Galaxy Fight: Universal Warriors/Musafar/Introduction: Difference between revisions

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m (→‎Introduction: Reworked Musafar's introduction to accurately describe his playstyle.)
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==Introduction==
==Introduction==
Musafar is a grappler character with an emphasis on incremental damage. Musafar's most notable attributes are his block strings, trade offs, and juggles. Musafar's block strings are incredible since they're difficult to punish on reaction and deal consistent chip damage. If the opponent guard cancels at the wrong time, then they'll be punished by receiving a good chunk of damage. If Musafar is stuck in a block string, then he can interrupt with his projectile or weak attacks because of their speed. The trade off completely stops the opponent's offense, but Musafar must receive some damage in exchange. Musafar's trade offs and block strings all strive to land his Hard Slam throw because it puts the opponent in a juggle state. In that juggle state, Musafar has the opportunity to stun the opponent or inflict a lot of damage.  
Musafar is a grappler character that capitalizes off of block strings, interruptions, and juggles. Musafar's block strings force the opponent to continuously block and receive chip damage while also limiting their counter options. Opponents will receive a good amount of damage and stun if they mistime their guard cancel. To add on, his jabs, anti-airs, and projectiles are great interruptions because they easily interfere with approaches and block pressure. Musafar can change the timing of his interruptions to confuse the opposing player. In addition to the previous traits, Musafar's most dangerous technique is his juggle combo. From one grab, Musafar starts a juggle sequence that can either deal a lot of damage, instantly stun the opponent, or completely deplete their health.




Musafar's main weaknesses are his size, speed, and self damaging play style. Due to his large hurtbox, opponents have an improved chance to punish his grounded and aerial approaches. Musafar cannot use an overtly aggressive play style because many of his moves have a slow startup and recovery. Even his back dash has a slow startup and recovery, which further increases his chances to get punished. In addition to these factors, Musafar's emphasis on trading hits takes a toll on himself. If Musafar attempts to interrupt every attack, then he risks taking more damage than dealing damage. To succeed with Musafar, he must slowly win smaller interactions by knowing when to interrupt. Through this process, he has multiple opportunities to inflict immense damage.
Musafar's main weaknesses are his large hurtbox, response to block pressure, and limited combos. Musafar's large hurtbox allows opponents to easily punish him for back dashing and threaten him on block. Speaking of block pressure, Musafar struggles to escape without sacrificing health in exchange. Often, his interruptions trade with opposing attacks to break the pressure and allow him to respond. If the opponent repeatedly rushes down Musafar and pressures him on block, then Musafar will slowly lose health during the round. Musafar's final flaw is his limited combo potential because Musafar cannot start a combo without a grab. Unlike most characters, Musafar cannot perform a touch of death or instant stun combo from one hit.




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{{ProConTable
{{ProConTable
| pros =
| pros =
* '''Defense:''' Musafar is difficult to approach.
* '''Interruptions:''' Musafar can easily interfere with approaches and block pressure.
* '''Juggle Grab:''' Hard Slam is the only move that puts someone in a juggle state.
* '''Juggles:''' Musafar can juggle opponents with one grab and inflict serious damage/stun.  
* '''Moveset Variety:''' His moves have good utility since they respond to multiple situations.
* '''Block Strings:''' Musafar has great block strings that force options out of an opponent.
* '''Consistent Interrupts:''' He has many tools to consistently disrupt opposing block strings and approaches.
* '''Block Strings:''' Musafar is great at maintaining a block string. In block strings, he also deals chip damage to pressure opponents further.
| cons =
| cons =
* '''Size and Speed:''' His large hurtbox and slow speed greatly limits his approach options.
* '''Large Hurtbox:''' Musafar's large hurtbox allows other characters to easily punish him.
* '''Poor Combo Variety:''' Musafar has a small selection of combos, which makes his setups predictable.  
* '''Poor Combo Variety:''' Musafar has a small selection of combos, which makes his setups predictable.  
* '''Slow Back Dash:''' Musafar has the worst back dash in the game. Every character can easily punish his back dash.
* '''Bad on Block Pressure:''' Musafar struggles to deal with up-close opponents, which forces him to trade attacks to escape.
* '''Self Damaging:''' He exchanges health for positional advantage a lot. Musafar runs the risk of taking more damage than dealing damage.
}}
}}


[[Category:Galaxy Fight: Universal Warriors]]
[[Category:Galaxy Fight: Universal Warriors]]

Revision as of 18:12, 24 February 2023

Introduction

Musafar is a grappler character that capitalizes off of block strings, interruptions, and juggles. Musafar's block strings force the opponent to continuously block and receive chip damage while also limiting their counter options. Opponents will receive a good amount of damage and stun if they mistime their guard cancel. To add on, his jabs, anti-airs, and projectiles are great interruptions because they easily interfere with approaches and block pressure. Musafar can change the timing of his interruptions to confuse the opposing player. In addition to the previous traits, Musafar's most dangerous technique is his juggle combo. From one grab, Musafar starts a juggle sequence that can either deal a lot of damage, instantly stun the opponent, or completely deplete their health.


Musafar's main weaknesses are his large hurtbox, response to block pressure, and limited combos. Musafar's large hurtbox allows opponents to easily punish him for back dashing and threaten him on block. Speaking of block pressure, Musafar struggles to escape without sacrificing health in exchange. Often, his interruptions trade with opposing attacks to break the pressure and allow him to respond. If the opponent repeatedly rushes down Musafar and pressures him on block, then Musafar will slowly lose health during the round. Musafar's final flaw is his limited combo potential because Musafar cannot start a combo without a grab. Unlike most characters, Musafar cannot perform a touch of death or instant stun combo from one hit.


Galaxy Fight Musafar Idle.gif


Strengths Weaknesses
  • Interruptions: Musafar can easily interfere with approaches and block pressure.
  • Juggles: Musafar can juggle opponents with one grab and inflict serious damage/stun.
  • Block Strings: Musafar has great block strings that force options out of an opponent.
  • Large Hurtbox: Musafar's large hurtbox allows other characters to easily punish him.
  • Poor Combo Variety: Musafar has a small selection of combos, which makes his setups predictable.
  • Bad on Block Pressure: Musafar struggles to deal with up-close opponents, which forces him to trade attacks to escape.