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! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | ! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | ||
| colspan="4" | {{{hp|}}} | | colspan="4" | {{{hp|}}} | ||
| rowspan="12" | [[File:{{{portrait}}}|center|300x400px]] | |||
|- | |- | ||
! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}} | ! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}} |
Revision as of 14:30, 12 October 2023
[[File:|150px]] | |||||
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Health | [[File:{{{portrait}}}|center|300x400px]] | ||||
Grounded Magic Series | |||||
Air Chain Combo Limit | |||||
X-Factor Damage Boost (1/2/3) | |||||
X-Factor Speed Boost (1/2/3) | |||||
Minimum Attack Scaling | |||||
Normals | Specials | Hypers | |||
Air Movement Options | |||||
Air Actions | Air Jumps? | Air Dash? | Flight? | WallJump? | |
0 | Yes | Yes | Yes |