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}}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store: | }}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store: | ||
_table=SF6_FrameData | _table=SF6_FrameData | ||
| moveId = {{moveId}} | | moveId = {{{moveId}}} | ||
| moveType = {{moveType}} | | moveType = {{{moveType}}} | ||
| chara = {{chara}} | | chara = {{{chara}}} | ||
| input = {{input}} | | input = {{{input}}} | ||
| inputInfo = {{inputInfo}} | | inputInfo = {{{inputInfo}}} | ||
| name = {{name}} | | name = {{{name}}} | ||
| subtitle = {{subtitle}} | | subtitle = {{{subtitle}}} | ||
| images = {{images}} | | images = {{{images}}} | ||
| hitboxes = {{hitboxes}} | | hitboxes = {{{hitboxes}}} | ||
| cost = {{cost}} | | cost = {{{cost}}} | ||
| damage = {{damage}} | | damage = {{{damage}}} | ||
| chip = {{chip}} | | chip = {{{chip}}} | ||
| driveDamage = {{driveDamage}} | | driveDamage = {{{driveDamage}}} | ||
| startup = {{startup}} | | startup = {{{startup}}} | ||
| active = {{active}} | | active = {{{active}}} | ||
| recovery = {{recovery}} | | recovery = {{{recovery}}} | ||
| invuln = {{invuln}} | | invuln = {{{invuln}}} | ||
| hitAdv = {{hitAdv}} | | hitAdv = {{{hitAdv}}} | ||
| blockAdv = {{blockAdv}} | | blockAdv = {{{blockAdv}}} | ||
| backAdv = {{backAdv}} | | backAdv = {{{backAdv}}} | ||
| guard = {{guard}} | | guard = {{{guard}}} | ||
| cancel = {{cancel}} | | cancel = {{{cancel}}} | ||
| punish = {{punish}} | | punish = {{{punish}}} | ||
| hitstun = {{hitstun}} | | hitstun = {{{hitstun}}} | ||
| blockstun = {{blockstun}} | | blockstun = {{{blockstun}}} | ||
| notes = {{notes}} | | notes = {{{notes}}} | ||
}}}}<table class="wikitable" style="max-width:1000px;"> | }}}}<table class="wikitable" style="max-width:1000px;"> | ||
<tr style="font-size:80%;"> | <tr style="font-size:80%;"> |
Revision as of 01:20, 7 October 2022
This template defines the table "SF6_FrameData". View table.
Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | damage = | chip = | dmgScaling = | startup = | active = | recovery = | total = | guard = | cancel = | hitconfirm = | hitAdv = | blockAdv = | punishAdv = | perfParryAdv = | DRcancelHit = | DRcancelBlk = | afterDRHit = | afterDRBlk = | hitstun = | blockstun = | hitstop = | driveDmgBlk = | driveDmgHit = | driveGain = | superGainHit = | superGainBlk = | invuln = | armor = | airborne = | jugStart = | jugIncrease = | jugLimit = | projSpeed = | atkRange = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png | hitboxes = SF6_Ken_5LP_hitbox.png | damage = 300 | chip = - | dmgScaling = 20% Starter | startup = 4 | active = 3 | recovery = 7 | total = 13 | guard = LH | cancel = Chn Sp SA | hitconfirm = 13 | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | punishAdv = {{sf6-adv|VP|+8}} | perfParryAdv = {{sf6-adv|VM|-8}} | DRcancelHit = {{sf6-adv|VP|+4}} | DRcancelBlk = {{sf6-adv|M|-1}} | afterDRHit = {{sf6-adv|VP|+8}} | afterDRBlk = {{sf6-adv|P|+3}} | hitstun = 14 | blockstun = 9 | hitstop = 9 | driveDmgBlk = 500 | driveDmgHit = [2000] | driveGain = 250 | superGainHit = 300 (210) | superGainBlk = 150 (75) | invuln = - | armor = - | airborne = - | jugStart = 1 | jugIncrease = 1 | jugLimit = 0 | projSpeed = - | atkRange = 1.01 | notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) }}
This documentation is automatically transcluded from Template:FrameData-SF6/Documentation and is not included when this page is transcluded.