Ultra Street Fighter IV/Guy: Difference between revisions

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{{USFIVFrameDataGlanceRow|Bushin Senpukyaku|Spin Kick|qcb + {{k}} ex||Spin Kick {{LK}}|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|13|-|-18|-|3rd hit cannot hit grounded opponents, builds 10x2 meter on block||||||||-|-|Lower body: 10~26F|Mid body: 1~9F, Lower Body: 10~26F|1~9F|7F~|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|Bushin Senpukyaku|Spin Kick|qcb + {{k}} ex||Spin Kick {{LK}}|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|13|-|-18|-|3rd hit cannot hit grounded opponents, builds 10x2 meter on block||||||||-|-|Lower body: 10~26F|Mid body: 1~9F, Lower Body: 10~26F|1~9F|7F~|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|||||Spin Kick {{MK}}|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|22|-|-15|-|Builds 10x3 meter on block||||||||-|-|Lower body: 1~26F|All: 1~10F, Lower body: 11~42F|-|7F~|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|||||Spin Kick {{MK}}|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|22|-|-15|-|Builds 10x3 meter on block||||||||-|-|Lower body: 1~26F|All: 1~10F, Lower body: 11~42F|-|7F~|JP: 0*1*2|}}
{{USFIVFrameDataGlanceRow|||||Spin Kick {{HK}}|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)1(6)1|16 + After landing 19|65|-|-|-|-|Cannot hit grounded opponents||||||||-|-|Lower body: 1~30F|Lower body: 1~30F|-|5F~|JP: 1*2*3*3|}}
{{USFIVFrameDataGlanceRow|||||Spin Kick {{HK}}|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)<br>1(6)1|16 + After landing 19|65|-|-|-|-|Cannot hit grounded opponents||||||||-|-|Lower body: 1~30F|Lower body: 1~30F|-|5F~|JP: 1*2*3*3|}}
{{USFIVFrameDataGlanceRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick {{ex}}|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)1(5)2|16 + After landing 19|60|16|-|-20|-|Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit||||||||-|All: 1~10F|Lower body: 11~25F|Lower body: 11~25F|-|3F~|JP: 1*2*3*3|}}
{{USFIVFrameDataGlanceRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick {{ex}}|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)<br>1(5)2|16 + After landing 19|60|16|-|-20|-|Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit||||||||-|All: 1~10F|Lower body: 11~25F|Lower body: 11~25F|-|3F~|JP: 1*2*3*3|}}
{{USFIVFrameDataGlanceRow|Bushin Flip|Bushin Flip|qcf + {{p}} ex||Bushin Flip {{LP}}|-|-|20/-|-|-|-|-|Total 68|68|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
{{USFIVFrameDataGlanceRow|Bushin Flip|Bushin Flip|qcf + {{p}} ex||Bushin Flip {{LP}}|-|-|20/-|-|-|-|-|Total 68|68|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
{{USFIVFrameDataGlanceRow|||||Bushin Flip {{MP}}|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
{{USFIVFrameDataGlanceRow|||||Bushin Flip {{MP}}|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
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{{USFIVFrameDataGlanceRow|Bushin Hasoken|Super|||Super Combo|80*40x5*100|0|-1000/0|HL|-|1+7|2|10 + After landing 18|37|15|-|-15|-|Opponent gains 10x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|1F~|JP: 127x7|}}
{{USFIVFrameDataGlanceRow|Bushin Hasoken|Super|||Super Combo|80*40x5*100|0|-1000/0|HL|-|1+7|2|10 + After landing 18|37|15|-|-15|-|Opponent gains 10x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|1F~|JP: 127x7|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Bushin Goraisenpujin|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)2(17)1|40|100|21|-|-20|-|4th hit goes into animation, opponent gains 10x6*20 meter on hit|X|||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 1*2*3*5|}}
{{USFIVFrameDataGlanceRow|Bushin Goraisenpujin|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)<br>2(17)1|40|100|21|-|-20|-|4th hit goes into animation, opponent gains 10x6*20 meter on hit|X|||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 1*2*3*5|}}
{{USFIVFrameDataGlanceRow|Bushin Muso Renge|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0|0.98|-|0+1|2|38|41|-|-|-|-|Opponent gains 18x10*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Bushin Muso Renge|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0|0.98|-|0+1|2|38|41|-|-|-|-|Opponent gains 18x10*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
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{{USFIVFrameDataRow|Bushin Senpukyaku|Spin Kick|qcb + {{k}} ex||Spin Kick {{LK}}|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|13|-|-18|-|3rd hit cannot hit grounded opponents, builds 10x2 meter on block||||||||-|-|Lower body: 10~26F|Mid body: 1~9F, Lower Body: 10~26F|1~9F|7F~|JP: 0*1*2|}}
{{USFIVFrameDataRow|Bushin Senpukyaku|Spin Kick|qcb + {{k}} ex||Spin Kick {{LK}}|40x3|100*50x2|20/12x3|HL|-|10|2(6)1(7)1|11 + After landing 19|56|13|-|-18|-|3rd hit cannot hit grounded opponents, builds 10x2 meter on block||||||||-|-|Lower body: 10~26F|Mid body: 1~9F, Lower Body: 10~26F|1~9F|7F~|JP: 0*1*2|}}
{{USFIVFrameDataRow|||||Spin Kick {{MK}}|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|22|-|-15|-|Builds 10x3 meter on block||||||||-|-|Lower body: 1~26F|All: 1~10F, Lower body: 11~42F|-|7F~|JP: 0*1*2|}}
{{USFIVFrameDataRow|||||Spin Kick {{MK}}|50x3|100*50x2|20/12x3|HL|-|9|2(6)2(6)2|16 + After landing 19|61|22|-|-15|-|Builds 10x3 meter on block||||||||-|-|Lower body: 1~26F|All: 1~10F, Lower body: 11~42F|-|7F~|JP: 0*1*2|}}
{{USFIVFrameDataRow|||||Spin Kick {{HK}}|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)1(6)1|16 + After landing 19|65|-|-|-|-|Cannot hit grounded opponents||||||||-|-|Lower body: 1~30F|Lower body: 1~30F|-|5F~|JP: 1*2*3*3|}}
{{USFIVFrameDataRow|||||Spin Kick {{HK}}|50*20*20*70|50x4|20/12*10x3|-|-|6|3(6)1(7)<br>1(6)1|16 + After landing 19|65|-|-|-|-|Cannot hit grounded opponents||||||||-|-|Lower body: 1~30F|Lower body: 1~30F|-|5F~|JP: 1*2*3*3|}}
{{USFIVFrameDataRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick {{ex}}|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)1(5)2|16 + After landing 19|60|16|-|-20|-|Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit||||||||-|All: 1~10F|Lower body: 11~25F|Lower body: 11~25F|-|3F~|JP: 1*2*3*3|}}
{{USFIVFrameDataRow|EX Bushin Senpukyaku|EX Spin Kick|||Spin Kick {{ex}}|50x3*20|50x4|-250/0|HL|-|4|2(5)1(6)<br>1(5)2|16 + After landing 19|60|16|-|-20|-|Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit||||||||-|All: 1~10F|Lower body: 11~25F|Lower body: 11~25F|-|3F~|JP: 1*2*3*3|}}
{{USFIVFrameDataRow|Bushin Flip|Bushin Flip|qcf + {{p}} ex||Bushin Flip {{LP}}|-|-|20/-|-|-|-|-|Total 68|68|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
{{USFIVFrameDataRow|Bushin Flip|Bushin Flip|qcf + {{p}} ex||Bushin Flip {{LP}}|-|-|20/-|-|-|-|-|Total 68|68|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
{{USFIVFrameDataRow|||||Bushin Flip {{MP}}|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
{{USFIVFrameDataRow|||||Bushin Flip {{MP}}|-|-|20/-|-|-|-|-|Total 70|70|-|-|-|-|26 grounded recovery frames, 22F~ cancellable into followup||||-|-|-|-|-|-|-|-|-|7F~|-|}}
Line 703: Line 703:
{{USFIVFrameDataRow|Bushin Hasoken|Super|||Super Combo|80*40x5*100|0|-1000/0|HL|-|1+7|2|10 + After landing 18|37|15|-|-15|-|Opponent gains 10x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|1F~|JP: 127x7|}}
{{USFIVFrameDataRow|Bushin Hasoken|Super|||Super Combo|80*40x5*100|0|-1000/0|HL|-|1+7|2|10 + After landing 18|37|15|-|-15|-|Opponent gains 10x7 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|-|-|-|1F~|JP: 127x7|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Bushin Goraisenpujin|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)2(17)1|40|100|21|-|-20|-|4th hit goes into animation, opponent gains 10x6*20 meter on hit|X|||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 1*2*3*5|}}
{{USFIVFrameDataRow|Bushin Goraisenpujin|Ultra I|qcf {{qcf}} + 3k||Ultra Combo 1|29*27x3*350|0|0|HL|-|0+12|2(11)2(16)<br>2(17)1|40|100|21|-|-20|-|4th hit goes into animation, opponent gains 10x6*20 meter on hit|X|||[4th Hit]: Hard Knockdown|[4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|JP: 1*2*3*5|}}
{{USFIVFrameDataRow|Bushin Muso Renge|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0|0.98|-|0+1|2|38|41|-|-|-|-|Opponent gains 18x10*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}}
{{USFIVFrameDataRow|Bushin Muso Renge|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0|0.98|-|0+1|2|38|41|-|-|-|-|Opponent gains 18x10*20 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}

Revision as of 05:17, 2 December 2022

Ultra Street Fighter IVUSFIV-Header.png

Guy

SSFIV-Guy Face.jpg

Known for teaming up with Cody and Metro City Mayor Mike Haggar in ending the Mad Gear Gang's reign of terror in Metro City, Guy took what he learned from his battle to rescue Haggar's daughter to heart and was determined to fine-tune his skills in the Bushin style of martial arts, a responsibility he took seriously being named the 39th master of Bushin-ryu. He took to the world of Street Fighting and it was there he learned of M. Bison and gained a new purpose in life: to rid the world of the evils of Shadaloo and M. Bison himself.


In a nutshell

Guy is a very tricky character. Not only can he be tricky to fight against, dealing with his "cross-up or not" mix-ups using Jumping Medium Kick and the Elbow Drop or dealing with his Run pressure up close or getting grabbed by surprise Bushin Throws, he's also a very tricky character to learn. Most of his attack plans and mix-ups are very unorthodox when compared to the majority of the cast, but that's one of his big advantages: opponents may not be used to this type of offense and defense. And that only makes Guy's mix-up game and odd style that much more effective.

Players to Watch

Big Bird (UAE), Marq Teddy (US)

Click for Omega SF4 version

Ultra SFIV Changes

Guy SF4 Changelist

Character Specific Data

Guy

VITALS
Health: 1000 Stun: 950 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.0495 Forward Dash Distance: 1.20
Back Walk Speed: 0.0385 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 1.20
Jump Height Apex: 2.01 Back Dash Total Frames: 26
Jump Total Frames: 44 (4+40) Back Dash Invincibility: 8
Forward Jump Distance: 2.73 Back Dash Airborne: 8
Back Jump Distance 2.53 Back Dash Recovery: 10
THROWS WAKE-UP TIMING
Forward Throw Range: 0.84 Face Up Total Frames: 31
Back Throw Range: 0.84 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Neck Breaker, Neck Flip (2nd Hit), EX Neck Flip (2nd Hit) Hard Knockdowns: Crouch MK (2nd Hit), Crouch HK (1~5f), Bushin Izuna Otoshi, Shadow Kick, EX Shadow Kick, Kaiten Izuna Otoshi, EX Kaiten Izuna Otoshi
Low Attacks: Crouch LK, Crouch MK, Crouch HK, Shadow Kick, EX Shadow Kick Armor Breakers: Hozanto, EX Hozanto, Bushin Goraisenpujin
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Close HK, Target Combo
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close LP.png 20 50 20 HL ch/sp/su 4 2 6 3 6
Close MP Close MP.png 60 100 40 HL sp/su 5 2 16 1 5
Close HP Close HP.png 100 200 60 HL sp/su 5 2 19 -3 2
Close LK Close LK.png 20 50 20 HL sp/su 5 3 11 -3 0
Close MK Close MK.png 80 100 40 HL sp/su 7 2 11 3 6
Close HK Close HK.png 100 200 60 HL su 7 3 13 2 8
Far LP Far LP.png 20 50 20 HL ch/sp/su 4 2 6 3 6
Far MP Far MP.png 60 100 40 HL sp/su 5 2 16 -4 -1
Far HP Far HP.png 100 200 60 HL - 7 2 13 3 7
Far LK Far LK.png 40 50 20 HL - 4 3 8 0 3
Far MK Far MK.png 70 100 40 HL - 8 2 12 -1 3
Far HK Far HK.png 110 200 60 HL - 7 5 15 -1 3
Crouch LP Crouch LP.png 20 50 20 HL ch/sp/su 4 2 6 3 6
Crouch MP Crouch MP.png 70 100 40 HL sp/su 6 3 9 2 5
Crouch HP Crouch HP.png 100 200 60 HL - 9 2 13 3 8
Crouch LK Crouch LK.png 20 50 20 L sp/su 3[4] 2 7 2 5
Crouch MK Crouch MK.png 30*40 30*40 40*20 L - 6 2(2)2 12 0 -
Crouch HK Crouch HK.png 90[50] 100[80] 60 L - 7 11 15 -10 -
Neck Breaker Overhead
Right.gif+MP.png
30*30 50*50 10*10 H - 15 2*2 16 -2 2
Ninja Sickle Flip Kick
Downright.gif+HK.png
40*60 100*100 60*20 HL - 7 2(3)2 12 + After landing 12 -9 -
Bushin Gokusaken Bushin Chain 2 LP.png>MP.png 60 50 10 HL - 7 2 24 -8 -3
Bushin Chain 3 HP.png 80 50 20 HL - 5 2 18 -9 3
Bushin Chain 4 HK.png 100 130 20 HL su 11 3 26 -11 -
Bushin Chain 4 Throw Down.gif+HK.png 100 0 30 - - 3 2 20 - -
Target Combo MP.png > HP.png 40 60 20 HL sp/su 7 2 23 -5 -2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump LP.png 50 50 20 H - 5 7 - - -
Neutral Jump MP Neutral Jump MP.png 80 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump HP.png 100 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump LK.png 40 50 20 H - 5 8 - - -
Neutral Jump MK Neutral Jump MK.png 80 100 40 H - 6 3 - - -
Neutral Jump HK Neutral Jump HK.png 50*50 50*50 60*20 H - 5 2(6)4 - - -
Angled Jump LP Angled Jump LP.png 50 50 20 H - 5 7 - - -
Angled Jump MP Angled Jump MP.png 80 100 40 H - 5 3 - - -
Angled Jump HP Angled Jump HP.png 100 200 60 H - 6 4 - - -
Angled Jump LK Angled Jump LK.png 40 50 20 H - 5 8 - - -
Angled Jump MK Angled Jump MK.png 70 100 40 H - 6 6 - - -
Angled Jump HK Angled Jump HK.png 100 200 60 H - 8 3 - - -
Elbow Drop Elbow Drop 80 100 40 HL - 8 until ground After landing 4 - -
Wall Jump Wall Jump - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Grab Throw Forward Throw 130 160 40 0.898 - 3 2 20 - -
Shoulder Throw Back Throw 130 120 40 0.898 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hozanto Shoulder Attack LP.png 80 140 10/20 HL su 19 3 21 -1 -
Shoulder Attack MP.png 130 160 10/30 HL su 23 3 22 -2 -
Shoulder Attack HP.png 160 200 20/40 HL su 28 3 22 -6 -
EX Hozanto Shoulder Attack Ex.png 120 200 -250/0 HL su 10 3 24 -6 -
Bushin Senpukyaku Spin Kick LK.png 40x3 100*50x2 20/12x3 HL - 10 2(6)1(7)1 11 + After landing 19 -18 -
Spin Kick MK.png 50x3 100*50x2 20/12x3 HL - 9 2(6)2(6)2 16 + After landing 19 -15 -
Spin Kick HK.png 50*20*20*70 50x4 20/12*10x3 - - 6 3(6)1(7)
1(6)1
16 + After landing 19 - -
EX Bushin Senpukyaku Spin Kick Ex.png 50x3*20 50x4 -250/0 HL - 4 2(5)1(6)
1(5)2
16 + After landing 19 -20 -
Bushin Flip Bushin Flip LP.png - - 20/- - - - - Total 68 - -
Bushin Flip MP.png - - 20/- - - - - Total 70 - -
Bushin Flip HP.png - - 20/- - - - - Total 70 - -
EX Bushin Flip Bushin Flip Ex.png - - -250/- - - - - Total 65 - -
Bushin Izuna Otoshi Bushin Throw 180 150 0/40 0.8 - 1 1 After landing 8 - -
Bushin Elbow Drop Bushin Elbow Drop 80 100 0/40 HL - 13 until ground After landing 8 - -
Run Run - - 0 - - - - See followup - -
Sudden Stop Run Stop - - 0 - - - - Total 16 - -
Shadow Kick Run Slide 110 100 10/60 L su 4+9 6 22 -10 -
Neck Flip Run Overhead 100*70 100*100 10/40*40 HL*H - 4+22 2*3 20 -6 2
EX Run EX Run - - -250/- - - - - See followup - -
EX Sudden Stop EX Run Stop - - 0 - - - - Total 16 - -
EX Shadow Kick EX Run Slide 120 100 0/60 L su 4+9 13 14 -9 -
EX Neck Flip EX Run Overhead 100*70 200*100 0/40*40 HL*H - 4+23 2*3 20 -6 2
Kaiten Izuna Otoshi Command Air Throw 180 180 10/80 1 - 3 2 - - -
EX Kaiten Izuna Otoshi Command Air Throw Ex.png 170 180 -250/0 1 - 3 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bushin Hasoken Super Combo 80*40x5*100 0 -1000/0 HL - 1+7 2 10 + After landing 18 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Bushin Goraisenpujin Ultra Combo 1 29*27x3*350 0 0 HL - 0+12 2(11)2(16)
2(17)1
40 -20 -
Bushin Muso Renge Ultra Combo 2 500 0 0 0.98 - 0+1 2 38 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Neck Breaker

Overhead f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ninja Sickle

Flip Kick df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Gokusaken

Bushin Chain lp ---.png Mp.png ---.png Hp.png ---.png Hk.png or D.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo mp ---.png hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Elbow Drop

Elbow Drop (in air) D.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump (in air, near wall) uf

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Grab Throw

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shoulder Throw

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Hozanto

Shoulder Attack qcb + P.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Senpukyaku

Spin Kick qcb + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Flip

Bushin Flip qcf + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Izuna Otoshi

Bushin Throw (near opponent) p Perform during Bushin Flip

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Elbow Drop

Bushin Elbow Drop p Perform during Bushin Flip

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Run

Run qcf + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Sudden Stop

Run Stop lk Perform after Run

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shadow Kick

Run Slide mk Perform after Run

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neck Flip

Run Overhead hk Perform after Run

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kaiten Izuna Otoshi

Command Air Throw (in air) Qcf.png + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Bushin Hasoken

Super Combo qcf Qcf.png + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Bushin Goraisenpujin

Ultra Combo I qcf Qcf.png + 3k.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Bushin Muso Renge

Ultra Combo II hcb Hcb.png + 3p

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy (self)

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close LP.png 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Cannot hit crouching Reset Reset - - - - - - -
Close MP Close MP.png 60 100 40 HL sp/su 5 2 16 22 1 5 19 23 Distance restriction: 1.1 Reset Reset - - - - - - -
Close HP Close HP.png 100 200 60 HL sp/su 5 2 19 25 -3 2 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close LK.png 20 50 20 HL sp/su 5 3 11 18 -3 0 11 14 Distance restriction: 1.01 Reset Reset - - - - - - -
Close MK Close MK.png 80 100 40 HL sp/su 7 2 11 19 3 6 16 19 Reset Reset - - - - - - -
Close HK Close HK.png 100 200 60 HL su 7 3 13 22 2 8 18 24 Cannot hit crouching Reset Reset - - - - - - -
Far LP Far LP.png 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Cannot hit crouching Reset Reset - - - - - - -
Far MP Far MP.png 60 100 40 HL sp/su 5 2 16 22 -4 -1 14 17 Distance restriction: 1.1 Reset Reset - - - - - - -
Far HP Far HP.png 100 200 60 HL - 7 2 13 21 3 7 18 22 Reset Reset - - - - - - -
Far LK Far LK.png 40 50 20 HL - 4 3 8 14 0 3 10 13 Distance restriction: 1.01 Reset Reset - - - - - - -
Far MK Far MK.png 70 100 40 HL - 8 2 12 21 -1 3 13 17 Reset Reset - - - - - - -
Far HK Far HK.png 110 200 60 HL - 7 5 15 26 -1 3 17 21 Reset Reset - - - - - - -
Crouch LP Crouch LP.png 20 50 20 HL ch/sp/su 4 2 6 11 3 6 11 14 Reset Reset - - - - - - -
Crouch MP Crouch MP.png 70 100 40 HL sp/su 6 3 9 17 2 5 14 17 Reset Reset - - - - - - -
Crouch HP Crouch HP.png 100 200 60 HL - 9 2 13 23 3 8 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch LK.png 20 50 20 L sp/su 3[4] 2 7 11[12] 2 5 11 14 [] refers to chain version Reset Reset - - - - - - -
Crouch MK Crouch MK.png 30*40 30*40 40*20 L - 6 2(2)2 12 23 0 - 14 - [2nd Hit]: Hard Knockdown [2nd Hit]: Hard Knockdown [1st Hit]: Reset, [2nd Hit]: Hard Knockdown [1st Hit]: Reset, [2nd Hit]: Hard Knockdown - - - - - - -
Crouch HK Crouch HK.png 90[50] 100[80] 60 L - 7 11 15 32 -10 - 16 - [] refers to after 5th active frame [1~5F]: Hard Knockdown [1~5F]: Hard Knockdown [1~5F]: Hard Knockdown, [6F~]: Reset [1~5F]: Hard Knockdown, [6F~]: Reset - - - - - - -
Neck Breaker Overhead
Right.gif+MP.png
30*30 50*50 10*10 H - 15 2*2 16 34 -2 2 16 20 Reset Reset - - - - - - -
Ninja Sickle Flip Kick
Downright.gif+HK.png
40*60 100*100 60*20 HL - 7 2(3)2 12 + After landing 12 37 -9 - 17 - Opponent gains 30x2 meter on hit, 15x2 on block [2nd Hit]: Free Juggle [2nd Hit]: Free Juggle [1st Hit]: Reset, [2nd Hit]: Free Juggle [1st Hit]: Reset, [2nd Hit]: Free Juggle - - - - - 14F~ -
Bushin Gokusaken Bushin Chain 2 LP.png>MP.png 60 50 10 HL - 7 2 24 32 -8 -3 18 23 Reset Reset - - - - - - -
Bushin Chain 3 HP.png 80 50 20 HL - 5 2 18 24 -9 3 11 23 Reset Reset - - - - - - -
Bushin Chain 4 HK.png 100 130 20 HL su 11 3 26 39 -11 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Bushin Chain 4 Throw Down.gif+HK.png 100 0 30 - - 3 2 20 24 - - - - Free Juggle - - - - 1~4F - - - - -
Target Combo MP.png > HP.png 40 60 20 HL sp/su 7 2 23 31 -5 -2 20 23 Forces stand Forces stand Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump LP.png 50 50 20 H - 5 7 - 11 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump MP Neutral Jump MP.png 80 100 40 H - 5 4 - 8 - - Reset Reset - - - Lower body: 1~8F - - -
Neutral Jump HP Neutral Jump HP.png 100 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Neutral Jump LK Neutral Jump LK.png 40 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower body: 1~4F - - -
Neutral Jump MK Neutral Jump MK.png 80 100 40 H - 6 3 - 8 - - Reset Reset - - - Lower body: 1~5F - - -
Neutral Jump HK Neutral Jump HK.png 50*50 50*50 60*20 H - 5 2(6)4 - 16 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~4F - - JP: 0*1
Angled Jump LP Angled Jump LP.png 50 50 20 H - 5 7 - 11 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump MP Angled Jump MP.png 80 100 40 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HP Angled Jump HP.png 100 200 60 H - 6 4 - 9 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump LK Angled Jump LK.png 40 50 20 H - 5 8 - 12 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump MK Angled Jump MK.png 70 100 40 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~5F - - -
Angled Jump HK Angled Jump HK.png 100 200 60 H - 8 3 - 10 - - Reset Reset - - - - - - -
Elbow Drop Elbow Drop 80 100 40 HL - 8 until ground After landing 4 - - - Reset Reset - - - - - - JP: 1
Wall Jump Wall Jump - - - - - - - - - - - - - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.89 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.89 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - - - Range: 1.89, cannot hit pre-jump Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.89, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 60 - - 65 2 35 101 - - - - Range: 1.89, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 1.89, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Grab Throw Forward Throw 130 160 40 0.898 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Shoulder Throw Back Throw 130 120 40 0.898 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hozanto Shoulder Attack LP.png 80 140 10/20 HL su 19 3 21 42 -1 - 23 - Builds 20 meter on block X - - - Upper body: 5~15F - - -
Shoulder Attack MP.png 130 160 10/30 HL su 23 3 22 47 -2 - 23 - Builds 20 meter on block X - - - Upper body: 5~15F - - -
Shoulder Attack HP.png 160 200 20/40 HL su 28 3 22 52 -6 - 19 - X - - - Upper body: 5~26F - - -
EX Hozanto Shoulder Attack Ex.png 120 200 -250/0 HL su 10 3 24 36 -6 - 21 - Opponent gains 20 meter on hit X - - - - - - JP: 1
Bushin Senpukyaku Spin Kick LK.png 40x3 100*50x2 20/12x3 HL - 10 2(6)1(7)1 11 + After landing 19 56 -18 - 13 - 3rd hit cannot hit grounded opponents, builds 10x2 meter on block - - Lower body: 10~26F Mid body: 1~9F, Lower Body: 10~26F 1~9F 7F~ JP: 0*1*2
Spin Kick MK.png 50x3 100*50x2 20/12x3 HL - 9 2(6)2(6)2 16 + After landing 19 61 -15 - 22 - Builds 10x3 meter on block - - Lower body: 1~26F All: 1~10F, Lower body: 11~42F - 7F~ JP: 0*1*2
Spin Kick HK.png 50*20*20*70 50x4 20/12*10x3 - - 6 3(6)1(7)
1(6)1
16 + After landing 19 65 - - - - Cannot hit grounded opponents - - Lower body: 1~30F Lower body: 1~30F - 5F~ JP: 1*2*3*3
EX Bushin Senpukyaku Spin Kick Ex.png 50x3*20 50x4 -250/0 HL - 4 2(5)1(6)
1(5)2
16 + After landing 19 60 -20 - 16 - Frame advantage is based off 3rd hit, opponent gains 10x4 meter on hit - All: 1~10F Lower body: 11~25F Lower body: 11~25F - 3F~ JP: 1*2*3*3
Bushin Flip Bushin Flip LP.png - - 20/- - - - - Total 68 68 - - - - 26 grounded recovery frames, 22F~ cancellable into followup - - - - - - - - - 7F~ -
Bushin Flip MP.png - - 20/- - - - - Total 70 70 - - - - 26 grounded recovery frames, 22F~ cancellable into followup - - - - - - - - - 7F~ -
Bushin Flip HP.png - - 20/- - - - - Total 70 70 - - - - 26 grounded recovery frames, 22F~ cancellable into followup - - - - - - - - - 7F~ -
EX Bushin Flip Bushin Flip Ex.png - - -250/- - - - - Total 65 65 - - - - 20 grounded recovery frames, tracks opponent, 22f~ cancellable into followup, can pass throw opponent 1~14F - - - - - - - All: 1~14f All: 1~14f 7F~ -
Bushin Izuna Otoshi Bushin Throw 180 150 0/40 0.8 - 1 1 After landing 8 9 - - - - Cannot hit crouching opponents X Hard Knockdown - Hard Knockdown - - - - - - - -
Bushin Elbow Drop Bushin Elbow Drop 80 100 0/40 HL - 13 until ground After landing 8 - - - - - Does not cause chip damage Reset Reset - - - - - - -
Run Run - - 0 - - - - See followup - - - - - 5F~ can cancel into followup - - - - - - - - - - -
Sudden Stop Run Stop - - 0 - - - - Total 16 16 - - - - Fastest stop is 21F - - - - - - - - - - -
Shadow Kick Run Slide 110 100 10/60 L su 4+9 6 22 40 -10 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Neck Flip Run Overhead 100*70 100*100 10/40*40 HL*H - 4+22 2*3 20 50 -6 2 17 25 [1st hit]: Free Juggle, [2nd hit]: Soft Knockdown [1st hit]: Free Juggle, [2nd hit]: Soft Knockdown - - Lower body: 1~14F Lower body: 1~14F - 15~28F -
EX Run EX Run - - -250/- - - - - See followup - - - - - 5F~ can cancel into followup - - - - 1F~ (2 hits) - - - - - -
EX Sudden Stop EX Run Stop - - 0 - - - - Total 16 16 - - - - Fastest stop is 21F - - - - 1F~ - - - - - -
EX Shadow Kick EX Run Slide 120 100 0/60 L su 4+9 13 14 39 -9 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - All: 1~28F - - -
EX Neck Flip EX Run Overhead 100*70 200*100 0/40*40 HL*H - 4+23 2*3 20 51 -6 2 19 27 Soft Knockdown Soft Knockdown - - Lower body: 1~14F All: 1~22F - 15~28F -
Kaiten Izuna Otoshi Command Air Throw 180 180 10/80 1 - 3 2 - - - - - - Cannot hit grounded opponents - - Hard Knockdown - - - - - - - -
EX Kaiten Izuna Otoshi Command Air Throw Ex.png 170 180 -250/0 1 - 3 3 - - - - - - Cannot hit grounded opponents, opponent gains 20 meter on hit - - Hard Knockdown - - All: 1~2F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bushin Hasoken Super Combo 80*40x5*100 0 -1000/0 HL - 1+7 2 10 + After landing 18 37 -15 - 15 - Opponent gains 10x7 meter on hit Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8F - - - 1F~ JP: 127x7
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Bushin Goraisenpujin Ultra Combo 1 29*27x3*350 0 0 HL - 0+12 2(11)2(16)
2(17)1
40 100 -20 - 21 - 4th hit goes into animation, opponent gains 10x6*20 meter on hit X [4th Hit]: Hard Knockdown [4th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~12F - - - - JP: 1*2*3*5
Bushin Muso Renge Ultra Combo 2 500 0 0 0.98 - 0+1 2 38 41 - - - - Opponent gains 18x10*20 meter on hit X Hard Knockdown - - - - All: 1~2F - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

Game Navigation

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