|
|
Line 3: |
Line 3: |
| |name=Glacius | | |name=Glacius |
| |image=KI2013_Glacius_CSS.png | | |image=KI2013_Glacius_CSS.png |
| |forward walk speed= 85f to cross two large training mode squares | | |forward walk speed= 84f to cross two large training mode squares |
| |backwards walk speed= 124f to cross two large training mode squares | | |backwards walk speed= 109f to cross two large training mode squares |
| |forward dash duration= 25f | | |forward dash duration= 36f |
| |backdash duration= 25f | | |backdash duration= 41f |
| |pre-jump frames= 5f | | |pre-jump frames= 5f |
| |jump duration= 47f | | |jump duration= 50f |
| |landing recovery= 4f | | |landing recovery= 4f |
| }} | | }} |
Introduction
Glacius PLACEHOLDER CHARACTER STORY
Glacius PLACEHOLDER GAMEPLAY OVERVIEW
Strengths |
Weaknesses
|
- Cold Shoulder: Glacius bypasses his movement woes with his shoulder tackle, zipping him forward at lightning speed and staying safe with its high pushback.
- Assistance: With Hail up, it's difficult to challenge Glacius in close quarters, since the projectile doesn't disappear when he's hit.
- Criminal damage: Glacius is one of the hardest hitting fighters in KI. He can equalize a life deficit with a Shadow Cold Shoulder, which does a load of damage and cranks the ender level.
|
- Low gravity jumps: Glacius' jump arc is one of the floatiest in the game. It's easy to react to and tag his lance kicks with an anti-air from long distance.
|
Universal Mechanics
Instinct
Crystallize:
- Glacius gains 1 hit of super armor up to 5 times. The armor replenishes after a short time if it is destroyed. The number of remaining armor charges is shown on Glacius' portrait next to the life bar.
- Glacius gains access to a homing puddle punch with two versions. A crossup and a non-crossup version. These can be told apart by the crossup version having spikes during travel.
- Liquidize has increased movement speed.
- Shadow Counter window drastically increased.
|
Character Data
|
Forward Walk Speed
|
84f to cross two large training mode squares
|
Backwards Walk Speed
|
109f to cross two large training mode squares
|
Forward Dash Duration
|
36f
|
Backdash Duration
|
41f
|
Pre-Jump Frames
|
5f
|
Jump Duration
|
50f
|
Landing Recovery
|
4f
|
Advantage Post Grounded Combo Breaker
|
|
Universal Mechanics
Instinct
Crystallize:
- Glacius gains 1 hit of super armor up to 5 times. The armor replenishes after a short time if it is destroyed. The number of remaining armor charges is shown on Glacius' portrait next to the life bar.
- Glacius gains access to a homing puddle punch with two versions. A crossup and a non-crossup version. These can be told apart by the crossup version having spikes during travel.
- Liquidize has increased movement speed.
- Shadow Counter window drastically increased.
Combat Trait
Ranged Combos: Glacius can perform special ranged Auto Doubles, Shatter Linkers, and Shatter Ender after landing an Opener from a distance.
Frame Data At A Glance
Move Name
|
Input
|
Damage
|
Counter Hit Damage
|
Potential Damage
|
Shadow On Hit
|
Shadow On Block
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv On Hit
|
Adv On Counter Hit
|
Adv On Block
|
Special Properties
|
LP
|
|
10
|
15
|
1.6%
|
M
|
sp/sh
|
5
|
2
|
11
|
2
|
-2
|
|
Close MP
|
Close
|
20
|
10
|
2.4%
|
M
|
sp/sh
|
6
|
2
|
16
|
1
|
-2
|
|
Close HP
|
Close
|
30
|
5
|
4.0%
|
M
|
sp/sh
|
8
|
3
|
22
|
-1
|
-5
|
|
Close LK
|
Close
|
10
|
15
|
1.6%
|
M
|
sp/sh
|
5
|
2
|
12
|
1
|
-2
|
|
Close MK
|
Close
|
20
|
10
|
2.4%
|
M
|
sp/sh
|
9
|
2
|
18
|
1
|
-3
|
|
Close HK
|
Close
|
30
|
5
|
4.0%
|
M
|
sp/sh
|
8
|
3
|
15
|
1
|
-2
|
|
Far MP
|
Far
|
20
|
10
|
2.4%
|
M
|
sp/sh
|
7
|
2
|
20
|
1
|
-3
|
|
Far HP
|
Far
|
36
|
5
|
4.0%
|
M
|
sp/sh
|
10
|
3
|
24
|
-3
|
-7
|
|
Far LK
|
Far
|
10
|
15
|
1.6%
|
M
|
sp/sh
|
5
|
2
|
13
|
0
|
-3
|
|
Far MK
|
Far
|
20
|
10
|
2.4%
|
M
|
sp/sh
|
9
|
2
|
18
|
1
|
-3
|
|
Far HK
|
Far
|
36
|
5
|
4.0%
|
M
|
sp/sh
|
11
|
5
|
24
|
-3
|
-8
|
|
Crouch LP
|

|
10
|
15
|
1.6%
|
M
|
sp/sh
|
4
|
2
|
10
|
2
|
1
|
|
Crouch MP
|

|
20
|
10
|
2.4%
|
L
|
sp/sh
|
6
|
2
|
18
|
-1
|
-2
|
|
Crouch HP
|

|
36
|
5
|
4.0%
|
M
|
sp/sh
|
10
|
3
|
19
|
-3
|
-8
|
|
Crouch LK
|

|
12
|
15
|
1.6%
|
L
|
sp/sh
|
5
|
2
|
12
|
1
|
2
|
|
Crouch MK
|

|
24
|
10
|
2.4%
|
M
|
sp/sh
|
7
|
3
|
16
|
2
|
-1
|
|
Crouch HK
|

|
36
|
-
|
4.0%
|
L
|
-
|
8
|
3
|
26
|
72
|
-11
|
Hard Knockdown
|
Jump LP
|
Jumping
|
20
|
15
|
?
|
H
|
sp/sh
|
6
|
8
|
4
|
15
|
8
|
Opener
|
Jump MP
|
Jumping
|
24
|
10
|
?
|
H
|
sp/sh
|
7
|
3
|
4
|
16
|
12
|
Opener
|
Jump HP
|
Jumping
|
30
|
5
|
?
|
H
|
sp/sh
|
9
|
3
|
4
|
20
|
17
|
Opener
|
Jump LK
|
Jumping
|
20
|
15
|
1.6%
|
H
|
sp/sh
|
10
|
4
|
4
|
12
|
5
|
Opener
|
Jump MK
|
Jumping
|
24
|
10
|
2.4%
|
H
|
sp/sh
|
11
|
6
|
4
|
16
|
12
|
Opener
|
Jump HK
|
Jumping
|
30
|
5
|
4.0%
|
H
|
sp/sh
|
13
|
5
|
4
|
20
|
17
|
Opener
|
Ice Lance
|

|
20
|
20
|
?
|
H
|
sp/sh
|
8
|
3
|
26
|
-6
|
-8
|
Opener
|
Ice Pick
|

|
36
|
105
|
?
|
M
|
sp/sh
|
9
|
3
|
24
|
48
|
-7
|
Launcher
|
Liquidize
|
x3
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup & Active Invulnerable, Crossunder
|
Move Name
|
Input
|
Damage
|
Counter Hit Damage
|
Potential Damage
|
Shadow On Hit
|
Shadow On Block
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv On Hit
|
Adv On Counter Hit
|
Adv On Block
|
Special Properties
|
Forward Throw
|

|
35
|
-
|
?
|
TH
|
-
|
4
|
2
|
29
|
15
|
-
|
-
|
Backward Throw
|
 
|
35
|
-
|
?
|
TH
|
sh
|
4
|
2
|
29
|
13
|
-
|
-
|
Move Name
|
Input
|
Damage
|
Counter Hit Damage
|
Potential Damage
|
Shadow On Hit
|
Shadow On Block
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv On Hit
|
Adv On Counter Hit
|
Adv On Block
|
Special Properties
|
Hail
|
 (Hold)
|
16
|
10
|
?
|
M
|
sh
|
14
|
0
|
0
|
30
|
-
|
Projectile
|
|
 (Hold)
|
16
|
10
|
?
|
M
|
sh
|
14
|
0
|
0
|
30
|
-
|
Projectile
|
|
 (Hold)
|
16
|
10
|
?
|
M
|
sh
|
14
|
0
|
0
|
30
|
-
|
Projectile
|
Cold Shoulder
|

|
20
|
10
|
?
|
M
|
sh
|
7
|
4
|
24
|
2
|
-2
|
Opener
|
|

|
24
|
10
|
?
|
M
|
sh
|
8
|
6
|
24
|
4
|
-3
|
Opener
|
|

|
30
|
10
|
?
|
M
|
sh
|
9
|
8
|
24
|
3
|
-5
|
Opener
|
Puddle Punch
|

|
32
|
10
|
?
|
M
|
sh
|
13
|
3
|
30
|
2
|
-14
|
Opener, Startup Invulnerable
|
|

|
38
|
10
|
?
|
M
|
sh
|
14
|
3
|
32
|
1
|
-16
|
Opener, Startup Invulnerable
|
|

|
52
|
35
|
?
|
M
|
sh
|
15
|
4
|
35
|
34
|
-18
|
Launcher, Startup Invulnerable
|
Shatter
|

|
32
|
10
|
?
|
U
|
sh
|
26
|
2
|
18
|
3
|
-
|
Opener, Unblockable
|
|

|
32
|
10
|
?
|
U
|
sh
|
26
|
2
|
18
|
3
|
-
|
Opener, Unblockable
|
|

|
32
|
10
|
?
|
U
|
sh
|
26
|
2
|
18
|
3
|
-
|
Opener, Unblockable
|
Move Name
|
Input
|
Damage
|
Counter Hit Damage
|
Potential Damage
|
Shadow On Hit
|
Shadow On Block
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv On Hit
|
Adv On Counter Hit
|
Adv On Block
|
Special Properties
|
Shadow Hail
|
 x2
|
12-70.5x5
|
0
|
?
|
M
|
sh
|
4,1
|
0
|
1
|
0
|
-1
|
Projectile
|
Shadow Cold Shoulder
|
 x2
|
12 + 3.6x4
|
0
|
?
|
M
|
sh
|
10,0
|
1
|
22
|
5
|
-2
|
Opener, Lower & Projectile Invulnerable
|
Shadow Puddle Punch
|
 x2
|
16 + 4.8x3 + 14.4
|
0
|
?
|
M
|
sh
|
2,8
|
3
|
22
|
59
|
-10
|
Invulnerable During Melting Animations
|
Shadow Shatter
|
 x2
|
16 + 4.8x3 + 14.4
|
0
|
?
|
M
|
sh
|
2,13
|
2
|
17
|
61
|
-2
|
Launcher
|
Move Name
|
Input
|
Damage
|
Counter Hit Damage
|
Potential Damage
|
Shadow On Hit
|
Shadow On Block
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv On Hit
|
Adv On Counter Hit
|
Adv On Block
|
Special Properties
|
LP Auto-Double
|
|
1.8,2.4
|
20
|
-
|
M
|
linker/ender
|
4
|
2
|
14
|
2
|
-
|
|
MP Auto-Double
|
|
3.6,4.9
|
16
|
-
|
M
|
linker/ender
|
6
|
3
|
23
|
3
|
-
|
|
HP Auto-Double
|
|
5.4,6.5
|
12
|
-
|
M
|
linker/ender
|
8
|
3
|
32
|
5
|
-
|
|
LK Auto-Double
|
|
1.8,2.4
|
20
|
-
|
M
|
linker/ender
|
4
|
2
|
14
|
2
|
-
|
|
MK Auto-Double
|
|
3.6,4.9
|
16
|
-
|
M
|
linker/ender
|
6
|
2
|
23
|
3
|
-
|
|
HK Auto-Double
|
|
5.4,6.5
|
12
|
-
|
M
|
linker/ender
|
8
|
2
|
31
|
5
|
-
|
|
Ranged LP/LK Auto-Double
|
|
1.8,2.4
|
20
|
-
|
M
|
linker/ender
|
5
|
2
|
14
|
2
|
-
|
Pulls opponent in strongly
|
Ranged MP/MK Auto-Double
|
|
3.6,4.9
|
16
|
-
|
M
|
linker/ender
|
6
|
2
|
9
|
5
|
-
|
Pulls opponent in slightly
|
Ranged HP/HK Auto-Double
|
|
5.4,6.5
|
12
|
-
|
M
|
linker/ender
|
8
|
2
|
9
|
6
|
-
|
Pushes opponent away slightly
|
Move Name
|
Input
|
Damage
|
Counter Hit Damage
|
Potential Damage
|
Shadow On Hit
|
Shadow On Block
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv On Hit
|
Adv On Counter Hit
|
Adv On Block
|
Special Properties
|
Cold Shoulder Linker
|

|
3.9
|
12
|
?
|
M
|
sh/auto-double
|
7
|
1
|
32
|
1
|
-
|
Carry
|
|

|
3.9,1.9
|
14
|
?
|
M
|
sh/auto-double
|
8
|
1
|
29
|
3
|
-
|
Carry
|
|
hold /
|
3.9,2.4,2.4
|
16
|
?
|
M
|
sh/auto-double
|
8
|
1
|
32
|
5
|
-
|
Carry
|
Puddle Punch Linker
|

|
5.8
|
12
|
?
|
M
|
sh/auto-double
|
8
|
3
|
23
|
2
|
-
|
Damage
|
|

|
4.4,4.4
|
14
|
?
|
M
|
sh/auto-double
|
9
|
6
|
21
|
3
|
-
|
Damage
|
|
hold /
|
3.9,3.9,3.9
|
16
|
?
|
M
|
sh/auto-double
|
8
|
5
|
23
|
5
|
-
|
Damage
|
Shatter Linker
|

|
5.8
|
16
|
?
|
M
|
sh/auto-double
|
7
|
2
|
17
|
2
|
-
|
Damage, Ranged
|
|

|
4.4,4.4
|
18
|
?
|
M
|
sh/auto-double
|
9
|
1
|
15
|
5
|
-
|
Damage, Ranged
|
|
hold /
|
3.9,3.9,3.9
|
21
|
?
|
M
|
sh/auto-double
|
10
|
1
|
14
|
6
|
-
|
Damage, Ranged
|
Move Name
|
Input
|
Damage
|
Counter Hit Damage
|
Potential Damage
|
Shadow On Hit
|
Shadow On Block
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv On Hit
|
Adv On Counter Hit
|
Adv On Block
|
Special Properties
|
Hail Ender
|

|
varies
|
N/A
|
varies
|
M
|
-
|
-
|
-
|
-
|
-
|
-
|
Ground Bounce
|
Cold Shoulder Ender
|

|
varies
|
N/A
|
varies
|
M
|
-
|
-
|
-
|
-
|
-
|
-
|
Carry/Wall Splat
|
Puddle Punch Ender Ender
|

|
varies
|
N/A
|
varies
|
M
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage, No Followup
|
Shatter Ender
|

|
varies
|
N/A
|
varies
|
M
|
-
|
-
|
-
|
-
|
-
|
-
|
Battery
|
Shadow Puddle Punch Ender
|
 x2
|
varies
|
N/A
|
varies
|
M
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage, Allows Followup
|
Shadow Shatter Ender
|
 x2
|
varies
|
N/A
|
varies
|
M
|
-
|
-
|
-
|
-
|
-
|
-
|
Ranged
|
Moves
Normal Attacks
Standing Light Punch
{{#motion:

}}
{{#motion: }}
Standing Medium Punch
{{#motion:

}}
{{#motion: }}
Standing Hard Punch
{{#motion:

}}
{{#motion: }}
Standing Light Kick
{{#motion:

}}
{{#motion: }}
Standing Medium Kick
{{#motion:

}}
{{#motion: }}
Standing Hard Kick
{{#motion:

}}
{{#motion: }}
Close Light Punch
{{#motion: (near opponent)

}}
{{#motion: }}
Close Medium Punch
{{#motion: (near opponent)

}}
{{#motion: }}
Close Hard Punch
{{#motion: (near opponent)

}}
{{#motion: }}
Close Light Kick
{{#motion: (near opponent)

}}
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent)

}}
{{#motion: }}
Close Hard Kick
{{#motion: (near opponent)

}}
{{#motion: }}
Crouching Light Punch
{{#motion:

+

}}
{{#motion: }}
Crouching Medium Punch
{{#motion:

+

}}
{{#motion: }}
Crouching Hard Punch
{{#motion:

+

}}
{{#motion: }}
Crouching Light Kick
{{#motion:

+

}}
{{#motion: }}
Crouching Medium Kick
{{#motion:

+

}}
{{#motion: }}
Crouching Hard Kick
{{#motion:

+

}}
{{#motion: }}
Neutral Jump Light Punch
{{#motion:

+

}}
{{#motion: }}
Neutral Jump Medium Punch
{{#motion:

+

}}
{{#motion: }}
Neutral Jump Hard Punch
{{#motion:

+

}}
{{#motion: }}
Neutral Jump Light Kick
{{#motion:

+

}}
{{#motion: }}
Neutral Jump Medium Kick
{{#motion:

+

}}
{{#motion: }}
Neutral Jump Hard Kick
{{#motion:

+

}}
{{#motion: }}
Angled Jump Light Punch
{{#motion: }}
Angled Jump Medium Punch
{{#motion: }}
Angled Jump Hard Punch
{{#motion: }}
Angled Jump Light Kick
{{#motion: }}
Angled Jump Medium Kick
{{#motion: }}
Angled Jump Hard Kick
{{#motion: }}
Command Attacks
Ice Lance
{{#motion:

+

}}
{{#motion: }}
Ice Pick
{{#motion:

+

}}
{{#motion: }}
Throw
{{#motion:

}}
Instinct Mode
?
{{#motion:

+

}}
{{#motion: ? }}
Special Moves
Hail
{{#motion:

+

}}
{{#motion: Strength of button increases range

}}
Cold Shoulder
{{#motion:

+

}}
{{#motion:

}}
Puddle Punch
{{#motion:

+

}}
{{#motion:

}}
Shatter
{{#motion:

+

}}
{{#motion:

}}
Combo Openers
Ice Lance
{{#motion:

+

}}
{{#motion: }}
Cold Shoulder
{{#motion:

+

}}
{{#motion: }}
Puddle Punch
{{#motion:

+

}}
{{#motion: }}
Shatter
{{#motion:

+

}}
{{#motion: }}
Shadow Cold Shoulder
{{#motion:

+

k }}
{{#motion: }}
Shadow Puddle Punch
{{#motion:

+

k }}
{{#motion: }}
Combo Linkers
Cold Shoulder
{{#motion: }}
Puddle Punch
{{#motion: }}
Shadow Cold Shoulder
{{#motion:

+

k }}
{{#motion: }}
Shadow Puddle Punch
{{#motion:

+

k }}
{{#motion: }}
Combo Enders
Hail
{{#motion:

+

}}
{{#motion: }}
Cold Shoulder
{{#motion:

+

}}
{{#motion: }}
Puddle Punch
{{#motion:

+

}}
{{#motion: }}
Shatter
{{#motion:

+

}}
{{#motion: }}
Shadow Shatter
{{#motion:

+

p }}
{{#motion: }}
Manuals
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
Ulra Combo
Ultra Combo
{{#motion:

+

}}
{{#motion: }}
Move Analysis
Normal Moves
N/A
Command Attacks
N/A
Throws
N/A
Instinct Mode
N/A
Special Moves
N/A
Shadow Moves
N/A
Combo Openers
N/A
Combo Linkers
N/A
Combo Enders
N/A
Manuals
N/A
Ultra Combos
N/A
The Basics
Combos
Strategy
Costumes and Colors
Matchups
Frame Data