Capcom vs SNK 2/Roll Cancelling: Difference between revisions

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Here is a video demonstrating what a successful RC looks likes, with various cases, character and moves:
Here is a video demonstrating what a successful RC looks likes, with various cases, character and moves:
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<youtube>https://youtu.be/VuNclhK_XOU</youtube>
Credits: CustomGM
Credits: CustomGM




RC electricity, other irregular RC cases and deeper details to be added soon.
RC electricity, other irregular RC cases and deeper details to be added soon.

Revision as of 00:41, 21 December 2022

== == Roll Cancelling == ==

Roll cancelling is the most infamous mechanic/glitch in competitive CVS2, and it used to be controversial because it either makes or brakes CVS2 for you, it's a glitch/bug exclusive the non-EO versions of the game, and it's only usable in roll grooves (C/A/N).

Roll cancelling is basically stealing the invincibility frames of a roll and applying them to a special attack; done by inputting: Roll (LP+LK) halfway through a special move command, for example; Geese's Jaei-Ken (HCB+K / 63214+K) is with a half-circle motion, which breaks down to the following notation: (F,DF,D,DB,B), now as you can see, this is the complete anatomy of a half-circle back (or forward if you reverse it), when you attempt to do an RC (Roll Cancel, please memorize the shortcut.), you will do about half to 3 quarters of the command before executing a roll, then press K once the Kara-timing has been met, in Geese's case, that will be the following: (F,DF,D, *ROLL*, DB,B+K)

AKA:

(F,DF,D, *LP+LK*, DB,B+K)

The notation must be executed immediately and accurately, you can practice RC'ing in training mode by selecting Ryu (or anyone with a fireball) and setting the dummy on Record and record them doing a fireball while you do your thing on the other side, you can tell if a roll cancel worked in this case by passing through the fireball during the special move without absorbing it, and if you fail, the scenarios will be like the following: 1- Geese Rolls: you are attempting to RC too early in the command, or you didn't match the kara frame window of a cancel. 2- Geese does a short Jaei-Ken: the RC timing was too late, resulting in the game taking the input as a full move. 3- Geese throws a jab/short: you haven't pressed LP+LK correctly.

Here is a video demonstrating what a successful RC looks likes, with various cases, character and moves:

Credits: CustomGM


RC electricity, other irregular RC cases and deeper details to be added soon.