Tekken 3/Bryan Fury/Data: Difference between revisions

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(Created page with "{{TOClimit|2}} == Throws == =====<font style="visibility:hidden; float:right">1+3</font>===== {{AttackData-T3 | chara = bryan | cat = Throws | name = Front Neck Full Swing | input = 1+3 | icons = {{Icon-TK|1+3}} | stance = | damage = 30 | hitlevel = | throw = Front | escape = 1 | impact = | recovery = | blockadv = | hitadv = | chadv = | notes = }} =====<font style="visibility:hidden; float:right">2+4</font>===== {{AttackData-T3 | chara = bryan | cat = Throws | name = G...")
 
(expanding on bryans frame data)
Line 108: Line 108:
| throw = Back
| throw = Back
| escape = None
| escape = None
| impact =
| impact =  
| recovery =
| recovery =
| blockadv =
| blockadv =  
| hitadv =
| hitadv =
| chadv =
| chadv =
Line 129: Line 129:
| throw =  
| throw =  
| escape =  
| escape =  
| impact =
| impact = i8
| recovery =
| recovery =
| blockadv =
| blockadv =  
| hitadv =
| hitadv =
| chadv =
| chadv = +1
| notes =
}}
 
=====<font style="visibility:hidden; float:right">f+1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name = Slower Jab
| input = f+1
| icons = {{Icon-TK|f}}+{{Icon-TK|1}}
| stance =
| damage = 8
| hitlevel = h
| throw =
| escape =
| impact = i11
| recovery =
| blockadv =
| hitadv =
| chadv = -6
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = (1_f+1),2
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}
| stance =
| damage = (6/8),8
| hitlevel = hh
| throw =
| escape =
| impact = i13
| recovery =
| blockadv =
| hitadv =
| chadv = -2
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,3</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = (1_f+1),2,3
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|3}}
| stance =
| damage = (6/8),8,15
| hitlevel = hhl
| throw =
| escape =
| impact = i28
| recovery =
| blockadv =
| hitadv = +1
| chadv =
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = (1_f+1),2,1
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}
| stance =
| damage = (6/8),8,11
| hitlevel = hhm
| throw =
| escape =
| impact = i20
| recovery =
| blockadv =
| hitadv =
| chadv = -3
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = (1_f+1),2,1,2
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = (6/8),8,11,14
| hitlevel = hhmm
| throw =
| escape =
| impact = i19
| recovery =
| blockadv =
| hitadv =
| chadv = -7
| notes =
}}
 
=====<font style="visibility:hidden; float:right">(1_f+1),2,1,4</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = (1_f+1),2,1,4
| icons = ({{Icon-TK|1}}_{{Icon-TK|f}}+{{Icon-TK|1}}){{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|4}}
| stance =
| damage = (6/8),8,11,12
| hitlevel = hhml
| throw =
| escape =
| impact = i19
| recovery =
| blockadv =
| hitadv =
| chadv = -7
| notes =
}}
 
=====<font style="visibility:hidden; float:right">1,4,2,1,2</font>=====
{{AttackData-T3 | chara = bryan
| cat = Normal
| name =
| input = 1,4,2,1,2
| icons = {{Icon-TK|1}}{{Icon-TK|4}}{{Icon-TK|2}}{{Icon-TK|1}}{{Icon-TK|2}}
| stance =
| damage = (6/8),15,21,21,21
| hitlevel = hhhhh
| throw =
| escape =
| impact =
| recovery =
| blockadv =
| hitadv =
| chadv =  
| notes =
| notes =
}}
}}

Revision as of 18:05, 26 April 2023

Throws

1+3
Front Neck Full Swing
Tk 1+3.png / 1+3 - 30 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
2+4
Gravity Brain Buster
Tk 2+4.png / 2+4 - 30 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
d,df,d,df+1+2
Chains of Misery
Tk d.pngTk df.pngTk d.pngTk df.png+Tk 1+2.png / D,df,d,DF+1+2 - 10,8,27 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
Gravity Elbow
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Left - 1 Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
Knee Blast
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - 2 Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
Neck Throw
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 60 DMG
Throws
Throw Type: Back - None Escape
Impact Recovery Total Hit Counter Block
-

Normals

1
Jab
Tk 1.png / 1 - Hit Level: h - 6 DMG
Normal
Impact Recovery Total Hit Counter Block
i8 - +1
f+1
Slower Jab
Tk f.png+Tk 1.png / f+1 - Hit Level: h - 8 DMG
Normal
Impact Recovery Total Hit Counter Block
i11 - -6
(1_f+1),2
(Tk 1.png_Tk f.png+Tk 1.png)Tk 2.png / (1_f+1),2 - Hit Level: hh - (6/8),8 DMG
Normal
Impact Recovery Total Hit Counter Block
i13 - -2
(1_f+1),2,3
(Tk 1.png_Tk f.png+Tk 1.png)Tk 2.pngTk 3.png / (1_f+1),2,3 - Hit Level: hhl - (6/8),8,15 DMG
Normal
Impact Recovery Total Hit Counter Block
i28 - +1
(1_f+1),2,1
(Tk 1.png_Tk f.png+Tk 1.png)Tk 2.pngTk 1.png / (1_f+1),2,1 - Hit Level: hhm - (6/8),8,11 DMG
Normal
Impact Recovery Total Hit Counter Block
i20 - -3
(1_f+1),2,1,2
(Tk 1.png_Tk f.png+Tk 1.png)Tk 2.pngTk 1.pngTk 2.png / (1_f+1),2,1,2 - Hit Level: hhmm - (6/8),8,11,14 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - -7
(1_f+1),2,1,4
(Tk 1.png_Tk f.png+Tk 1.png)Tk 2.pngTk 1.pngTk 4.png / (1_f+1),2,1,4 - Hit Level: hhml - (6/8),8,11,12 DMG
Normal
Impact Recovery Total Hit Counter Block
i19 - -7
1,4,2,1,2
Tk 1.pngTk 4.pngTk 2.pngTk 1.pngTk 2.png / 1,4,2,1,2 - Hit Level: hhhhh - (6/8),15,21,21,21 DMG
Normal
Impact Recovery Total Hit Counter Block
-