Emerald3ME (talk | contribs) (Created page with "{{Character Subnav UMVC3|name=Dormammu}} {{UMVC3_Notation}} ==Beginner Combos== <br> {{BeginnerComboDef}} ==Core Combos== <br> {{CoreComboDef}} ==Advanced Combos== <br> {{AdvancedComboDef}} ===Assist Extensions=== ===Comboing in X-Factor===") |
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==Beginner Combos== | ==Beginner Combos== | ||
===Basic combo with no assists, midscreen=== | |||
2L xx 5H xx 6H xx 421H -> air dash down xx air H xx S xx s.J MMHS -> 623L -> 236XX | |||
(omit the teleport if in the corner) | |||
<br> | <br> | ||
{{BeginnerComboDef}} | {{BeginnerComboDef}} |
Revision as of 21:05, 15 November 2023
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Basic combo with no assists, midscreen
2L xx 5H xx 6H xx 421H -> air dash down xx air H xx S xx s.J MMHS -> 623L -> 236XX
(omit the teleport if in the corner)
Core Combos
Advanced Combos
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.