Street Fighter 3: 3rd Strike/Necro/2021/Introduction: Difference between revisions
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*** Use on: Twins,Ibuki,Urien and Hugo ''They have the larger hitboxes'' | *** Use on: Twins,Ibuki,Urien and Hugo ''They have the larger hitboxes'' | ||
==== SA2: Slam Dance ==== | ==== SA2: Slam Dance ==== | ||
Don’t use this super. | |||
Having a command grab for mixups sounds appealing, but it can be jumped on reaction after the super freeze. You ''can'' combo into it after Heavy Spin Hook, but HP Spin Hook, b.MK, EX Spin Hook does more damage for less meter. | |||
==== SA3: Electric Snake ==== | ==== SA3: Electric Snake ==== | ||
** <font color=green>''2 shorty-medium stocks for EX Moves,low mixups options''</font> | ** <font color=green>''2 shorty-medium stocks for EX Moves,low mixups options''</font> |
Revision as of 18:10, 3 July 2023
Introduction
Necro, real name Illia, is a Russian who was genetically experimented on by the Secret Society, leaving him with the ability to stretch his limbs like rubber and create electrical currents throughout his body. He first appears in Street Fighter III: New Generation.
Necro is a strange fusion of Dhalsim and Blanka. He's equipped some incredibly long normals, high damage combos, good high/low game, and the ability to build stun at startling rates (with the use of Electric Snake especially). He also has divekicks to allow his offense to start when spaced well. His jump is very floaty which can be strange to adjust to, and give your opponent more time to react. With his long range buttons, also comes the downside of very extended hurtboxes so he takes smart decisions to avoid being easily counterpoked. A lot of his moves are unsafe as well, so picking your options wisely is important especially given his lower Health. His unorthodox playstyle is a double edged sword, requiring players to utilize a unique set of tools to succeed. Making the right decision can be immensely rewarding though, with his damage, corner pressure, and stun output (along with great stun juggles in the corner) allowing him to win a round off a single situation.
Super Arts
SA1: Magnetic Storm
- 1 Short-Medium stock and Corner Super Cancel Hit Confirm
- Hard to Parry
- Can whiff with Medium and Small hitbox characters
- Use on: Twins,Ibuki,Urien and Hugo They have the larger hitboxes
SA2: Slam Dance
Don’t use this super.
Having a command grab for mixups sounds appealing, but it can be jumped on reaction after the super freeze. You can combo into it after Heavy Spin Hook, but HP Spin Hook, b.MK, EX Spin Hook does more damage for less meter.
SA3: Electric Snake
- 2 shorty-medium stocks for EX Moves,low mixups options
- Best Combo Ender
- Large Recovery
- Use on: All (with the possible exception of hitbox characters)
Strengths | Weaknesses |
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