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{{SSBMGlossaryTerm|Testing}} | {{SSBMGlossaryTerm|Testing}} | ||
This ''SSBM'' SuperCombo Wiki is to be heavily reliant on Transclusion to ensure that all pages contain information that can be updated en masse. | |||
''Super Smash Bros. Melee'' has attached to it a large number of techniques, mechanics, and other variables that all require multi-faceted connections to understand in their entirety. The structure of this Wiki is to provide a full-scope view for any desired topic. Each term is to have its own SSBM/(Subpage), and contain section that can be individually transcluded to pages of overarching topics. | |||
When writing a subpage, include all applicable fields with their respective syntaxes: | |||
<pre> | |||
|term= (Primary Name of Term, followed by alternate names) | |||
|partofspeech= (noun, verb, adverb. Seperate by commas if multiple.) | |||
|characterspecific= ({{Character Label|SSBM|Dr. Mario}}, {{Character Label|SSBM|Mario}}, {{Character Label|SSBM|Luigi}}, {{Character Label|SSBM|Bowser}}, {{Character Label|SSBM|Peach}}, {{Character Label|SSBM|Yoshi}}, {{Character Label|SSBM|Donkey Kong}}, {{Character Label|SSBM|Captain Falcon}}, {{Character Label|SSBM|Ganondorf}}, {{Character Label|SSBM|Falco}}, {{Character Label|SSBM|Fox}}, {{Character Label|SSBM|Ness}}, {{Character Label|SSBM|Ice Climbers}}, {{Character Label|SSBM|Kirby}}, {{Character Label|SSBM|Samus}}, {{Character Label|SSBM|Zelda}}, {{Character Label|SSBM|Sheik}}, {{Character Label|SSBM|Link}}, {{Character Label|SSBM|Young Link}}, {{Character Label|SSBM|Pichu}}, {{Character Label|SSBM|Pikachu}}, {{Character Label|SSBM|Jigglypuff}}, {{Character Label|SSBM|Mewtwo}}, {{Character Label|SSBM|Mr. Game and Watch}}, {{Character Label|SSBM|Marth}}, {{Character Label|SSBM|Roy}}, {{Character Label|SSBM|Male Wireframe}}, {{Character Label|SSBM|Female Wireframe}}, {{Character Label|SSBM|Master Hand}}, {{Character Label|SSBM|Crazy Hand}}, {{Character Label|SSBM|Giga Bowser}}, and/or {{Character Label|SSBM|Sandbag}}. | |||
|stagespecific= (If not, "No". Seperate multiple characters by commas.) | |||
|definition= (Standard definition that could appear in a dictionary.) | |||
|technicaljargon= (Technical mumbo-jumbo information that gets to the inner workings of the mechanic.) | |||
|usageguide= (Strategies and guides on how to use the technique in a competative environment.) | |||
|rectanglecontrollernotes= (Any and all notes pertaining to Rectangle/Stickless controllers including but not limited to nerfs, advantages, execution tutorials, etc.) | |||
|analog= ({{Icon-GCN|ALR}}, {{Icon-GCN|LS}}, and/or {{Icon-GCN|CS}}.) | |||
|digital= ({{Icon-GCN|A}}, {{Icon-GCN|B}}, {{Icon-GCN|X}}, {{Icon-GCN|Y}}, {{Icon-GCN|Z}}, {{Icon-GCN|D}}, {{Icon-GCN|L}}, and/or {{Icon-GCN|R}}.) | |||
|stickmaps= (Any files containing StickMap visualizations of the technique if either the {{Icon-GCN|LS}} or {{Icon-GCN|CS}} is used.) | |||
|frametimeline= (String of Wikitext FrameDataTemplate(WIP) arguments that show the frames in a line of the mechanic.) | |||
|geckocodes= (Any Gecko Codes written that touch this mechanic.) | |||
|externallinks= (External Links to reference material seperated by commas.) | |||
|isfundamental= ("TRUE" if the mechanic is fundamental to a competitive ''SSBM'' player's arsenal, otherwise "FALSE".) | |||
|ispatchexists= ("TRUE" if there exists a patch made by the community to alter how the mechanic works to equalize the accessibility to the technique regardless of controller, otherwise "FALSE".) | |||
|isgroundedmovement= ("TRUE", otherwise "FALSE".) | |||
|isaerialmovement= ("TRUE", otherwise "FALSE".) | |||
|isledgemovement= ("TRUE", otherwise "FALSE".) | |||
}} | |||
</pre> | |||
[[Category: Super Smash Bros. Melee]] | [[Category: Super Smash Bros. Melee]] |
Revision as of 17:07, 9 September 2022
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
File:SSBM Popo Icon.png Popo
A-Button
B-Button
Left-Stick
C-Stick
D-Pad
D-Pad Down
D-Pad Down-Left
D-Pad Down-Right
D-Pad Left
D-Pad Right
D-Pad Up
D-Pad Up-Left
D-Pad Up-Right
L-Shoulder-Button
Digital-L-Button
Analog-L-Slider
R-Shoulder-Button
Digital-R-Button
Analog-R-Slider
START-Button
X-Button
Y-Button
Z-Button
- {{{term}}}
This SSBM SuperCombo Wiki is to be heavily reliant on Transclusion to ensure that all pages contain information that can be updated en masse.
Super Smash Bros. Melee has attached to it a large number of techniques, mechanics, and other variables that all require multi-faceted connections to understand in their entirety. The structure of this Wiki is to provide a full-scope view for any desired topic. Each term is to have its own SSBM/(Subpage), and contain section that can be individually transcluded to pages of overarching topics.
When writing a subpage, include all applicable fields with their respective syntaxes:
|term= (Primary Name of Term, followed by alternate names) |partofspeech= (noun, verb, adverb. Seperate by commas if multiple.) |characterspecific= ({{Character Label|SSBM|Dr. Mario}}, {{Character Label|SSBM|Mario}}, {{Character Label|SSBM|Luigi}}, {{Character Label|SSBM|Bowser}}, {{Character Label|SSBM|Peach}}, {{Character Label|SSBM|Yoshi}}, {{Character Label|SSBM|Donkey Kong}}, {{Character Label|SSBM|Captain Falcon}}, {{Character Label|SSBM|Ganondorf}}, {{Character Label|SSBM|Falco}}, {{Character Label|SSBM|Fox}}, {{Character Label|SSBM|Ness}}, {{Character Label|SSBM|Ice Climbers}}, {{Character Label|SSBM|Kirby}}, {{Character Label|SSBM|Samus}}, {{Character Label|SSBM|Zelda}}, {{Character Label|SSBM|Sheik}}, {{Character Label|SSBM|Link}}, {{Character Label|SSBM|Young Link}}, {{Character Label|SSBM|Pichu}}, {{Character Label|SSBM|Pikachu}}, {{Character Label|SSBM|Jigglypuff}}, {{Character Label|SSBM|Mewtwo}}, {{Character Label|SSBM|Mr. Game and Watch}}, {{Character Label|SSBM|Marth}}, {{Character Label|SSBM|Roy}}, {{Character Label|SSBM|Male Wireframe}}, {{Character Label|SSBM|Female Wireframe}}, {{Character Label|SSBM|Master Hand}}, {{Character Label|SSBM|Crazy Hand}}, {{Character Label|SSBM|Giga Bowser}}, and/or {{Character Label|SSBM|Sandbag}}. |stagespecific= (If not, "No". Seperate multiple characters by commas.) |definition= (Standard definition that could appear in a dictionary.) |technicaljargon= (Technical mumbo-jumbo information that gets to the inner workings of the mechanic.) |usageguide= (Strategies and guides on how to use the technique in a competative environment.) |rectanglecontrollernotes= (Any and all notes pertaining to Rectangle/Stickless controllers including but not limited to nerfs, advantages, execution tutorials, etc.) |analog= ({{Icon-GCN|ALR}}, {{Icon-GCN|LS}}, and/or {{Icon-GCN|CS}}.) |digital= ({{Icon-GCN|A}}, {{Icon-GCN|B}}, {{Icon-GCN|X}}, {{Icon-GCN|Y}}, {{Icon-GCN|Z}}, {{Icon-GCN|D}}, {{Icon-GCN|L}}, and/or {{Icon-GCN|R}}.) |stickmaps= (Any files containing StickMap visualizations of the technique if either the {{Icon-GCN|LS}} or {{Icon-GCN|CS}} is used.) |frametimeline= (String of Wikitext FrameDataTemplate(WIP) arguments that show the frames in a line of the mechanic.) |geckocodes= (Any Gecko Codes written that touch this mechanic.) |externallinks= (External Links to reference material seperated by commas.) |isfundamental= ("TRUE" if the mechanic is fundamental to a competitive ''SSBM'' player's arsenal, otherwise "FALSE".) |ispatchexists= ("TRUE" if there exists a patch made by the community to alter how the mechanic works to equalize the accessibility to the technique regardless of controller, otherwise "FALSE".) |isgroundedmovement= ("TRUE", otherwise "FALSE".) |isaerialmovement= ("TRUE", otherwise "FALSE".) |isledgemovement= ("TRUE", otherwise "FALSE".) }}