impact = i34 (14f gap)
| recovery =
| total = -
| blockadv = -17
| hitadv = JG
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">1+2+3+4,1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Blackout
| input = 1+2+3+4,1
| icons = {{Icon-TK|1+2+3+4}}{{Icon-TK|1}}
| stance =
| damage = 10
| hitlevel = h
| hitlevel = h
| impact = i8
| recovery =
| total = -
| blockadv = 0
| hitadv = +10
| chadv = +10
| notes =
}}
=====<font style="visibility:hidden; float:right">1+2+3+4,1,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Blackout Muggin'
| input = 1+2+3+4,1,3
| icons = {{Icon-TK|1+2+3+4}}{{Icon-TK|1}}{{Icon-TK|3}}
| stance =
| damage = 10,7
| hitlevel = hl
| impact = i19
| impact = i19
| recovery =
| recovery =
| total = -
| total = -
| blockadv = -14
| blockadv = -14
| hitadv = -11
| hitadv = -3
| chadv = -11
| chadv = -3
| notes = 2nd hit cannot be blocked if 1st is blocked.
}}
 
 
=====<font style="visibility:hidden; float:right">f+[2~1]</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Poison Arrow
| input = f+[2~1]
| icons = {{Icon-TK|f}}+{{Icon-TK|bracketL}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|bracketR}}
| stance =
| damage = 40
| hitlevel = m
| impact = i19
| recovery =
| total = -
| blockadv = -19
| hitadv = KND
| chadv = KND
| notes = Unlike later games, this is super punishable on block, making it mostly useless.
}}
 
=====<font style="visibility:hidden; float:right">df+1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Quick Upper
| input = df+1
| icons = {{Icon-TK|df}}+{{Icon-TK|1}}
| stance =
| damage = 10
| hitlevel = m
| impact = i13
| recovery =
| total = -
| blockadv = +1
| hitadv = +8
| chadv = +8
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Uppercut
| input = df+2
| icons = {{Icon-TK|df}}+{{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel = m
| impact = i14
| recovery =
| total = -
| blockadv = -8
| hitadv = JG
| chadv = JG
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Mid Kick
| input = df+3
| icons = {{Icon-TK|df}}+{{Icon-TK|3}}
| stance =
| damage = 18
| hitlevel = m
| impact = i18
| recovery =
| total = -
| blockadv = -14
| hitadv = -3
| chadv = -3
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Right Middle Kick
| input = df+4
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}
| stance =
| damage = 15
| hitlevel = m
| impact = i12
| recovery =
| total = -
| blockadv = -4
| hitadv = +7
| chadv = +7
| notes =
}}
 
=====<font style="visibility:hidden; float:right">df+4,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Right Middle Kick to Somersault
| input = df+4,3
| icons = {{Icon-TK|df}}+{{Icon-TK|4}}{{Icon-TK|3}}
| stance =
| damage = 15,21
| hitlevel = mm
| impact = i24
| recovery =
| total = -
| blockadv = -19
| hitadv = JG
| chadv = JG
| notes =
}}
 
 
=====<font style="visibility:hidden; float:right">d+1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Crouch Jab
| input = d+1
| icons = {{Icon-TK|d}}+{{Icon-TK|1}}
| stance =
| damage = 5
| hitlevel = sm
| impact = i8
| recovery =
| total = -
| blockadv = -2
| hitadv = +9
| chadv = +9
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Body Blow
| input = d+2
| icons = {{Icon-TK|d}}+{{Icon-TK|2}}
| stance =
| damage = 10
| hitlevel = sm
| impact = i10
| recovery =
| total = -
| blockadv = -2
| hitadv = +9
| chadv = +9
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+2,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Body Blow to Somersault
| input = d+2,3
| icons = {{Icon-TK|d}}+{{Icon-TK|2}}{{Icon-TK|3}}
| stance =
| damage = 10,21
| hitlevel = smm
| impact = i24
| recovery =
| total = -
| blockadv = -19
| hitadv = JG
| chadv = JG
| notes = Your fastest counter hit launcher, but very unsafe if blocked.
}}
 
=====<font style="visibility:hidden; float:right">(d_db)+3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Dragon Low Kick
| input = (d_db)+3
| icons = ({{Icon-TK|d}}OR{{Icon-TK|db}})+{{Icon-TK|3}}
| stance =
| damage = 8
| hitlevel = l
| impact = i16
| recovery =
| total = -
| blockadv = -14
| hitadv = -3
| chadv = -3
| notes =
}}
 
 
=====<font style="visibility:hidden; float:right">(d_db)+3,3...</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Dragon Low Kick to Head Kicks
| input = (d_db)+3,3...
| icons = ({{Icon-TK|d}}OR{{Icon-TK|db}})+{{Icon-TK|3}}{{Icon-TK|3}}...
| stance =
| damage = 8,10
| hitlevel = lh
| impact = i17
| recovery =
| total = -
| blockadv = -14
| hitadv = -3
| chadv = -3
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Low Kick
| input = d+4
| icons = {{Icon-TK|d}}+{{Icon-TK|4}}
| stance =
| damage = 7
| hitlevel = l
| impact = i12
| recovery =
| total = -
| blockadv = -8
| hitadv = +3
| chadv = +3
| notes =
}}
 
=====<font style="visibility:hidden; float:right">d+4,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Low Kick to Somersault
| input = d+4,3
| icons = {{Icon-TK|d}}+{{Icon-TK|4}}{{Icon-TK|3}}
| stance =
| damage = 7,21
| hitlevel = lm
| impact = i30
| recovery =
| total = -
| blockadv = -19
| hitadv = JG
| chadv = JG
| notes =
}}
 
 
=====<font style="visibility:hidden; float:right">d+3+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Frogman
| input = d+3+4
| icons = {{Icon-TK|d}}+{{Icon-TK|3+4}}
| stance =
| damage = 25,27
| hitlevel = mm
| impact = i19,i33
| recovery =
| total = -
| blockadv = -58_-8
| hitadv = KND_+2
| chadv = KND_+2
| notes = Second values in frame data and damage refer to the second hit of the move.
}}
 
=====<font style="visibility:hidden; float:right">d+3+4,D</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Frogman to Down
| input = d+3+4,D
| icons = {{Icon-TK|d}}+{{Icon-TK|3+4}}{{Icon-TK|dp}}
| stance =
| damage = 25
| hitlevel = m
| impact = i19
| recovery =
| total = -
| blockadv = -26
| hitadv = KND
| chadv = KND
| notes = Ends in a grounded state.
}}
 
=====<font style="visibility:hidden; float:right">db+2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Dragon Whip
| input = db+2
| icons = {{Icon-TK|db}}+{{Icon-TK|2}}
| stance =
| damage = 15
| hitlevel = m
| impact = i13
| recovery =
| total = -
| blockadv = -4
| hitadv = +8
| chadv = +8
| notes = Recovers in BT.
}}
 
=====<font style="visibility:hidden; float:right">db+2,4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Elbow Spring Kick
| input = db+2,4
| icons = {{Icon-TK|db}}+{{Icon-TK|2}}{{Icon-TK|4}}
| stance =
| damage = 15,24
| hitlevel = mm
| impact = i32
| recovery =
| total = -
| blockadv = -36
| hitadv = -23
| chadv = -23
| notes = Recovers in BT.
}}
 
=====<font style="visibility:hidden; float:right">db+2,4,D</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Elbow Spring Kick to Down
| input = db+2,4,D
| icons = {{Icon-TK|db}}+{{Icon-TK|2}}{{Icon-TK|4}}{{Icon-TK|dp}}
| stance =
| damage = 15,24
| hitlevel = mm
| impact = i32
| recovery =
| total = -
| blockadv = -27
| hitadv = -14
| chadv = -14
| notes = Recovers in grounded state.
}}
 
=====<font style="visibility:hidden; float:right">db+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Dragon's Tail
| input = db+4
| icons = {{Icon-TK|db}}+{{Icon-TK|4}}
| stance =
| damage = 25
| hitlevel = l
| impact = i24
| recovery =
| total = -
| blockadv = -26
| hitadv = KND
| chadv = KND
| notes =
}}
 
=====<font style="visibility:hidden; float:right">db+1+2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Charge Power Punch
| input = db+1+2
| icons = {{Icon-TK|db}}+{{Icon-TK|1+2}}
| stance =
| damage = 100
| hitlevel = !
| impact = i78
| recovery =
| total = -
| blockadv = KND
| hitadv = KND
| chadv = KND
| notes = Law's only unblockable, and it's so slow you'll rarely ever hit anyone with it. Poor tracking as well, making it very situational. Cancellable with u,u. Guarantees d+4,3 on hit.
}}
 
=====<font style="visibility:hidden; float:right">b+1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = b+1
| icons = {{Icon-TK|b}}+{{Icon-TK|1}}
| stance =
| damage = 12
| hitlevel = m
| impact = i14
| recovery =
| total = -
| blockadv = -7
| hitadv = +4
| chadv = +4
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+1<2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = b+1<2
| icons = {{Icon-TK|b}}+{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = 12,12
| hitlevel = mm
| impact = i21
| recovery =
| total = -
| blockadv = -9
| hitadv = +3
| chadv = +3
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+1<2<1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Dragon Storm
| input = b+1<2<1
| icons = {{Icon-TK|b}}+{{Icon-TK|1}}{{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage = 12,12,15
| hitlevel = mmm
| impact = i25
| recovery =
| total = -
| blockadv = -18
| hitadv = JG
| chadv = JG
| notes = Combos from 1st hit on counter hit with minimum delay.
}}
 
=====<font style="visibility:hidden; float:right">b+2</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = b+2
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel = m
| impact = i16
| recovery =
| total = -
| blockadv = -7
| hitadv = +3
| chadv = +3
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+2,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name =
| input = b+2,3
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|3}}
| stance =
| damage = 12,8
| hitlevel = ml
| impact = i25
| recovery =
| total = -
| blockadv = -11
| hitadv = 0
| chadv = 0
| notes =
}}
 
=====<font style="visibility:hidden; float:right">b+2,3,4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Junkyard Kick
| input = b+2,3,4
| icons = {{Icon-TK|b}}+{{Icon-TK|2}}{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 12,8,22
| hitlevel = mlm
| impact = i25
| recovery =
| total = -
| blockadv = -8
| hitadv = JG
| chadv = JG
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(uf_u_ub)+3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Jumping Kick
| input = (uf_u_ub)+3
| icons = ({{Icon-TK|uf}}OR{{Icon-TK|u}}OR{{Icon-TK|ub}})+{{Icon-TK|3}}
| stance =
| damage = 25
| hitlevel = m
| impact = i16
| recovery =
| total = -
| blockadv = -21
| hitadv = KND
| chadv = KND
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(uf_u_ub)+3,4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Jumping Kick to Somersault
| input = (uf_u_ub)+3,4
| icons = ({{Icon-TK|uf}}OR{{Icon-TK|u}}OR{{Icon-TK|ub}})+{{Icon-TK|3}}{{Icon-TK|4}}
| stance =
| damage = 25,25
| hitlevel = mm
| impact = i29
| recovery =
| total = -
| blockadv = -19
| hitadv = KND
| chadv = KND
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(uf_u_ub)+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Hopkick
| input = (uf_u_ub)+4
| icons = ({{Icon-TK|uf}}OR{{Icon-TK|u}}OR{{Icon-TK|ub}})+{{Icon-TK|4}}
| stance =
| damage = 14
| hitlevel = m
| impact = i15
| recovery =
| total = -
| blockadv = -13
| hitadv = JG
| chadv = JG
| notes =
| notes =
}}
=====<font style="visibility:hidden; float:right">(UF_U_UB)+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Somersault Kick
| input = (UF_U_UB)+4+4
| icons = ({{Icon-TK|ufp}}OR{{Icon-TK|up}}OR{{Icon-TK|ubp}})+{{Icon-TK|4}}
| stance =
| damage = 25
| hitlevel = m
| impact = i18
| recovery =
| total = -
| blockadv = -17
| hitadv = JG
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">(UB/U/UF)+4,3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Backflipper
| input = (UB/U/UF)+4,3
| icons = ({{Icon-TK|ubp}}/{{Icon-TK|up}}/{{Icon-TK|ufp}})+{{Icon-TK|4}}{{Icon-TK|3}}
| stance =
| damage = 25,25
| hitlevel = mm
| impact = i34 (14f gap)
| recovery =
| total = -
| blockadv = -17
| hitadv = JG
| chadv = JG
| notes =
}}
=====<font style="visibility:hidden; float:right">QCF+1</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Flash Jab
| input = QCF+1
| icons = {{Icon-TK|d}}{{Icon-TK|df}}{{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 15
| hitlevel = h
| impact = i8
| recovery =
| total = -
| blockadv = +1
| hitadv = +7
| chadv = KND
| notes =
}}
=====<font style="visibility:hidden; float:right">f,f,f+3</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Running Side Kick
| input = f,f,f+3
| icons = {{Icon-TK|f}}{{Icon-TK|f}}{{Icon-TK|f}}+{{Icon-TK|3}}
| stance =
| damage = 30
| hitlevel = m
| impact = i20
| recovery =
| total = -
| blockadv = +14g
| hitadv = KND
| chadv = KND
| notes = The only running 3 in the game that does not give free hits on block.
}}
=====<font style="visibility:hidden; float:right">SS+3+4</font>=====
{{AttackData-T3 | chara = law
| cat = Normal
| name = Double Dragon
| input = SS+3+4
| icons = Sidestep+{{Icon-TK|3+4}}
| stance =
| damage = 16,22
| hitlevel = mh
| impact = i16
| recovery =
| total = -
| blockadv = -18
| hitadv = KND
| chadv = KND
| notes =
}}
== Fake Step ==
=====<font style="visibility:hidden; float:right">b+1+2</font>=====
{{AttackData-T3 | chara = law
| cat = Fake Step
| name = Fake Step
| input = b+1+2
| icons = {{Icon-TK|b}}+{{Icon-TK|1+2}}
| stance =
| damage =
| hitlevel = h/m
| impact = i3-i23
| recovery =
| total = 80f
| blockadv = -
| hitadv = -
| chadv = -
| notes = Law's punch parry. Total is when cancelled at it's fastest.
}}
=====<font style="visibility:hidden; float:right">b+1+2,1</font>=====
{{AttackData-T3 | chara = law
| cat = Fake Step
| name = Fake Step Blow
| input = During Fake Step, 1
| icons = {{Icon-TK|b}}+{{Icon-TK|1+2}}, {{Icon-TK|1}}
| stance =
| damage = 43
| hitlevel = m
| impact = i16
| recovery =
| total = -
| blockadv = -14
| hitadv = KND
| chadv = KND
| notes = Only accessible after Fake Step becomes cancellable.
}}
=====<font style="visibility:hidden; float:right">After successful Fake Step, 1</font>=====
{{AttackData-T3 | chara = law
| cat = Fake Step
| name = Tricky Trap
| input = After successful Fake Step, 1
| icons = After successful Fake Step, {{Icon-TK|1}}
| stance =
| damage = 12
| hitlevel = h
| impact = -
| recovery =
| total = -
| blockadv = -
| hitadv = +7
| chadv = +7
| notes = Puts the opponent into BT.
}}
=====<font style="visibility:hidden; float:right">After successful Fake Step, 2</font>=====
{{AttackData-T3 | chara = law
| cat = Fake Step
| name = Tricky Fist
| input = After successful Fake Step, 2
| icons = After successful Fake Step, {{Icon-TK|2}}
| stance =
| damage = 12
| hitlevel = h
| impact = -
| recovery =
| total = -
| blockadv = -
| hitadv = +32
| chadv = +32
| notes = Opponent put into inescapable stagger state.
}}
=====<font style="visibility:hidden; float:right">After successful Fake Step, 3</font>=====
{{AttackData-T3 | chara = law
| cat = Fake Step
| name = Tricky Mid Kick
| input = After successful Fake Step, 3
| icons = After successful Fake Step, {{Icon-TK|3}}
| stance =
| damage = 22
| hitlevel = m
| impact = -
| recovery =
| total = -
| blockadv = -
| hitadv = KND
| chadv = KND
| notes =
}}
=====<font style="visibility:hidden; float:right">After successful Fake Step, 4</font>=====
{{AttackData-T3 | chara = law
| cat = Fake Step
| name = Tricky Low Kick
| input = After successful Fake Step, 4
| icons = After successful Fake Step, {{Icon-TK|4}}
| stance =
| damage = 15
| hitlevel = l
| impact = -
| recovery =
| total = -
| blockadv = -
| hitadv = +19
| chadv = +19
| notes =
}}
}}

Revision as of 04:14, 15 January 2024

Throws

1+3
Dragon's Fire
Tk 1+3.png / 1+3 - 7,23 DMG
Throws
Throw Type: Front - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i12 - +16


2+4
Hopping Frog
Tk 2+4.png / 2+4 - 30 DMG
Throws
Throw Type: Front - Tk 2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +13
df+1+2
Headlock Punch
Tk df.pngTk 1+2.png / df+1+2 - 30 DMG
Throws
Throw Type: Front - Tk 1+2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +14
df+1+2,1,2,1+2
Headlock Drop
Tk df.pngTk 1+2.png, Tk 1.pngTk 2.pngTk 1+2.png / during Headlock Punch, 1,2,1+2 - 35 DMG
Throws
Throw Type: Front - N/A Escape
Impact Recovery Total Hit Counter Block
i12 - -6
f,f+3+4
Knee Lift
Tk f.pngTk f.pngTk 3+4.png / f,f+3+4 - 28 DMG
Throws
Throw Type: Front - Tk 1+2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +36
Can be tech rolled, advantage changes to +51
f+2+3
Run Up to Drop
Tk f.pngTk 2+3.png / f+2+3 - 30 DMG
Throws
Throw Type: Front - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i11 - -8
Has a very distinct animation.
(1+3_2+4)
Headlock Kick
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Left - Tk 1.png Escape
Impact Recovery Total Hit Counter Block
i12 - +14
(1+3_2+4)
Ball Breaker
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 42 DMG
Throws
Throw Type: Right - Tk 2.png Escape
Impact Recovery Total Hit Counter Block
i12 - +16
(1+3_2+4)
Dragon Bites
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 50 DMG
Throws
Throw Type: Back - N/A Escape
Impact Recovery Total Hit Counter Block
i12 - 0

Normal

1
Jab
Tk 1.png / 1 - Hit Level: h - 5 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +7 +10 +1
f+1
Slower Jab
Tk f.pngTk 1.png / f+1 - Hit Level: h - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 +10 +1
(1_f+1),1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.png / (1_f+1),1 - Hit Level: hh - 10,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -8 +2 -8
(1_f+1),1,1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.png / (1_f+1),1,1 - Hit Level: hhh - 10,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -12 +2 -9
Combos from the 1st hit on counter hit.
(1_f+1),1,1,1
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.pngTk 1.png / (1_f+1),1,1,1 - Hit Level: hhhh - 10,5,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -12 +2 -9
Combos from the 1st hit on counter hit.
(1_f+1),1,1,1,1
Machine Gun Arrow
(Tk 1.pngORTk f.png+Tk 1.png)Tk 1.pngTk 1.pngTk 1.pngTk 1.png / (1_f+1),1,1,1,1 - Hit Level: hhhhh - 10,5,5,5,5 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - KND KND -9
Combos from the first hit on counter hit.
1,2
Left Right Combo
Tk 1.pngTk 2.png / 1,2 - Hit Level: hh - 5,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 0
...1,2
Machine Gun Arrow to Right Punch
...Tk 1.pngTk 2.png / 1,2 - Hit Level: ...hh - ...5,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 0
Able to do from 1st to 4th hits of Machine Gun Arrow. Connects to 2 jab strings.
2
Tk 2.png / 2 - Hit Level: h - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +7 +7 +1
f+2
Tk f.png+Tk 2.png / f+2 - Hit Level: h - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 +1
(2_f+2)<2
Rave War
(Tk 2.pngORTk f.png+Tk 2.png)Tk 2.png / (2_f+2)<2 - Hit Level: hh - 12,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i23 - KND KND -8
(2_f+2)<f+2
(Tk 2.pngORTk f.png+Tk 2.png)Tk f.png+Tk 2.png / (2_f+2)<f+2 - Hit Level: hm - 12,6 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - 0 0 -7
Delayable.
(2_F+2)<f+2<2
Rave War Combo
(Tk 2.pngORTk f.png+Tk 2.png)Tk f.png+Tk 2.pngTk 2.png / (2_f+2)<f+2<2 - Hit Level: hmh - 12,6,6 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - KND KND -9
Delayable.
3
Tk 3.png / 3 - Hit Level: h - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - -3 -3 -14


3,4
High Kick to Somersault
Tk 3.pngTk 4.png / 3,4 - Hit Level: hm - 18,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
Law's fastest launcher.
3,3
Tk 3.pngTk 3.png / 3,3 - Hit Level: hh - 18,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - -3 -3 -14
3,3,3
Triple Head Kick
Tk 3.pngTk 3.pngTk 3.png / 3,3,3 - Hit Level: hhh - 18,10,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - KND KND -14
...3,f+3
Mid Kick Combo
During Triple Head Kick, Tk f.png+Tk 3.png / ...3,f+3 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i27 - -3 -3 -14
...3,4
Head Kicks to Somersault Kick
During Triple Head Kick, Tk 4.png / ...3,4 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - JG JG -19
4
Right High Kick
Tk 4.png / 4 - Hit Level: h - 16 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - +5 JG -4
f+4
Slower Right High Kick
Tk f.png+Tk 4.png / f+4 - Hit Level: h - 17 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +5 JG -4
(4_f+4),3
(Tk 4.pngORTk f.png+Tk 4.png)Tk 3.png / (4_f+4),3 - Hit Level: hh - 16,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - -19 -19 -15
Yes, it's worse on hit than it is on block.
(4_f+4),3,4
Shaolin Spin Kicks
(Tk 4.pngORTk f.png+Tk 4.png)Tk 3.pngTk 4.png / (4_f+4),3,4 - Hit Level: hhh - 16,12,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - -1 JG -7
(4_f+4),u+3
Crescent Kick Combo
(Tk 4.pngORTk f.png+Tk 4.png)Tk u.png+Tk 3.png / (4_f+4),3 - Hit Level: hm - 16,30 DMG
Normal
Impact Recovery Total Hit Counter Block
i34 (14f gap) - KND KND -1
3+4
Backflip
Tk 3+4.png / 3+4 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - JG JG -19
(3+4_UB/U/UF+4),3
Backflipper
(Tk 3+4.pngORTk ubp.png/Tk up.png/Tk ufp.png+Tk 4.png)Tk 3.png / (3+4_UB/U/UF+4),3 - Hit Level: mm - (25,21_25,25) DMG
Normal
Impact Recovery Total Hit Counter Block
i34 (14f gap) - JG JG -17
1+2+3+4,1
Blackout
Tk 1+2+3+4.pngTk 1.png / 1+2+3+4,1 - Hit Level: h - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +10 +10 0
1+2+3+4,1,3
Blackout Muggin'
Tk 1+2+3+4.pngTk 1.pngTk 3.png / 1+2+3+4,1,3 - Hit Level: hl - 10,7 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - -3 -3 -14
2nd hit cannot be blocked if 1st is blocked.


f+[2~1]
Poison Arrow
Tk f.png+Tk bracketL.pngTk 2.pngTk 1.pngTk bracketR.png / f+[2~1] - Hit Level: m - 40 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - KND KND -19
Unlike later games, this is super punishable on block, making it mostly useless.
df+1
Quick Upper
Tk df.png+Tk 1.png / df+1 - Hit Level: m - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +8 +8 +1
df+2
Uppercut
Tk df.png+Tk 2.png / df+2 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - JG JG -8
df+3
Mid Kick
Tk df.png+Tk 3.png / df+3 - Hit Level: m - 18 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - -3 -3 -14
df+4
Right Middle Kick
Tk df.png+Tk 4.png / df+4 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +7 +7 -4
df+4,3
Right Middle Kick to Somersault
Tk df.png+Tk 4.pngTk 3.png / df+4,3 - Hit Level: mm - 15,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - JG JG -19


d+1
Crouch Jab
Tk d.png+Tk 1.png / d+1 - Hit Level: sm - 5 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +9 +9 -2
d+2
Body Blow
Tk d.png+Tk 2.png / d+2 - Hit Level: sm - 10 DMG
Normal
Impact Recovery Total Hit Counter Block
i10 - +9 +9 -2
d+2,3
Body Blow to Somersault
Tk d.png+Tk 2.pngTk 3.png / d+2,3 - Hit Level: smm - 10,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - JG JG -19
Your fastest counter hit launcher, but very unsafe if blocked.
(d_db)+3
Dragon Low Kick
(Tk d.pngORTk db.png)+Tk 3.png / (d_db)+3 - Hit Level: l - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - -3 -3 -14


(d_db)+3,3...
Dragon Low Kick to Head Kicks
(Tk d.pngORTk db.png)+Tk 3.pngTk 3.png... / (d_db)+3,3... - Hit Level: lh - 8,10 DMG
Normal
Impact Recovery Total Hit Counter Block
i17 - -3 -3 -14
d+4
Low Kick
Tk d.png+Tk 4.png / d+4 - Hit Level: l - 7 DMG
Normal
Impact Recovery Total Hit Counter Block
i12 - +3 +3 -8
d+4,3
Low Kick to Somersault
Tk d.png+Tk 4.pngTk 3.png / d+4,3 - Hit Level: lm - 7,21 DMG
Normal
Impact Recovery Total Hit Counter Block
i30 - JG JG -19


d+3+4
Frogman
Tk d.png+Tk 3+4.png / d+3+4 - Hit Level: mm - 25,27 DMG
Normal
Impact Recovery Total Hit Counter Block
i19,i33 - KND_+2 KND_+2 -58_-8
Second values in frame data and damage refer to the second hit of the move.
d+3+4,D
Frogman to Down
Tk d.png+Tk 3+4.pngTk dp.png / d+3+4,D - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - KND KND -26
Ends in a grounded state.
db+2
Dragon Whip
Tk db.png+Tk 2.png / db+2 - Hit Level: m - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - +8 +8 -4
Recovers in BT.
db+2,4
Elbow Spring Kick
Tk db.png+Tk 2.pngTk 4.png / db+2,4 - Hit Level: mm - 15,24 DMG
Normal
Impact Recovery Total Hit Counter Block
i32 - -23 -23 -36
Recovers in BT.
db+2,4,D
Elbow Spring Kick to Down
Tk db.png+Tk 2.pngTk 4.pngTk dp.png / db+2,4,D - Hit Level: mm - 15,24 DMG
Normal
Impact Recovery Total Hit Counter Block
i32 - -14 -14 -27
Recovers in grounded state.
db+4
Dragon's Tail
Tk db.png+Tk 4.png / db+4 - Hit Level: l - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i24 - KND KND -26
db+1+2
Charge Power Punch
Tk db.png+Tk 1+2.png / db+1+2 - Hit Level: ! - 100 DMG
Normal
Impact Recovery Total Hit Counter Block
i78 - KND KND KND
Law's only unblockable, and it's so slow you'll rarely ever hit anyone with it. Poor tracking as well, making it very situational. Cancellable with u,u. Guarantees d+4,3 on hit.
b+1
Tk b.png+Tk 1.png / b+1 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i14 - +4 +4 -7
b+1<2
Tk b.png+Tk 1.pngTk 2.png / b+1<2 - Hit Level: mm - 12,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i21 - +3 +3 -9
b+1<2<1
Dragon Storm
Tk b.png+Tk 1.pngTk 2.pngTk 1.png / b+1<2<1 - Hit Level: mmm - 12,12,15 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - JG JG -18
Combos from 1st hit on counter hit with minimum delay.
b+2
Tk b.png+Tk 2.png / b+2 - Hit Level: m - 12 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - +3 +3 -7
b+2,3
Tk b.png+Tk 2.pngTk 3.png / b+2,3 - Hit Level: ml - 12,8 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - 0 0 -11
b+2,3,4
Junkyard Kick
Tk b.png+Tk 2.pngTk 3.pngTk 4.png / b+2,3,4 - Hit Level: mlm - 12,8,22 DMG
Normal
Impact Recovery Total Hit Counter Block
i25 - JG JG -8
(uf_u_ub)+3
Jumping Kick
(Tk uf.pngORTk u.pngORTk ub.png)+Tk 3.png / (uf_u_ub)+3 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - KND KND -21
(uf_u_ub)+3,4
Jumping Kick to Somersault
(Tk uf.pngORTk u.pngORTk ub.png)+Tk 3.pngTk 4.png / (uf_u_ub)+3,4 - Hit Level: mm - 25,25 DMG
Normal
Impact Recovery Total Hit Counter Block
i29 - KND KND -19
(uf_u_ub)+4
Hopkick
(Tk uf.pngORTk u.pngORTk ub.png)+Tk 4.png / (uf_u_ub)+4 - Hit Level: m - 14 DMG
Normal
Impact Recovery Total Hit Counter Block
i15 - JG JG -13
(UF_U_UB)+4
Somersault Kick
(Tk ufp.pngORTk up.pngORTk ubp.png)+Tk 4.png / (UF_U_UB)+4+4 - Hit Level: m - 25 DMG
Normal
Impact Recovery Total Hit Counter Block
i18 - JG JG -17
(UB/U/UF)+4,3
Backflipper
(Tk ubp.png/Tk up.png/Tk ufp.png)+Tk 4.pngTk 3.png / (UB/U/UF)+4,3 - Hit Level: mm - 25,25 DMG
Normal
Impact Recovery Total Hit Counter Block
i34 (14f gap) - JG JG -17
QCF+1
Flash Jab
Tk d.pngTk df.pngTk f.png+Tk 1.png / QCF+1 - Hit Level: h - 15 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +7 KND +1
f,f,f+3
Running Side Kick
Tk f.pngTk f.pngTk f.png+Tk 3.png / f,f,f+3 - Hit Level: m - 30 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - KND KND +14g
The only running 3 in the game that does not give free hits on block.
SS+3+4
Double Dragon
Sidestep+Tk 3+4.png / SS+3+4 - Hit Level: mh - 16,22 DMG
Normal
Impact Recovery Total Hit Counter Block
i16 - KND KND -18

Fake Step

b+1+2
Fake Step
Tk b.png+Tk 1+2.png / b+1+2 - Hit Level: h/m
Fake Step
Impact Recovery Total Hit Counter Block
i3-i23 80f - - -
Law's punch parry. Total is when cancelled at it's fastest.
b+1+2,1
Fake Step Blow
Tk b.png+Tk 1+2.png, Tk 1.png / During Fake Step, 1 - Hit Level: m - 43 DMG
Fake Step
Impact Recovery Total Hit Counter Block
i16 - KND KND -14
Only accessible after Fake Step becomes cancellable.
After successful Fake Step, 1
Tricky Trap
After successful Fake Step, Tk 1.png / After successful Fake Step, 1 - Hit Level: h - 12 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - +7 +7 -
Puts the opponent into BT.
After successful Fake Step, 2
Tricky Fist
After successful Fake Step, Tk 2.png / After successful Fake Step, 2 - Hit Level: h - 12 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - +32 +32 -
Opponent put into inescapable stagger state.
After successful Fake Step, 3
Tricky Mid Kick
After successful Fake Step, Tk 3.png / After successful Fake Step, 3 - Hit Level: m - 22 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - KND KND -
After successful Fake Step, 4
Tricky Low Kick
After successful Fake Step, Tk 4.png / After successful Fake Step, 4 - Hit Level: l - 15 DMG
Fake Step
Impact Recovery Total Hit Counter Block
- - +19 +19 -