Killer Instinct (2013)/Sadira: Difference between revisions

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{{KI2013Header}}
{{KI2013 Character Infobox
|name=Sadira
|image=KI2013_Sadira_CSS.png
|forward walk speed= 49f to cross two large training mode squares
|backwards walk speed= 57f to cross two large training mode squares
|forward dash duration= 18f
|backdash duration= 31f
|pre-jump frames= 5f
|jump duration= 40f
|landing recovery= 4f
|advantage post grounded combo breaker= 0
}}
 


{{KI2013CharacterHeader|Sadira|Sadira|
N/A
|
N/A}}
== Universal Mechanics ==
== Universal Mechanics ==
=== Instinct ===
=== Instinct ===

Revision as of 10:58, 28 January 2023


Introduction

Sadira PLACEHOLDER CHARACTER STORY

Sadira PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Jumping Spider: Sadira can use her excellent jump arc and suite of anti-anti-airs to make anti-airing her a difficult task and turn matches kind of a mess with how much stress the task of anti-airing exherts on the mental stack of the opponent.
  • Widow's Edge: Sadira's face-to-foot style gameplan is supported by one of the better instinct's in the game. Web traps enable Sadira with safe and multi-layered mixups and advantage after Demon Blade and she get swaggy hard to break jump cancel combos and the very practical Auto Double jc Damage loop
  • Going Up: Sadira has a lot of launchers so at any point in her mixup she can go into her signature juggles to build PD or setup an oki situation
  • StLK jc Goated: StLK is a jump cancellable normal that gives access to tricky combos that are useful and hard to break
  • Hate to See Her Whiff, Love to See Her Recover: ASW Game Legend Lord Knight has 2 famous pieces of advice. "You should want to hug your main" and "Look at the entire screen". Sadira players seem to do well at the prior, at the expense of the later
  • Delicate on defense: Sadira has a pretty poor defensive toolkit. Her backdash is among the slowest in the game at 31 frames and she lacks a true reversal attack either spending a bar on shadow web cling, guessing with H Blade Demon/H recluse/Shadow Counter or booking up on Under Night Throw Tech Option Selects, blocking and praying
  • Anti-Anti Airs are risky: There is usually an answer to challenge every single anti-anti air move Sadira has. Sadira ability to mix up these options to make it confusing to guess the right answer,but when the defender is right, they can often bring the hurt to Sadira
  • What goes up,Must come down: Sadira reliance on juggles can sometimes be a hinderance since juggles build pd slower than grounded combos with auto doubles and getting combo broken causes a soft KD i.e. the risk becomes higher while the reward is lower than staying on the ground.
  • Instinct Reliant: Sadira Instinct being such a vital trump card means clever opponent will do their best to circumvent the impact of instinct. Aggressively fishing for counter breaks after winning round 1 with a sliver of health, desperation DP/SC/backdash to get out of blocking crazy mix, disengaging for as long as possible. Sadira not getting enough value from Instinct can put her on the back foot often
KI2013 Sadira CSS.png
Character Data
Forward Walk Speed 49f to cross two large training mode squares
Backwards Walk Speed 57f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 31f
Pre-Jump Frames 5f
Jump Duration 40f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker 0


Universal Mechanics

Instinct

Widow's Edge: Can activate in air. Sadira can jump cancel moves on hit or block. She can press Hp.png+Hk.png to place a web trap during most moves. The web trap inflicts hitstun/blockstun on contact with the enemy.

Combat Trait

Air Combos: Sadira can target combo any j.L attack into any j.M. She can cancel air attacks into Widow's Bite, Shadow Widow's Bite, and Web Cling.

Frame Data At A Glance

Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Lp.png 8 15 1.6% M ch/sp/sh 4 2 7 5 2
Close MP Close Mp.png 20 10 2.4% M sp/sh 6 2 10 4 1
Close HP Close Hp.png 30 5 4.0% M sp/sh 7 3 13 3 0
LK Lk.png 8 15 1.6% M ch/sp/sh 5 2 12 4 1
Close MK Close Mk.png 20 10 2.4% M sp/sh 6 3 12 3 0
Close HK Close Hk.png 30 5 4.0% M sp/sh 8 3 15 0 -4
Far MP Far Mp.png 20 10 2.4% M sp/sh 6 3 11 4 1
Far HP Far Hp.png 30 5 4.0% M sp/sh 8 3 18 1 -2
Far MK Far Mk.png 20 10 2.4% M sp/sh 7 2 14 1 -2
Far HK Far Hk.png 30 5 4.0% M sp/sh 9 4 18 -1 -6
Crouch LP Down.gifLp.png 8 15 1.6% M ch/sp/sh 4 2 9 5 2
Crouch MP Down.gifMp.png 20 10 2.4% M sp/sh 6 3 11 3 -1
Crouch HP Down.gifHp.png 30 5 4.0% M sp/sh 8 4 17 -1 -7
Crouch LK Down.gifLk.png 8 15 1.6% L ch/sp/sh 5 2 11 4 1
Crouch MK Down.gifMk.png 20 10 2.4% L sp/sh 7 2 14 2 -2
Crouch HK Down.gifHk.png 36 - 4.0% L - 9 2 21 63 -10 Hard Knockdown
Jump LP Jumping Lp.png 20 15 ? H sp/sh 5 10 4 15 7 Opener
Jump MP Jumping Mp.png 24 10 ? H sp/sh 6 10 4 16 12 Opener
Jump HP Jumping Hp.png 30 5 ? H sp/sh 9 7 4 20 17 Opener
Jump LK Jumping Lk.png 20 15 1.6% H sp/sh 5 9 4 15 8 Opener
Jump MK Jumping Mk.png 24,5.4 20 2.4% H sp/sh 7 11 4 13 12 Opener
Jump HK Jumping Hk.png 30 5 4.0% H sp/sh 10 8 4 20 17 Opener, Crossup
Widow's Drop Jumping Down.gifMk.png 30 20 ? H sp/sh 10 0 26 2 -6 Opener
Fang Right.gifHk.png 36 10 ? H sp/sh 8 6 16 61 -2 Opener, Launcher, Jump Cancelable
Crawl Strike Mp.png,Hk.png 20,12.1 30 ? M sp/sh 6 8 16 61 -2 Opener, Launcher, Jump Cancelable
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Forward Throw Lp.pngLk.png 20 50 ? TH - 4 2 29 82 - Launcher, Jump Cancelable
Backward Throw Left.gifLp.pngLk.png 20 50 ? TH sh 4 2 29 75 - Launcher, Jump Cancelable
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Blade Demon Qcf.pngLp.png 20 10 ? M sh 7 6 22 4 -3 Projectile
Qcf.pngMp.png 24 10 ? M sh 8 7 26 2 -4 Projectile
Qcf.pngHp.png 30 10 ? M sh 9 8 31 1 -5 Projectile
Recluse Qcb.pngLk.png 30 10 ? M sh 6 3 21 2 -5 Startup Invulnerable
Qcb.pngMk.png 38 10 ? M sh 7 4 30 5 -7 Startup Invulnerable
Qcb.pngHk.png 52 - ? M sh 8 4 40 38 -20 Startup Invulnerable
Widow's Bite Jumping Qcf.pngLp.png 12-24 - ? M sh 5 0 41 - - Projectile, continues Sadira's momentum
Jumping Qcf.pngMp.png 12-24 - ? M sh 5 0 49 - - Projectile, makes Sadira air-hop forward
Jumping Qcf.pngHp.png 12-24,9.4 25 ? M sh 5 8 23 - - Follows up on hit/block
Web Cling Jumping Qcb.pngLp.png - - ? - sh 23 0 - - - Covers shortest distance
Jumping Qcb.pngMp.png - - ? - sh 23 0 - - - Covers medium distance
Jumping Qcb.pngHp.png - - ? - sh 23 0 - - - Covers longest distance
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Shadow Blade Demon Qcf.pngP.pngx2 12 + 3.6x3 + 10.8 0 ? M sh 2,2 6 20 6 0 Opener, Lower & Projectile Invulnerable
Shadow Recluse Qcb.pngK.pngx2 16 + 4.8x3 + 14.4 0 ? M sh 4,0 9 17 74 -19 Throw & Upper Invulnerable
Shadow Widow's Bite Jumping Qcf.pngP.pngx2 18 + 5.4x2 + 16.2 0 ? M sh 11,0 8 25 -1 -33 Opener, Projectile
Shadow Web Cling Jumping Qcb.pngP.pngx2 - - ? - - 6,47 0 - - - Invulnerable until wall bounce
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Auto-Double Lp.png 1.8,2.4 20 - M HP/HK/linker/ender 4 2 13 2 -
MP Auto-Double Mp.png 3.6,4.9 16 - M LP/LK/linker/ender 6 2 22 3 -
HP Auto-Double Hp.png 5.4,6.5 12 - M MP/MK/linker/ender 8 2 31 5 -
LK Auto-Double Lk.png 1.8,2.4 20 - M HP/HK/linker/ender 4 2 14 2 -
MK Auto-Double Mk.png 3.6,4.9 16 - M LP/LK/linker/ender 6 2 22 3 -
HK Auto-Double Hk.png 5.4,6.5 12 - M MP/MK/linker/ender 8 5 31 5 -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Blade Demon Linker Qcf.pngLp.png 3.9 12 ? M sh/auto-double 7 1 25 1 - Carry
Qcf.pngMp.png 2.9x2 14 ? M sh/auto-double 7 2 21 2 - Carry
Qcf.pnghold Lp.png/Mp.png 2.9x3 16 ? M sh/auto-double 8 2 19 4 - Carry
Recluse Linker Qcb.pngLk.png 5.8 16 ? M sh/auto-double 7 2 32 2 - Damage
Qcb.pngMk.png 4.4x2 18 ? M sh/auto-double 9 2 28 4 - Damage
Qcb.pnghold Lk.png/Mk.png 3.9x3 21 ? M sh/auto-double 10 1 29 5 - Damage
Shadow Blade Demon Linker Qcf.pngP.pngx2 3.6x4 + 10.8 0 ? M sh/auto-double 2,2 6 20 6 - Carry
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Blade Demon Ender Qcf.pngHp.png varies N/A varies M - - - - - - Launcher, Jump Cancelable
Recluse Ender Qcb.pngHk.png varies N/A varies M - - - - - - Exchange, Launcher, Jump Cancelable
Shadow Recluse Ender Qcb.pngK.pngx2 varies N/A varies M - - - - - - Exchange, Launcher, Jump Cancelable


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
{{#motion: Lp.png }}
{{#motion: }}
Standing Medium Punch
{{#motion: Mp.png }}
{{#motion: }}
Standing Hard Punch
{{#motion: Hp.png }}
{{#motion: }}
Standing Light Kick
{{#motion: Lk.png }}
{{#motion: }}
Standing Medium Kick
{{#motion: Mk.png }}
{{#motion: }}
Standing Hard Kick
{{#motion: Hk.png }}
{{#motion: }}
Close Light Punch
{{#motion: (near opponent) Lp.png }}
{{#motion: }}
Close Medium Punch
{{#motion: (near opponent) Mp.png }}
{{#motion: }}
Close Hard Punch
{{#motion: (near opponent) Hp.png }}
{{#motion: }}
Close Light Kick
{{#motion: (near opponent) Lk.png }}
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) Mk.png }}
{{#motion: }}
Close Hard Kick
{{#motion: (near opponent) Hk.png }}
{{#motion: }}
Crouching Light Punch
{{#motion: D.png + Lp.png }}
{{#motion: }}
Crouching Medium Punch
{{#motion: D.png + Mp.png }}
{{#motion: }}
Crouching Hard Punch
{{#motion: D.png + Hp.png }}
{{#motion: }}
Crouching Light Kick
{{#motion: D.png + Lk.png }}
{{#motion: }}
Crouching Medium Kick
{{#motion: D.png + Mk.png }}
{{#motion: }}
Crouching Hard Kick
{{#motion: D.png + Hk.png }}
{{#motion: }}
Neutral Jump Light Punch
{{#motion: U.png + Lp.png }}
{{#motion: }}
Neutral Jump Medium Punch
{{#motion: U.png + Mp.png }}
{{#motion: }}
Neutral Jump Hard Punch
{{#motion: U.png + Hp.png }}
{{#motion: }}
Neutral Jump Light Kick
{{#motion: U.png + Lk.png }}
{{#motion: }}
Neutral Jump Medium Kick
{{#motion: U.png + Mk.png }}
{{#motion: }}
Neutral Jump Hard Kick
{{#motion: U.png + Hk.png }}
{{#motion: }}
Angled Jump Light Punch
{{#motion: Ub.png / Uf.png + Lp.png }}
{{#motion: }}
Angled Jump Medium Punch
{{#motion: Ub.png / Uf.png + Mp.png }}
{{#motion: }}
Angled Jump Hard Punch
{{#motion: Ub.png / Uf.png + Hp.png }}
{{#motion: }}
Angled Jump Light Kick
{{#motion: Ub.png / Uf.png + Lk.png }}
{{#motion: }}
Angled Jump Medium Kick
{{#motion: Ub.png / Uf.png + Mk.png }}
{{#motion: }}
Angled Jump Hard Kick
{{#motion: Ub.png / Uf.png + Hk.png }}
{{#motion: }}

Command Attacks

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Instinct Mode

Name
Command
Notes
 ?
{{#motion: Hp.png + Hk.png }}
{{#motion:  ? }}

Special Moves

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Combo Openers

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Combo Linkers

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Combo Enders

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Manuals

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Ulra Combo

Name
Command
Notes
Ultra Combo
{{#motion:  ? }}
{{#motion:  ? }}

Move Analysis

Normal Moves

N/A


Command Attacks

N/A


Throws

N/A


Instinct Mode

N/A


Special Moves

N/A


Shadow Moves

N/A


Combo Openers

N/A


Combo Linkers

N/A


Combo Enders

N/A


Manuals

N/A


Ultra Combos

N/A


The Basics

Combos

Strategy

Costumes and Colors

Matchups

  • Vs. Glacius

TBW


  • Vs. Jago

TBW


  • Vs. Orchid

TBW


  • Vs. Sabrewulf

TBW


  • Vs. Sadira

TBW


  • Vs. Spinal

TBW


  • Vs. Thunder

TBW


Frame Data