No edit summary |
No edit summary |
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Line 6: | Line 6: | ||
*Wild Sense | *Wild Sense | ||
:*2 Blast Stocks | :*2 Blast Stocks | ||
:* | :*Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2) | ||
:* | :*Auto-Evades all Beam B2s | ||
*Saiyan Soul | *Saiyan Soul | ||
:*3 Blast Stocks | :*3 Blast Stocks | ||
Line 21: | Line 21: | ||
:*Can be Charged | :*Can be Charged | ||
:*7440 Damage Uncharged | :*7440 Damage Uncharged | ||
:*10740 Damage | :*10740 Damage Overcharged | ||
:*11820 Damage Boosted | :*11820 Damage Boosted | ||
*Super Energy Wave Volley | *Super Energy Wave Volley |
Revision as of 21:21, 19 July 2023
Character Info
The "End" rendition of Super Saiyan Goku, based on his appearance in the late Cell Saga and Buu Saga.
Moveset
Blasts
Blast 1
- Wild Sense
- 2 Blast Stocks
- Auto-Evades and Counter-Attacks all Melee Attacks (incl. Rush B2)
- Auto-Evades all Beam B2s
- Saiyan Soul
- 3 Blast Stocks
- Takes 1.9 seconds
- Boosts Attack by 7.5%
- Boosts Super by 5%
- Cannot be stunned easily by Ki Blasts and Rush Attacks
- Lasts 20 seconds
Blast 2/Ultimate Blast
- Super Kamehameha
- 3 Ki Bars
- Beam
- Can be Charged
- 7440 Damage Uncharged
- 10740 Damage Overcharged
- 11820 Damage Boosted
- Super Energy Wave Volley
- 3 Ki Bars
- Barrage
- 5000 Damage Unboosted
- 5500 Damage Boosted
- Instant Kamehameha
- Max Power Mode Only
- Blast
- 10920 Damage Unboosted
- 12040 Damage Boosted
- Goku teleports to Opponent
Rushing Techniques
- Flying Kick
- Cannot be Vanished
- Cannot be Charged
- Lightly stuns opponent
- Overhead
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Crushes any Guard on Level 3 Charge
- Kiai Cannon
- Cannot be Vanished
- Can be Charged
- Crushes any Guard on Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Sweep on Level 3 Charge
- Auto-Counter