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! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | ! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | ||
| colspan="4" | {{{hp|}}} | | colspan="4" | {{{hp|}}} | ||
|- | |||
! Invulnerable Reversal(s) | |||
| colspan="4" | {{#var:reversals}} | |||
|- | |- | ||
! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}} | ! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}} | ||
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| {{#if:{{{flightStartup}}}|Yes|No}} | | {{#if:{{{flightStartup}}}|Yes|No}} | ||
| {{#if:{{{wallJumpDur}}}|Yes|No}} | | {{#if:{{{wallJumpDur}}}|Yes|No}} | ||
|} | |} |
Revision as of 13:59, 15 November 2023
[[File:|150px]] | |||||
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[[File:{{{portrait}}}|center|300x400px]] | |||||
Health | |||||
Invulnerable Reversal(s) | |||||
Grounded Magic Series | |||||
Air Chain Combo Limit | |||||
X-Factor Damage Boost (1/2/3) | |||||
X-Factor Speed Boost (1/2/3) | |||||
Minimum Attack Scaling | |||||
Normals | Specials | Hypers | |||
Air Movement Options | |||||
Air Actions | Air Jumps? | Air Dash? | Flight? | WallJump? | |
0 | Yes | Yes | Yes |