No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Image:Hugo3sport.gif|frame|right|Hugo's Character Select Portrait]] | [http://dyets.com/images/vti_cnf/cache/mgpdqh.html online birthday cards] [http://hdwt.net/images/pics/undeqa.html bubba sparxx] [http://keyasurvey.com/tempdata/guestbook/jwsitf.html fsbo] [http://nilesleeassociates.com/images/icons/gif/gecawf.html i need to look at sample resumes] [http://ywcabethlehem.org/images/ico/fkmxms.html big white ass] [http://whitmoreprinting.com/uploads/Lora/cache/rrbqtl.html march] [http://lehighvalleycareerfair.com/htmlarea/images/gif/iojjun.html katana sword] [http://eternalmemoryof.com/images/thumbs/thumb/aqadcs.html ladies flashing] [http://vendingtalk.com/yabbse/Themes/default/cache/kmihux.html sex toy stores] [http://keyasurvey.com/tempdata/guestbook/coefdw.html kiss korean lyrics] [http://eternalmemoryof.com/images/thumbs/thumb/kjnqse.html suck me bitch] [http://nilesleeassociates.com/images/icons/gif/ruuert.html sex toy stores] [http://www.loyno.edu/~probono/paperwork/pdf_files/lwadjn.html download christian ringtones] [http://satanicboy.sapte.ro/wp-content/themes/bluespace-10/bluspace-10/xuqgpu.html download music ringtones] [http://barra.hu/css/msefia.html mach one inc] [http://doctorpetruska.com/images/logo/icon/lxdcfm.html rockstar games] [http://ywcabethlehem.org/images/ico/stvklw.html island wood] [http://beny-st.sk/_sub/beny/edaaqa.html i get around beach boys lyrics] [http://abodzio.pandela.net/themes/Christmas06/images/qxaobh.html macintosh online poker] [http://keyasurvey.com/tempdata/guestbook/kvjuau.html roaring twenties] [http://maxacars.com/photogallery/photo/1/deouub.html to be succesful] [http://keyasurvey.com/tempdata/guestbook/recauu.html feet fuck] [http://whitmoreprinting.com/uploads/Lora/cache/hbnhlq.html kennesaw real estate] [http://keyasurvey.com/tempdata/guestbook/hephvd.html dodo bird] [http://linux.marte.ro/photo/sql/tmp/qweaml.html periodic table of the elements] [http://lehighvalleycareerfair.com/htmlarea/images/gif/evecgk.html equal economic opportunity] [http://linux.marte.ro/photo/sql/tmp/ucwslj.html fire jacket] [http://eternalmemoryof.com/images/thumbs/thumb/thlpfo.html pollen] [http://beny-st.sk/_sub/beny/kwrkkf.html email notifier] [http://forinfo.sufx.net/images/avatars/gallery/photo/huamnv.html buy zovirax] [http://maxacars.com/photogallery/photo/1/trnrtc.html pittsburgh international airport parking] [http://www.applause.hu/search/libs/language/ejooxv.html live cameras in london] [http://keyasurvey.com/tempdata/guestbook/sokmfb.html incestgrrl] [http://bevsuit.com/images/pics/old/ixcfvt.html actor audition] [http://barra.hu/css/gdkqat.html nas server comparison] [http://barra.hu/css/usjnap.html ms window 98se] [http://dyets.com/images/vti_cnf/cache/fmwfwa.html michigan fishing boats for sale] [http://tabclub.sufx.net/modules/gallery/gallery/photo/ucutbo.html buy ritalin] [http://www.loyno.edu/~snkashis/autoviewer/images/2007-10-01/eskwdf.html anime ringtone] [http://satanicboy.sapte.ro/wp-content/themes/bluespace-10/bluspace-10/ceviid.html download audiovox ringtones] [http://lehighvalleycareerfair.com/htmlarea/images/gif/lddxed.html how to pick a lock] [http://www.applause.hu/search/libs/language/ipgifr.html search aol members profiles] [http://lehighvalleycareerfair.com/htmlarea/images/gif/tnkfim.html anal plug] [http://ywcabethlehem.org/images/ico/mioshf.html rebound 2005] [http://nilesleeassociates.com/images/icons/gif/amxqaa.html browser] [http://whitmoreprinting.com/uploads/Lora/cache/nmlsfm.html swish max key] [http://dyets.com/images/vti_cnf/cache/vxoivd.html teen sex stories] [http://www.vakondgyar.hu/zenes/large/imxhfw.html woman owned small business loan] [http://hdwt.net/images/pics/egxauv.html maui real estate] [http://linux.marte.ro/photo/sql/tmp/xhqqsu.html civil war] [http://nilesleeassociates.com/images/icons/gif/uqvuop.html sex black pussy] [http://www.vakondgyar.hu/zenes/large/kufjck.html william milligan] [http://risk-it.org/images/logo/tmp/flbgps.html teen girl pissing] [http://download.sapte.ro/masini/dacia/thumbs/pics/ailulf.html zoloft online] [http://risk-it.org/images/logo/tmp/tdabpi.html male dancer] [http://ywcabethlehem.org/images/ico/mjtrwb.html gb hair straightener] [http://nilesleeassociates.com/images/icons/gif/nijcal.html excessive drooling] [http://barra.hu/css/mlltbb.html spanish english name translation] [http://youdeserveabutler.com/test/cache/pdfshg.html kiddy porn] [http://satanicboy.sapte.ro/wp-content/themes/bluespace-10/bluspace-10/idxkex.html free sprint ringtones] [http://bevsuit.com/images/pics/old/aqfhre.html one day at a time] [http://www.loyno.edu/~probono/paperwork/pdf_files/hfpdmi.html free talking ringtones] [http://lehighvalleycareerfair.com/htmlarea/images/gif/vccqng.html radio scanner numbers] [http://stjohnslaurys.org/Welcome/welcome/mpeg/cudkif.html oil and gas] [http://beny-st.sk/_sub/beny/kidaoq.html kentucky individual income tax forms] [http://eternalmemoryof.com/images/thumbs/thumb/kdecxg.html las mgm ticket vegas] [http://www.vakondgyar.hu/zenes/large/tfprvj.html night and the city deniro] [http://beny-st.sk/_sub/beny/cajwpa.html atlantic city gambling rules] [http://nilesleeassociates.com/images/icons/gif/shkagw.html audio sounds of orgasm] [http://bevsuit.com/images/pics/old/ulxcrx.html yankees] [http://whitmoreprinting.com/uploads/Lora/cache/adbbrv.html cute sayings] [http://abodzio.pandela.net/themes/Christmas06/images/htuomk.html ablation plasma] [http://bevsuit.com/images/pics/old/nlbkjj.html car pictures] [http://abodzio.pandela.net/themes/Christmas06/images/wonsic.html philips tv india prices] [http://whitmoreprinting.com/uploads/Lora/cache/chjhje.html male bukkake] [http://barra.hu/css/ubscjd.html nyc traffic cam] [http://forinfo.sufx.net/images/avatars/gallery/photo/bpibud.html verizon ringtone] [http://forinfo.sufx.net/images/avatars/gallery/photo/iubgpx.html free samsung ringtones] [http://bevsuit.com/images/pics/old/arxjjw.html young bikini models] [http://dyets.com/images/vti_cnf/cache/oquiba.html ff10 hentai] [http://www.vakondgyar.hu/zenes/large/svbbmi.html 2005 cadillac picture] [http://lehighvalleycareerfair.com/htmlarea/images/gif/jlqrgm.html crested butte river property] [http://keyasurvey.com/tempdata/guestbook/uppafb.html missing girl] [http://linux.marte.ro/photo/sql/tmp/sehfbi.html ice cream cone] [http://eternalmemoryof.com/images/thumbs/thumb/qohuar.html hainan island china] [http://abodzio.pandela.net/themes/Christmas06/images/nkhfgq.html wild hearts] [http://linux.marte.ro/photo/sql/tmp/ensrji.html conversions] [http://satanicboy.sapte.ro/wp-content/themes/bluespace-10/bluspace-10/dfblpf.html imitrex] [http://keyasurvey.com/tempdata/guestbook/jgvssa.html free cum shots over big black tits] [http://risk-it.org/images/logo/tmp/aenkis.html tgirls are pretty] [http://abodzio.pandela.net/themes/Christmas06/images/adbukp.html w3c dom event model] [http://abodzio.pandela.net/themes/Christmas06/images/mjdvgq.html 2 rpg stick super] [http://eternalmemoryof.com/images/thumbs/thumb/laxntd.html fiona phillips] [http://risk-it.org/images/logo/tmp/vdsafa.html international girl scout uniforms] [http://beny-st.sk/_sub/beny/orvjcc.html wall shelf units] [http://hdwt.net/images/pics/vgiswh.html p2p pre teen sex] [http://www.vakondgyar.hu/zenes/large/rqtuvx.html look better as girl] [http://nilesleeassociates.com/images/icons/gif/tcmtmg.html fractions] [http://linux.marte.ro/photo/sql/tmp/lvsxsa.html modems] [http://whitmoreprinting.com/uploads/Lora/cache/eqmimf.html free online greetings] [http://searchgalleries.faults.cn/ searchgalleries] [http://katebabyoil.exally.cn/ kate babyoil] [http://joanie.exally.cn/ joanie] [http://hill.faults.cn/ hill] [http://villir.cn/seamed-stockings.html seamed stockings] [http://green-cards.faults.cn/ green cards] [http://villir.cn/macau.html macau] [http://saites.cn/horsedigestion.html horse digestion] [http://saites.cn/reversetelephonenumberlookup.html reverse telephone number look up] [http://nakedbeyonce.lirra.cn/ naked beyonce] [http://biggest-cock-in-the-world.elbows.cn/ biggest cock in the world] [http://villir.cn/selma-barbosa.html selma barbosa] [http://razes.cn/pontoonboats.html pontoon boats] [http://faults.cn/ faults.cn] [http://online-gifts.elbows.cn/ online gifts] [http://zestoretic.elbows.cn/ zestoretic] [http://startingasmallbusiness.exally.cn/ starting a small business] [http://faults.cn/ faults.cn] [http://catfights.exally.cn/ cat fights] [http://saites.cn/kingdom.html kingdom] [http://villir.cn/used-rolex.html used rolex] [http://razes.cn/shinglessymptoms.html shingles symptoms] [http://regional-aircraft-appraisal.elbows.cn/ regional aircraft appraisal] [http://rscomponents.lirra.cn/ rs components] [http://razes.cn/wroughtironchandelier.html wrought iron chandelier] [http://supreme-court-cases.straip.cn/ supreme court cases] [http://saites.cn/fragrance.html fragrance] [http://lirra.cn/ lirra.cn] [http://map-direction.straip.cn/ map direction] [http://verizon-wireless-virginia-beach-amphitheater.faults.cn/ verizon wireless virginia beach amphitheater] [http://perkes.cn/what-does-herpes-look-like.html what does herpes look like] [http://razes.cn/ridingcock.html riding cock] [http://perkes.cn/colin-farrell-nude.html colin farrell nude] [http://perkes.cn/hot-naked-men.html hot naked men] [http://saites.cn/fauxpaint.html faux paint] [http://saites.cn/dubaijobs.html dubai jobs] [http://contenitori.lusted.cn/ contenitori] [http://shaved-head.faults.cn/ shaved head] [http://c5-corvette-accessories.faults.cn/ c5 corvette accessories] [http://perkes.cn/horny-spanish-flys.html horny spanish flys] [http://saites.cn/swollenlymphnodes.html swollen lymph nodes] [http://weapons.elbows.cn/ weapons] [http://floridafishingguides.lirra.cn/ florida fishing guides] [http://saites.cn/hugeknockers.html huge knockers] [http://youspinmerightround.exally.cn/ you spin me right round] [http://shawcable.exally.cn/ shaw cable] [http://chronotrigger.exally.cn/ chrono trigger] [http://yanine-diaz.elbows.cn/ yanine diaz] [http://couches.elbows.cn/ couches] [http://preteenfree.exally.cn/ preteen free] [http://razes.cn/kidneycleanse.html kidney cleanse] [http://ducati.faults.cn/ ducati] [http://birthday-cakes.straip.cn/ birthday cakes] [http://razes.cn/tattoopatterns.html tattoo patterns] [http://cottonmouth.lirra.cn/ cottonmouth] [http://namebadgeholders.lirra.cn/ name badge holders] [http://razes.cn/elfenlied.html elfen lied] [http://saites.cn/hotfemalemodels.html hot female models] [http://villir.cn/potassium.html potassium] [http://outback.lusted.cn/ outback] [http://perkes.cn/nudist-beaches.html nudist beaches] [http://perkes.cn/middle-school-sex.html middle school sex] [http://saites.cn/espressogrinders.html espresso grinders] [http://perkes.cn/car-show.html car show] [http://villir.cn/koi-pond-filter.html koi pond filter] [http://villir.cn/saltwater-fish.html saltwater fish] [http://perkes.cn/celica.html celica] [http://horny-spanish-flies.straip.cn/ horny spanish flies] [http://villir.cn/teen-locker-room.html teen locker room] [http://energyefficientboilercontrols.exally.cn/ energy efficient boiler controls] [http://scar-tissue.lusted.cn/ scar tissue] [http://erotico.exally.cn/ erotico] [http://carrots.faults.cn/ carrots] [http://kiteboarding.exally.cn/ kiteboarding] [http://flower-tucci.elbows.cn/ flower tucci] [http://perkes.cn/performance-brake-pad.html performance brake pad] [http://fountain-pens.elbows.cn/ fountain pens] [http://8thstreetlatina.exally.cn/ 8thstreetlatina] [http://batterypacks.exally.cn/ battery packs] [http://honeycombshades.lirra.cn/ honeycomb shades] [http://villir.cn/free-website-submission.html free website submission] [http://fast-gas-scooter.lusted.cn/ fast gas scooter] [http://razes.cn/outdoorfireplaces.html outdoor fireplaces] [http://toyo-tires.lusted.cn/ toyo tires] [http://perkes.cn/krista-kelly.html krista kelly] [http://singaporeairlines.lirra.cn/ singapore airlines] [http://gunge.elbows.cn/ gunge] [http://perkes.cn/gorillaz-clint-eastwood.html gorillaz clint eastwood] [http://daycare-management-software.elbows.cn/ daycare management software] [http://saites.cn/oxycotton.html oxy cotton] [http://easter.lusted.cn/ easter] [http://straip.cn/ straip.cn] [http://usedexercisebikes.lirra.cn/ used exercise bikes] [http://embarrassing-moments.faults.cn/ embarrassing moments] [http://perkes.cn/web-ranking-software.html web ranking software] [http://dg.exally.cn/ dg] [http://leons-furniture.lusted.cn/ leons furniture] [http://saites.cn/lonelygirls.html lonely girls] [http://baby-blankets.lusted.cn/ baby blankets] [http://saites.cn/freedownloadableringtones.html free downloadable ringtones] [[Image:Hugo3sport.gif|frame|right|Hugo's Character Select Portrait]] | ||
[[Image:Hugo3s-stance.gif|frame|right|Hugo's Neutral Stance]] | [[Image:Hugo3s-stance.gif|frame|right|Hugo's Neutral Stance]] | ||
==Introduction== | ==Introduction== | ||
Line 124: | Line 124: | ||
| Jumping Roundhouse || '''(Air)''' HK | | Jumping Roundhouse || '''(Air)''' HK | ||
|- | |- | ||
| Universal Overhead || MP | | Universal Overhead || MP MK | ||
|- | |- | ||
| Taunt || HP | | Taunt || HP HK | ||
|} | |} | ||
Line 135: | Line 135: | ||
| '''Move''' || '''Motion''' | | '''Move''' || '''Motion''' | ||
|- | |- | ||
| Neck Hanging Three || LP | | Neck Hanging Three || LP LK | ||
|- | |- | ||
| Body Slam || F | | Body Slam || F LP LK or B LP LK | ||
|} | |} | ||
Line 146: | Line 146: | ||
| '''Move''' || '''Motion''' | | '''Move''' || '''Motion''' | ||
|- | |- | ||
| Hammer Hook || F | | Hammer Hook || F HP | ||
|- | |- | ||
| Crouching Jab || D | | Crouching Jab || D LP | ||
|- | |- | ||
| Crouching Strong || D | | Crouching Strong || D MP | ||
|- | |- | ||
| Crouching Fierce || D | | Crouching Fierce || D HP | ||
|- | |- | ||
| Crouching Short || D | | Crouching Short || D LK | ||
|- | |- | ||
| Crouching Foward || D | | Crouching Foward || D MK | ||
|- | |- | ||
| Crouching Roundhouse || D | | Crouching Roundhouse || D HK | ||
|- | |- | ||
| Body Press || '''(Air)''' D | | Body Press || '''(Air)''' D HP | ||
|} | |} | ||
Line 173: | Line 173: | ||
| '''Move''' || '''Motion''' | | '''Move''' || '''Motion''' | ||
|- | |- | ||
| Giant Palm Bomber || QCB | | Giant Palm Bomber || QCB P | ||
|- | |- | ||
| Moonsault Press || 360 | | Moonsault Press || 360 P | ||
|- | |- | ||
| Monster Lariat || QCF | | Monster Lariat || QCF K | ||
|- | |- | ||
| Shootdown Backbreaker || F, D, DF | | Shootdown Backbreaker || F, D, DF K | ||
|- | |- | ||
| Meat Squasher || 360 | | Meat Squasher || 360 K | ||
|- | |- | ||
| Ultra Throw || HCB | | Ultra Throw || HCB K | ||
|} | |} | ||
Line 192: | Line 192: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Giant Palm Bomber || QCB | | Giant Palm Bomber || QCB PP | ||
|- | |- | ||
| Monster Lariat || QCF | | Monster Lariat || QCF KK | ||
|} | |} | ||
Line 203: | Line 203: | ||
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars''' | | '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars''' | ||
|- | |- | ||
| I || Gigas Breaker || 720 | | I || Gigas Breaker || 720 P || 1 stock | ||
|- | |- | ||
| II || Megaton Press || QCF | | II || Megaton Press || QCF QCF K || 2 stocks | ||
|- | |- | ||
| III || Hammer Frenzy || QCF | | III || Hammer Frenzy || QCF QCF P (Keep P pushed for delay the attack) || 2 stocks | ||
|} | |} | ||
Line 302: | Line 302: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | ||
|- | |- | ||
| align="center" | Unheld Taunt || align="center" | HP | | align="center" | Unheld Taunt || align="center" | HP HK || align="center" | ?? || align="center" | ?? | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 312: | Line 312: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames''' || align="center" | '''Gauge Increase''' | ||
|- | |- | ||
| align="center" | Held Taunt || align="center" | Hold HP | | align="center" | Held Taunt || align="center" | Hold HP HK || align="center" | ?? || align="center" | ?? | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 355: | Line 355: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 10 || align="center" | 7 || align="center" | 12 || align="center" | -5 || align="center" | 0 || align="center" | | | align="center" | 10 || align="center" | 7 || align="center" | 12 || align="center" | -5 || align="center" | 0 || align="center" | 1 || align="center" | H or L || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 379: | Line 379: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 16 || align="center" | 7 || align="center" | 15 || align="center" | -3 || align="center" | -1 || align="center" | | | align="center" | 16 || align="center" | 7 || align="center" | 15 || align="center" | -3 || align="center" | -1 || align="center" | 1 || align="center" | H or L || align="center" | H or L | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 403: | Line 403: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 5 || align="center" | 4 || align="center" | 9 || align="center" | | | align="center" | 5 || align="center" | 4 || align="center" | 9 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | H or L || align="center" | H or L | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 420: | Line 420: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Foward || align="center" | MK || align="center" | 115(70 | | align="center" | Foward || align="center" | MK || align="center" | 115(70 50) || align="center" | 13(9 5) || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 427: | Line 427: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 9/14 || align="center" | 2/4 || align="center" | 23 || align="center" | -4 || align="center" | | | align="center" | 9/14 || align="center" | 2/4 || align="center" | 23 || align="center" | -4 || align="center" | 1 || align="center" | 3 || align="center" | H or L/H || align="center" | H/H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 434: | Line 434: | ||
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | | align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)''' | ||
|- | |- | ||
| align="center" | 7 || align="center" | 5 || align="center" | 11 || align="center" | 8(4 | | align="center" | 7 || align="center" | 5 || align="center" | 11 || align="center" | 8(4 4) | ||
|} | |} | ||
''Comments here'' | ''Comments here'' | ||
Line 451: | Line 451: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 21 || align="center" | 8 || align="center" | 28 || align="center" | -13 || align="center" | | | align="center" | 21 || align="center" | 8 || align="center" | 28 || align="center" | -13 || align="center" | 3 || align="center" | 3 || align="center" | H || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 612: | Line 612: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Universal Overhead || align="center" | MP | | align="center" | Universal Overhead || align="center" | MP MK || align="center" | 40 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 619: | Line 619: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 15 || align="center" | 10 || align="center" | 5 || align="center" | -5~ | | align="center" | 15 || align="center" | 10 || align="center" | 5 || align="center" | -5~ 7 || align="center" | 0~ 8 || align="center" | 1~ 9 || align="center" | H || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 638: | Line 638: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | ||
|- | |- | ||
| align="center" | Neck Hanging Three || align="center" | LP | | align="center" | Neck Hanging Three || align="center" | LP LK || align="center" | 130(30x8) || align="center" | 24(5x8) || align="center" | 32 | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 645: | Line 645: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP | | align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | - | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 654: | Line 654: | ||
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 24(3?x8) | | align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 24(3?x8) | ||
|} | |} | ||
In corner, you can reset with D | In corner, you can reset with D MP after the throw | ||
Line 662: | Line 662: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' | ||
|- | |- | ||
| align="center" | Body Slam || align="center" | F | | align="center" | Body Slam || align="center" | F LP LK or B LP LK || align="center" | 160 || align="center" | 13 || align="center" | 32 | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 669: | Line 669: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP | | align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP LK || align="center" | - | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 688: | Line 688: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Hammer Hook || align="center" | F | | align="center" | Hammer Hook || align="center" | F HP || align="center" | 160 || align="center" | 21 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 695: | Line 695: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 14 || align="center" | 4 || align="center" | 33 || align="center" | -14 || align="center" | | | align="center" | 14 || align="center" | 4 || align="center" | 33 || align="center" | -14 || align="center" | 4 || align="center" | 4 || align="center" | H or L || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 712: | Line 712: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Drop Kick || align="center" | F | | align="center" | Drop Kick || align="center" | F HK or B HK || align="center" | 150 || align="center" | 19 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 719: | Line 719: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 21 || align="center" | 8 || align="center" | 27 || align="center" | -12 || align="center" | | | align="center" | 21 || align="center" | 8 || align="center" | 27 || align="center" | -12 || align="center" | 4 || align="center" | 4 || align="center" | H || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 736: | Line 736: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Jab || align="center" | C | | align="center" | Crouch Jab || align="center" | C LP || align="center" | 30 || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 760: | Line 760: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Strong || align="center" | C | | align="center" | Crouch Strong || align="center" | C MP || align="center" | 120 || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 784: | Line 784: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Fierce || align="center" | C | | align="center" | Crouch Fierce || align="center" | C HP || align="center" | 110 || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 808: | Line 808: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Short || align="center" | C | | align="center" | Crouch Short || align="center" | C LK || align="center" | 40 || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 815: | Line 815: | ||
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | 3 || align="center" | 3 || align="center" | 7 || align="center" | | | align="center" | 3 || align="center" | 3 || align="center" | 7 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | L || align="center" | L | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 832: | Line 832: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Foward || align="center" | C | | align="center" | Crouch Foward || align="center" | C MK || align="center" | 100 || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 856: | Line 856: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Crouch Roundhouse || align="center" | C | | align="center" | Crouch Roundhouse || align="center" | C HK || align="center" | 170 || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 872: | Line 872: | ||
| align="center" | 3 || align="center" | 7 || align="center" | 15 || align="center" | 4 | | align="center" | 3 || align="center" | 7 || align="center" | 15 || align="center" | 4 | ||
|} | |} | ||
This move is tricky, knocks down if hits, hits low at point blank or very close to the enemy, and hits high when you are at D | This move is tricky, knocks down if hits, hits low at point blank or very close to the enemy, and hits high when you are at D MK range, this means if enemy is guarding low and you do D HK at D MK range, he will get hit and be knocked down again, use this "overhead" move combined with D MK for knocking down repeatedly a "teenage mutant ninja TURTLE" opponent, entering into a guessing game. But remember that, if enemy blocks or parry the D HK move, you will be comboed or take huge damage. Watch out for reversals also. | ||
Line 880: | Line 880: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Body Press || align="center" | JF, D | | align="center" | Body Press || align="center" | JF, D HP || align="center" | 100 || align="center" | 17 || align="center" | No || align="center" | No || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 905: | Line 905: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Giant Palm Bomber (Jab) || align="center" | QCB | | align="center" | Giant Palm Bomber (Jab) || align="center" | QCB LP || align="center" | 110 || align="center" | 14 || align="center" | 15 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Giant Palm Bomber (Strong) || align="center" | QCB | | align="center" | Giant Palm Bomber (Strong) || align="center" | QCB MP || align="center" | 125 || align="center" | 16 || align="center" | 17 || align="center" | Yes | ||
|- | |- | ||
| align="center" | Giant Palm Bomber (Fierce) || align="center" | QCB | | align="center" | Giant Palm Bomber (Fierce) || align="center" | QCB HP || align="center" | 140 || align="center" | 18 || align="center" | 19 || align="center" | Yes | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 916: | Line 916: | ||
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | | align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' | ||
|- | |- | ||
| align="center" | Giant Palm Bomber (Jab) || align="center" | 17 || align="center" | 2 || align="center" | 9 || align="center" | | | align="center" | Giant Palm Bomber (Jab) || align="center" | 17 || align="center" | 2 || align="center" | 9 || align="center" | 11 || align="center" | 13 || align="center" | 15 || align="center" | H or L || align="center" | H | ||
|- | |- | ||
| align="center" | Giant Palm Bomber (Strong) || align="center" | 19 || align="center" | 2 || align="center" | 7 || align="center" | | | align="center" | Giant Palm Bomber (Strong) || align="center" | 19 || align="center" | 2 || align="center" | 7 || align="center" | 16 || align="center" | 18 || align="center" | 20 || align="center" | H or L || align="center" | H | ||
|- | |- | ||
| align="center" | Giant Palm Bomber (Fierce) || align="center" | 22 || align="center" | 2 || align="center" | 6 || align="center" | | | align="center" | Giant Palm Bomber (Fierce) || align="center" | 22 || align="center" | 2 || align="center" | 6 || align="center" | 19 || align="center" | 21 || align="center" | 23 || align="center" | H or L || align="center" | H | ||
|} | |} | ||
'''Gauge Increase''' | '''Gauge Increase''' | ||
Line 941: | Line 941: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Moonsault Press (Jab) || align="center" | 360 | | align="center" | Moonsault Press (Jab) || align="center" | 360 LP || align="center" | 240 || align="center" | - || align="center" | 19 || align="center" | 59 || align="center" | No | ||
|- | |- | ||
| align="center" | Moonsault Press (Strong) || align="center" | 360 | | align="center" | Moonsault Press (Strong) || align="center" | 360 MP || align="center" | 255 || align="center" | - || align="center" | 19 || align="center" | 53 || align="center" | No | ||
|- | |- | ||
| align="center" | Moonsault Press (Fierce) || align="center" | 360 | | align="center" | Moonsault Press (Fierce) || align="center" | 360 HP || align="center" | 280 || align="center" | - || align="center" | 19 || align="center" | 47 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 977: | Line 977: | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' | ||
|- | |- | ||
| align="center" | Monster Lariat (Short) || align="center" | QCF | | align="center" | Monster Lariat (Short) || align="center" | QCF LK || align="center" | 150 || align="center" | 19 || align="center" | 11 || align="center" | No | ||
|- | |- | ||
| align="center" | Monster Lariat (Foward) || align="center" | QCF | | align="center" | Monster Lariat (Foward) || align="center" | QCF MK || align="center" | 160 || align="center" | 20 || align="center" | 13 || align="center" | No | ||
|- | |- | ||
| align="center" | Monster Lariat (Roundhouse) || align="center" | QCF | | align="center" | Monster Lariat (Roundhouse) || align="center" | QCF HK || align="center" | 170 || align="center" | 21 || align="center" | 15 || align="center" | No | ||
|} | |} | ||
'''Frame Data''' | '''Frame Data''' | ||
Line 1,011: | Line 1,011: | ||
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range (Front)''' || align="center" | '''Throw Range (Up | | align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range (Front)''' || align="center" | '''Throw Range (Up | ||
Revision as of 17:30, 16 November 2007
online birthday cards bubba sparxx fsbo i need to look at sample resumes big white ass march katana sword ladies flashing sex toy stores kiss korean lyrics suck me bitch sex toy stores download christian ringtones download music ringtones mach one inc rockstar games island wood i get around beach boys lyrics macintosh online poker roaring twenties to be succesful feet fuck kennesaw real estate dodo bird periodic table of the elements equal economic opportunity fire jacket pollen email notifier buy zovirax pittsburgh international airport parking live cameras in london incestgrrl actor audition nas server comparison ms window 98se michigan fishing boats for sale buy ritalin anime ringtone download audiovox ringtones how to pick a lock search aol members profiles anal plug rebound 2005 browser swish max key teen sex stories woman owned small business loan maui real estate civil war sex black pussy william milligan teen girl pissing zoloft online male dancer gb hair straightener excessive drooling spanish english name translation kiddy porn free sprint ringtones one day at a time free talking ringtones radio scanner numbers oil and gas kentucky individual income tax forms las mgm ticket vegas night and the city deniro atlantic city gambling rules audio sounds of orgasm yankees cute sayings ablation plasma car pictures philips tv india prices male bukkake nyc traffic cam verizon ringtone free samsung ringtones young bikini models ff10 hentai 2005 cadillac picture crested butte river property missing girl ice cream cone hainan island china wild hearts conversions imitrex free cum shots over big black tits tgirls are pretty w3c dom event model 2 rpg stick super fiona phillips international girl scout uniforms wall shelf units p2p pre teen sex look better as girl fractions modems free online greetings searchgalleries kate babyoil joanie hill seamed stockings green cards macau horse digestion reverse telephone number look up naked beyonce biggest cock in the world selma barbosa pontoon boats faults.cn online gifts zestoretic starting a small business faults.cn cat fights kingdom used rolex shingles symptoms regional aircraft appraisal rs components wrought iron chandelier supreme court cases fragrance lirra.cn map direction verizon wireless virginia beach amphitheater what does herpes look like riding cock colin farrell nude hot naked men faux paint dubai jobs contenitori shaved head c5 corvette accessories horny spanish flys swollen lymph nodes weapons florida fishing guides huge knockers you spin me right round shaw cable chrono trigger yanine diaz couches preteen free kidney cleanse ducati birthday cakes tattoo patterns cottonmouth name badge holders elfen lied hot female models potassium outback nudist beaches middle school sex espresso grinders car show koi pond filter saltwater fish celica horny spanish flies teen locker room energy efficient boiler controls scar tissue erotico carrots kiteboarding flower tucci performance brake pad fountain pens 8thstreetlatina battery packs honeycomb shades free website submission fast gas scooter outdoor fireplaces toyo tires krista kelly singapore airlines gunge gorillaz clint eastwood daycare management software oxy cotton easter straip.cn used exercise bikes embarrassing moments web ranking software dg leons furniture lonely girls baby blankets free downloadable ringtones
Introduction
Specific Character Information
- Stamina: 1300
- Stun Bar Length (dots): 72
- Stun Bar Recovery (frames it takes to recover 1 dot): 21
- Taunt:
Unheld taunt - Increases damage for the next hit/combo by 18.8% (maximum 1 taunt). Also increases defence for the rest of the round by 6.3% per taunt (maximum 4 taunts, 25% bonus) Held taunt - Increases damage for the next hit/combo/throw by 25%. One taunt is the maximum.
- Best Kara-Throw: MK
Colors
Moves List
Basic Moves
Move | Motion |
Foward | F |
Back | B |
Crouch | C |
Jump | J |
Jump Foward | JF |
Jump Backwards | JB |
Super Jump | D-U |
Super Jump Foward | D-UF |
Super Jump Backwards | D-UB |
Dash Foward | FF |
Dash Backwards | BB |
Quarter Circle Foward | QCF |
Quarter Circle Backwards | QCB |
Foward, Down, Down-Foward | F,D,DF / DP |
Full Circle | 360 |
Double Full Circle | 720 |
Guard (High) | B when enemy is attacking |
Guard (Low) | DB when enemy is attacking |
Parry (High) | Tap F when about to take a hit |
Parry (Low) | Tap D when about to take a hit |
Parry (Air) | Tap F in air when about to take a hit |
Red Parry | Execute parry after blocking a hit in a combo |
Punch (Any) | P |
Kick (Any) | K |
2 Punches | PP |
2 Kicks | KK |
3 Punches | PPP |
3 Kicks | KKK |
Jab | LP |
Strong | MP |
Fierce | HP |
Short | LK |
Foward | MK |
Roundhouse | HK |
Normal Moves
Move | Motion |
Jab | LP |
Strong | MP |
Fierce | HP |
Short | LK |
Foward | MK |
Roundhouse | HK |
Jumping Jab | (Air) LP |
Jumping Strong | (Air) MP |
Jumping Fierce | (Air) HP |
Jumping Short | (Air) LK |
Jumping Foward | (Air) MK |
Jumping Roundhouse | (Air) HK |
Universal Overhead | MP MK |
Taunt | HP HK |
Throws
Move | Motion |
Neck Hanging Three | LP LK |
Body Slam | F LP LK or B LP LK |
Command Normals
Move | Motion |
Hammer Hook | F HP |
Crouching Jab | D LP |
Crouching Strong | D MP |
Crouching Fierce | D HP |
Crouching Short | D LK |
Crouching Foward | D MK |
Crouching Roundhouse | D HK |
Body Press | (Air) D HP |
Target Combos
- Hugo has no Target Combos
Special Moves
Move | Motion |
Giant Palm Bomber | QCB P |
Moonsault Press | 360 P |
Monster Lariat | QCF K |
Shootdown Backbreaker | F, D, DF K |
Meat Squasher | 360 K |
Ultra Throw | HCB K |
EX Moves
Move Name | Motion |
Giant Palm Bomber | QCB PP |
Monster Lariat | QCF KK |
Super Arts
Num. | Super Art Name | Motion | Super Bars |
I | Gigas Breaker | 720 P | 1 stock |
II | Megaton Press | QCF QCF K | 2 stocks |
III | Hammer Frenzy | QCF QCF P (Keep P pushed for delay the attack) | 2 stocks |
Move Analisys
- All those sprites are taken from the site http://www.zweifuss.com/index.htm
- All Framedatas in "Move Analisys" section are taken from Game Restaurant
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the 1rst frame it hits, so enemy takes damage but they still dont make the "pain" frame.
Basic Moves
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Foward | - | - | 8 | 3 | 11 |
Comments here
Move | Start-up frames | In ground frames | In air frames | Recovery frames | Total frames |
---|---|---|---|---|---|
Dash Backwards | - | - | 16 | 3 | 19 |
Comments here
Move | Motion | Frames |
Jump | BU or U or FU | 5 |
Comments here
Move | Motion | Frames |
Super Jump | DBU or DU or DFU | 7 |
Comments here
Move | Motion | Frames |
Normal Wakeup | - | 69 |
Comments here
Move | Motion | Frames |
Tech Wakeup | Tap D when hitting the ground | 54 |
Comments here
Move | Motion | Frames | Gauge Increase |
Unheld Taunt | HP HK | ?? | ?? |
Comments here
Move | Motion | Frames | Gauge Increase |
Held Taunt | Hold HP HK | ?? | ?? |
Comments here
Normal Moves
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jab | LP | 35 | 5 | Yes | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 4 | 8 | -1 | -1 | -1 | H or L | H or L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 2 | 3 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Strong | MP | 120 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
10 | 7 | 12 | -5 | 0 | 1 | H or L | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 9 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Fierce | HP | 170 | 21 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
16 | 7 | 15 | -3 | -1 | 1 | H or L | H or L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Short | LK | 50 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 4 | 9 | 1 | 1 | 1 | H or L | H or L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 2 | 3 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Foward | MK | 115(70 50) | 13(9 5) | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9/14 | 2/4 | 23 | -4 | 1 | 3 | H or L/H | H/H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
7 | 5 | 11 | 8(4 4) |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Roundhouse | HK | 150 | 19 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
21 | 8 | 28 | -13 | 3 | 3 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Jab | (Air) LP | 40 | 9 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 11 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 2 | 3 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Strong | (Air) MP | 100 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
6 | 8 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 9 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Fierce | (Air) HP | 150 | 17 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
11 | 5 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Short | (Air) LK | 60 | 7 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 16 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 2 | 3 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Foward | (Air) MK | 100 | 11 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
5 | 7 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 9 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Jump Roundhouse | (Air) HK | 130 | 15 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
11 | 7 | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Universal Overhead | MP MK | 40 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
15 | 10 | 5 | -5~ 7 | 0~ 8 | 1~ 9 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 1 | 2 | 4 |
Comments here
Throws
Move | Motion | Damage | Stun Damage | Throw Range |
Neck Hanging Three | LP LK | 130(30x8) | 24(5x8) | 32 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | LP LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 24(3?x8) |
In corner, you can reset with D MP after the throw
Move | Motion | Damage | Stun Damage | Throw Range |
Body Slam | F LP LK or B LP LK | 160 | 13 | 32 |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
2 | 1 | 21 | - | - | - | LP LK | - |
Gauge Increase
Miss | Blocked | Hit |
0 | 7 (for the player who blocked) | 7 |
Comments here
Command Normals
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Hammer Hook | F HP | 160 | 21 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
14 | 4 | 33 | -14 | 4 | 4 | H or L | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Long range and good stun damage, but very unsafe move if blocked or missed.
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Drop Kick | F HK or B HK | 150 | 19 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
21 | 8 | 27 | -12 | 4 | 4 | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Jab | C LP | 30 | 3 | Yes | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
4 | 3 | 8 | -1 | -1 | -1 | H or L | H or L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 2 | 3 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Strong | C MP | 120 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
7 | 5 | 12 | -2 | -1 | 0 | H or L | H or L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 9 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Fierce | C HP | 110 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
13 | 10 | 37 | -29 | Down | Down | H or L | H or L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Short | C LK | 40 | 3 | No | Yes | Yes |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
3 | 3 | 7 | 2 | 2 | 2 | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
0 | 2 | 3 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Foward | C MK | 100 | 3 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
8 | 5 | 17 | -5 | Down | Down | L | L |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
2 | 5 | 9 | 4 |
Comments here
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Crouch Roundhouse | C HK | 170 | 13 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
11 | 23 | 24~38 | -43 | Down | Down | H(far) or L(close) | H(far) or L(close) |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
This move is tricky, knocks down if hits, hits low at point blank or very close to the enemy, and hits high when you are at D MK range, this means if enemy is guarding low and you do D HK at D MK range, he will get hit and be knocked down again, use this "overhead" move combined with D MK for knocking down repeatedly a "teenage mutant ninja TURTLE" opponent, entering into a guessing game. But remember that, if enemy blocks or parry the D HK move, you will be comboed or take huge damage. Watch out for reversals also.
Move | Motion | Damage | Stun Damage | Chains into itself | Special Cancel | Super Cancel |
Body Press | JF, D HP | 100 | 17 | No | No | No |
Frame Data
Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
9 | Until landing | - | - | - | - | H | H |
Gauge Increase
Miss | Blocked | Hit | Parry (Gauge for opponent) |
3 | 7 | 15 | 4 |
Nice for cross-ups, but rarely you will have the chance to do it. If you throw the opponent (Body Slam) and he doesnt do a tech wakeup, go for the cross-up with Body Press, also after a succesful Moonsault Press, if enemy doesnt do a tech wakeup, superjump to the opponent when you touch the ground.
Special Moves
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Giant Palm Bomber (Jab) | QCB LP | 110 | 14 | 15 | Yes |
Giant Palm Bomber (Strong) | QCB MP | 125 | 16 | 17 | Yes |
Giant Palm Bomber (Fierce) | QCB HP | 140 | 18 | 19 | Yes |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Giant Palm Bomber (Jab) | 17 | 2 | 9 | 11 | 13 | 15 | H or L | H |
Giant Palm Bomber (Strong) | 19 | 2 | 7 | 16 | 18 | 20 | H or L | H |
Giant Palm Bomber (Fierce) | 22 | 2 | 6 | 19 | 21 | 23 | H or L | H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Giant Palm Bomber (Jab) | 3 | 8 | 16 | 4 |
Giant Palm Bomber (Strong) | 3 | 8 | 16 | 4 |
Giant Palm Bomber (Fierce) | 3 | 8 | 16 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Throw Range | Super Cancel |
Moonsault Press (Jab) | 360 LP | 240 | - | 19 | 59 | No |
Moonsault Press (Strong) | 360 MP | 255 | - | 19 | 53 | No |
Moonsault Press (Fierce) | 360 HP | 280 | - | 19 | 47 | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Moonsault Press (Jab) | 2 | 2 | 36 | - | - | - | - | - |
Moonsault Press (Strong) | 2 | 2 | 36 | - | - | - | - | - |
Moonsault Press (Fierce) | 2 | 2 | 36 | - | - | - | - | - |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Moonsault Press (Jab) | 5 | - | 31 | - |
Moonsault Press (Strong) | 5 | - | 31 | - |
Moonsault Press (Fierce) | 5 | - | 31 | - |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Super Cancel |
Monster Lariat (Short) | QCF LK | 150 | 19 | 11 | No |
Monster Lariat (Foward) | QCF MK | 160 | 20 | 13 | No |
Monster Lariat (Roundhouse) | QCF HK | 170 | 21 | 15 | No |
Frame Data
Move | Startup | Hit | Recovery | Blocked Advantage | Hit Advantage | Crouching Hit Advantage | Guard | Parry |
Monster Lariat (Short) | 11 | 5 | 21~25 | -8 | Down | Down | H or L | H |
Monster Lariat (Foward) | 15 | 5 | 23~27 | -10 | Down | Down | H or L | H |
Monster Lariat (Roundhouse) | 24 | 5 | 24~28 | -11 | Down | Down | H or L | H |
Gauge Increase
Move | Miss | Blocked | Hit | Parry (Gauge for opponent) |
Monster Lariat (Short) | 3 | 8 | 13 | 4 |
Monster Lariat (Foward) | 3 | 8 | 13 | 4 |
Monster Lariat (Roundhouse) | 3 | 8 | 13 | 4 |
Comments here
Move | Motion | Damage | Blocked Damage | Stun Damage | Throw Range (Front) | Throw Range (Up |