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* Can combo into flip grab off counter-hit anti-airs, making it risky to jump at him | * Can combo into flip grab off counter-hit anti-airs, making it risky to jump at him | ||
* Fantastic air grab that does full damage on tech | * Fantastic air grab that does full damage on tech | ||
* Air elbow lets him change his jump trajectory | * Air elbow (air d. MP) lets him change his jump trajectory | ||
* Insane burst damage potential with juggles off level 3 kick super. Potentially round ending once it lands and can be confirmed into from a variety of ranges/situations | * Insane burst damage potential with juggles off level 3 kick super. Potentially round ending once it lands and can be confirmed into from a variety of ranges/situations | ||
* Bushin chain does a lot of damage and leaves the opponent in an untechable state | * Bushin chain does a lot of damage and leaves the opponent in an untechable state |
Revision as of 08:46, 11 August 2022
Introduction
Underpass, USA The modern-day ninja chose to investigate Shadaloo and its activities after Guy's master Zeku (and Karin, after an encounter) had stated that the forces of Bushinryu will rise from the shadows to protect the world, believing that they were referring to Shadaloo.
Pros | Cons |
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