m (→Blast 2/Ultimate Blast: Replaced Laser with Blast.) |
(→Blast 2/Ultimate Blast: Added lock off info.) |
||
Line 29: | Line 29: | ||
:*Max Power Mode only | :*Max Power Mode only | ||
:*Beam | :*Beam | ||
:*Causes opponent to lock off | |||
:*11840 Damage Unboosted | :*11840 Damage Unboosted | ||
:*13040 Damage Boosted | :*13040 Damage Boosted |
Latest revision as of 06:59, 30 July 2023
Character Info
Cell Jr, a small, blue version of Cell that was created by Cell during the Cell Games.
Moveset
Blasts
Blast 1
- Solar Flare
- 2 Blast Stocks
- Causes opponent to lock off
- Staggers opponent
- Explosive Wave
- 1 Blast Stock
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
Blast 2/Ultimate Blast
- Special Beam Cannon
- 3 Ki Bars
- Blast
- Can be Charged
- 6620 Damage Uncharged
- 9540 Damage Overcharged
- 10500 Damage Boosted
- Innocence Rush
- 3 Ki Bars
- Target Rush
- 6360 Damage Unboosted
- 7000 Damage Boosted
- Super Kamehameha
- 4 Ki Bars
- Max Power Mode only
- Beam
- Causes opponent to lock off
- 11840 Damage Unboosted
- 13040 Damage Boosted
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead Guard
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter