The King of Fighters '97/Iori: Difference between revisions

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Line 1,115: Line 1,115:
corner combo that leads into a rest
corner combo that leads into a rest


*'''cl.C, hcf+C, cl.C, anything listed above<br>'''
*'''cl.C, hcf+C, cl.C, anything listed above'''
very damaging meterless combo that ends in a hard KND


*'''st.C, qcb Ax2, dp A'''
*'''st.C, qcb Ax2, dp A'''
Line 1,122: Line 1,121:


*'''(opponent in air) qcb Ax2,cl.C,qcb Ax2,cl.C...'''
*'''(opponent in air) qcb Ax2,cl.C,qcb Ax2,cl.C...'''
what is said to be another one of many infinites in kof 97. it's still abit lost on how to do it properly, but just know that it exists.  
what is said to be another one of many infinites in kof 97. it's still abit lost on how to do it properly, but just know that it exists.


==== with meter ====
==== with meter ====

Revision as of 23:56, 19 August 2022

Iori97Win.gif

Introduction

Movelist

Normals

Far Normals

st.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid None - - - - - - - - - -

cr.D
D.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - KD - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Throws

Sakahagi
B.png/F.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Saka Sakahagi
B.png/F.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Command Normals

Ge Shiki ~ Yumebiki
F.pngKof.lp.pngKof.lp.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
F.pngKof.lp.png Mid - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - - - - - - - - - - -

Ge Shiki ~ Goufu In Shinigami
F.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Ge Shiki ~ Yuri Ori
Jump B.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Special Moves

108 Shiki ~ Yami Barai
Qcf.pngP.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

127 Shiki ~ Aoi Hana
Qcb.pngKof.lp.png x3
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
1st Rekka - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
2nd Rekka - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
3rd Rekka - - - - - - - - - - - -

127 Shiki ~ Aoi Hana
Qcb.pngKof.sp.png x3
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
1st Rekka - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
2nd Rekka - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
3rd Rekka - - - - - - - - - - - -

212 Shiki ~ Kototsuki You
Hcb.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Kuzukaze
Hcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Super Moves

Kin 1201 Shiki ~ Ya Otome
Qcf.pngHcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Ura 108 Shiki ~ Ya Sakazuki
Qcb.pngHcf.pngP.png (Hold)
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.. in Iori's case,certian hit-confirms into rekka will whiff at midscreen, even if done after a jump-in/cross-up.

meterless

(midscreen)

  • Cr.Bx2, Cr.A, qcb Ax3
  • Cr.B, Cr.A /cl.A /cl.B, f.A, qcb Cx3

great hit-confirm, but very difficult due to the tight cancel window of f.A. if you can do this consistently (especally from cr.A) then use this instead.

  • (j.X), cl.C, f.A, qcb Cx3

iori's main BnB, omit the f.A if you can't cancel it into rekka consistently

  • (j.X), cl.C, hcb K
  • (j.X), cl.C, hcf C, st.C, qcb Cx3

fun combo involving the command grab

(corner)

  • (j.X), cl.C, qcb Ax2, cl.C

corner combo that leads into a rest

  • cl.C, hcf+C, cl.C, anything listed above
  • st.C, qcb Ax2, dp A

somewhat difficult combo to do. you have to be slightly outside of the activation range of cl.C as well as slowly input the 2nd rekka in order for this to work.

  • (opponent in air) qcb Ax2,cl.C,qcb Ax2,cl.C...

what is said to be another one of many infinites in kof 97. it's still abit lost on how to do it properly, but just know that it exists.

with meter

(midscreen)

  • Cr.B,Cr.A,f.A qcf,hcb P

this is slightly eaiser since your doing cr.A,f.A,hcb P. still difficult

  • (j.X), cl.C / cr.C, f+A, qcf,hcb+P
  • (j.X), cl.C, hcf C, st.C, qcf,hcb P

(corner)

  • cl.C, hcf C, f.A,A, qcb Ax2, qcf,hcb P

fun yet situational corner combo. iori has to be the one cornered for this to work. can be difficult to pull off since your using f.A,A and you have to delay the rekkas in order for the super to connect.

  • cl.C, qcb Ax2, qcf,hcb P

an easier version of the combo above. this time iori doesn't have to be the one cornered.

Strategy

Game Navigation

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EX/Boss Characters
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